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3.0
This filter requires Filter Forge 3.0
Droste Spiral by Dmitry Sapelnikov

Droste Spiral by Dmitry Sapelnikov

#8771. This filter uses Lua scripting to implement Droste effect, or, more specifically, its more complex spiral variant. For details, see http://en.wikipedia.org/wiki/Droste_effect. Keywords: droste spiral effect lua script scripting. Controls: Offset X, Offset Y, Scale, Rotation ...

3.0
This filter requires Filter Forge 3.0
Xia Script by xirja

Xia Script by xirja

#10992. Ancient Chinese secrets here you will find. Xia Script brings to you many long lost logograms and pictograms. Keywords: Hanzi, Kanji, Chinese characters. Controls: Lo Fi / Hi Fi, Flat / Outline / Embossed, Traditional / Modern, Repeat H, Particle Bend Amt, Particle Squash, Particle Bevel Width, Emboss ...

12.0
This filter requires Filter Forge 12.0
Cell by truman

Cell by truman

#14806. Single or multiple cells microscopy. Very slow filter realized with a map script by Betis and Sphinx found in the forum. “Optimized” option uses bitmap cache to greatly speed up render time (14 minutes to 1 minute using the most demanding preset), loosing a bit of granular detail in the process.. Keywords: map script, defocus,...

2.0
This filter requires Filter Forge 2.0
Raytracing by Egret

Raytracing by Egret

... representing viewer's eye, Filter Forge's 'rays' (called samples) are parallel, and Filter Forge's 'scene' is simply an infinite procedurally textured view-aligned plane while a raytracer can use polygons and procedural geometry.. Keywords: raytracing lua script scripting. Controls: Back Wall, Ceiling, Floor Color 1, Floor Color 2, Front Wall, Left Wall, Right Wall, Sphere1 Height, Sphere2 Height

Lost Letter by Crapadilla

Lost Letter by Crapadilla

... forgotten notes, lost letters, plans, maps and the like. Tips: - Deactivate 'Rip' to generate seamlessly tiling paper. - Turn 'Surface Height' down to zero if you don't want any lighting for the creases. Keywords: letter parchment papyrus map script book scroll manual tome fabric schematic plan scribe scripture chart notepaper writing message dispatch. Controls: Paper Color, Burn, Stain, Dirt, Crinkle, Crease, Invert Crease, Rip, Tear, Singe

3.0
This filter requires Filter Forge 3.0
Sine-O-Graph One by ThreeDee

Sine-O-Graph One by ThreeDee

#10478. Sine controlled path plotting for decorative ornaments and more. Internal workings feature multiple simultaneous path drawing script. Select points or lines for style and experiment! Increase number of points to more accurately draw the path. Low Number of Points also gives very interesting results. Keywords: path, sine, plot, line, stroke, point, ornament,...

3.0
This filter requires Filter Forge 3.0
True Variable Blur by Sphinx.

True Variable Blur by Sphinx.

... method only works with box blur (i.e. non gaussian). Credits goes to inujima for laying the ground for this method. Keywords: Variable Blur Focus, Variable Radius, Radii, Map Radius, DOF, Depth of field, Tilt Shift, SAT, Summed Area Table, Box Blur, Script, Lua, Snippet. Controls: Max Radius, Min Radius, Radius Map Selector, Custom Radius Map, Radius Map Thumbnail

Old Parchment by Crapadilla

Old Parchment by Crapadilla

... rotate the fabric with the 'Fibre Angle' slider. - Control the 'fibrousness' of the fabric. Tip: - With "Torn Edges" and "Invert Alpha" on you can create Frames of old parchment. Keywords: paper parchment papyrus map script book scroll manual libram tome codex fabric schematic plan scribe scripture ancient artifact relic. Controls: Parchment Color, Fabric Chaos, Fabric Dust & Wear, Fabric Burn Amount, Fabric Burn Spread, Fibrousness, Fibre Angle, Torn Edges On/Off,...

2.0
This filter requires Filter Forge 2.0
Spiral Galaxy by temporalvistasquash

Spiral Galaxy by temporalvistasquash

... variations be sure to disable random size in the variation options. Disable stars for faster rendering. Note: There is an option in the filter structure that gives the galaxy a perspective, angled view but this part has been disabled because the map script used for this would crash Filter Forge on some users. If you want to enable it you can do so by connecting the structure part near the "Perspective" control back into the structure chain. Keywords: stars, galaxy, galactic, space, universe,...

Cartography by Crapadilla

Cartography by Crapadilla

... of HSY. Not every channel works well with every image, so be sure to experiment. NOTE: The meridians currently only work correctly on square source images and with 'Size, pixels' set to maximum. Keywords: map cartography chart paper parchment script book scroll treasure atlas geography plan atlas world globe sea ocean maritime continent land. Controls: Terra Firma, Sea Level, Invert Geography, Transparent BG, Coloration Chaos, Land Color, Paper Fabric, Shore Color, Shore Coloration, Shore ...

Mandala by Miavir

Mandala by Miavir

#4729. For the Bhuddist in you, a meditation symbol. Or maybe for your Zen temple or austere hideaway, and I think it makes cute floor/wall tilings too. I tried making the script flow around the Mandala as you increase the 'Script Shift', but this was as good as it got. Note, Set Pixel Size to full, it won't work otherwise. And don't even THINK of a rectangular image ;-) Reuses parts of the pattern generation ...

10.0
This filter requires Filter Forge 10.0
Spherical Perlin Noise Map Script by David Roberson

Spherical Perlin Noise Map Script by David Roberson

#15745. The filter contains a Map Script that generates spherically mapped Perlin noise. There is an internal Distortion method, which can be mapped using a grayscale image. HDR values are accepted, but can be overpowering beyond the -1 to 1 range. The same is generally true of the Offsets,...

10.0
This filter requires Filter Forge 10.0
Spherical Worley Noise Map Script by David Roberson

Spherical Worley Noise Map Script by David Roberson

#15746. The filter contains a Map Script that generates spherically mapped Worley cell noise. There is an internal Distortion method, which can be mapped using a grayscale image. HDR values are accepted, but can be overpowering beyond the -1 to 1 range. The same is generally true of the ...

2.0
This filter requires Filter Forge 2.0
Data Lookup Table by scriptorum

Data Lookup Table by scriptorum

#8997. Does your filter need many "hardcoded" greyscale values to work? Would you like a clean way to put all your values in one place? This scrippet demonstrates how to use Lua to encode one or more data tables in a Map Script, and use one or more Lookup components to access the data. Requires some scripting but full instructions and examples are given in the comments for the map script component. Keywords: data lookup table hardcode hardcoded constant constants value ...

3.0
This filter requires Filter Forge 3.0
Wave (Vertical) by James

Wave (Vertical) by James

#15873. This Lua scripted effect distorts the input with a Vertical Wave effect. Keywords: Waves, Wave, Distort, Distortion, Lua, Script. Controls: Wave Phase, Wave Frequency, Wave Strength

3.0
This filter requires Filter Forge 3.0
Wave (Horizontal) by James

Wave (Horizontal) by James

#15872. This Lua scripted filter distorts the input with a Horizontal Wave effect. Keywords: Waves, Wave, Distort, Distortion, Lua, Script. Controls: Wave Phase, Wave Frequency, Wave Strength

2.0
This filter requires Filter Forge 2.0
Bearestroika by Egret

Bearestroika by Egret

... filter is based on a raycasting game engine pioneered by Wolfenstein 3D, the game that gave birth to the genre of first-person shooters. This filter demonstrates a crude way of embedding basically any binary data into Filter Forge filters via script components. You just create an array, initialize it with constants and provide a way to access this array via Filter Forge's sampling functions! The bear and lamp textures are stored this way. Keywords: bears bear raycasting lua script scripting....

2.0
This filter requires Filter Forge 2.0
Line by Mike Blackney

Line by Mike Blackney

#9264. A very simple script snippet that draws a beveled, circular-ended line between two points. Keywords: Line, geometry, snippet, drawing, bevel, script. Controls: Line, Bevel, Dest X, Dest Y, Radius, Source X, Source Y

3.0
This filter requires Filter Forge 3.0
Wave (Dual) by James

Wave (Dual) by James

#15874. This Lua scripted effect that distorts the input with a Wave effect on both the horizontal and vertical axis. Keywords: Waves, Wave, Distort, Distortion, Lua, Script. Controls: H Wave Frequency, H Wave Strength, V Wave Frequency, V Wave Strength

8.0
This filter requires Filter Forge 8.0
A Strange Page by Andrey Mironov

A Strange Page by Andrey Mironov

#14826. A strange notebook page with unknown unreadable abstract script. Keywords: page, script, glyph. Controls: Paper Color, Ink Color, Lines Color, Border Line Color, Desk Color, Glyph Details, Glyphs Height, Sctipting Angle

11.0
This filter requires Filter Forge 11.0
RGB Jumbling Machine by Agentslimepunk

RGB Jumbling Machine by Agentslimepunk

#16218. This is a simple filter that assembles a new image from the red, green and blue values from the input images. Keywords: colorful, script, map script, rgb, image filter. Controls: Uno, Dos, Three?, Map Jumbler

2.0
This filter requires Filter Forge 2.0
Size, pixel Fixes by Smacky

Size, pixel Fixes by Smacky

#8914. I wrote a pair of very simple scripts that I think might help people who want to use the Size, pixel slider but find that 1 or 2 components break the filter when they do. The UnSize script simply reverses the downscaling / repeat effect that Size, pixel has on many components. Slider ...

2.0
This filter requires Filter Forge 2.0
color2alpha by Totte

color2alpha by Totte

#8887. A simple filter that makes a selected color transparent. Its is based around a Map Script component, which can come handy when developing more complex filters. Keywords: transparent, alpha, script. Controls: Alpha Color, Accuracy, Show Picking, Use Pickpoint, Lookup X, Lookup Y

11.0
This filter requires Filter Forge 11.0
RGBA Channel Mixer by Agentslimepunk

RGBA Channel Mixer by Agentslimepunk

#16219. This filter allows you to mix and blend RGBA values from 4 separate images to create a brand new, colorful one!. Keywords: colorful, rgb, rgba, alpha, script, map script, simple, image. Controls: ONE, THREE, TWO, Alpha Control, Level 1, Level 2, Level 3, picker

3.0
This filter requires Filter Forge 3.0
Fastshading Mapscript --v 0.2 by GalaxyMeridian

Fastshading Mapscript --v 0.2 by GalaxyMeridian

#11638. Fastshading Mapscript is a fast script for shading either [A] a [Curve Input], or [B] a [Map Input]. The Map Input needs to have an alpha-layer, since the Map Input shading is based on the alpha-channel. Avoid plugging highly detailed map inputs into the mapscript. Clean shapes works ...

4.0
This filter requires Filter Forge 4.0
IKS-Pattern by jhantares

IKS-Pattern by jhantares

#11996. This filter was created by jhantares & Ghislaine IKS-pattern means: Image Kaleidoscope script Your image is transformed using a MAP script. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image can be altered by two kaleidoscopes also using another four sliders to alter the resulting ...

4.0
This filter requires Filter Forge 4.0
IKS-Pattern 5 by jhantares

IKS-Pattern 5 by jhantares

#12025. Inspired by jhantares&Ghislaine IKS-pattern 5 means: Image Kaleidoscope script, new formulars, controls and effects. Your image or a pattern from build in generator is transformed using MAP scripts. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image/pattern can be ...

2.0
This filter requires Filter Forge 2.0
Mandelbrot by jitspoe

Mandelbrot by jitspoe

#9397. The Mandelbrot set is probably the most popular method for generating fractal art. With Filter Forge's addition of Lua map scripting, generating mathematical images like this is easy. Keywords: Mandelbrot set fractal art lua map scripting Julia. Controls: Color - Inner, Color - Outer, Brightness, Gamma - Blue, Gamma - Green, Gamma - Red, Offset X, Offset Y, Zoom

4.0
This filter requires Filter Forge 4.0
IKS-Pattern-13 by jhantares

IKS-Pattern-13 by jhantares

#12343. Inspired by jhantares&Ghislaine IKS-pattern 13 means: Image Kaleidoscope script, new formulars, controls, effects. Your image or a pattern from build in generators is transformed using MAP scripts. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image/pattern can be altered ...

4.0
This filter requires Filter Forge 4.0
IKS-Pattern 4 by jhantares

IKS-Pattern 4 by jhantares

#12016. Inspired by jhantares&Ghislaine IKS-pattern 4 means: Image Kaleidoscope script, new formulars, controls and effects. Your image is transformed using MAP scripts. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image can be altered by many other controls. Every control ...

4.0
This filter requires Filter Forge 4.0
IKS-Pattern 3 by jhantares

IKS-Pattern 3 by jhantares

#12009. Inspired by jhantares&Ghislaine IKS-pattern 3 means: Image Kaleidoscope script, new formulars, controls and effects. Your image is transformed using MAP scripts. You can choose between 9 formulas and alter formula parameters by four sliders. Additionally the image can be altered by many other controls. There is a build ...

2.0
This filter requires Filter Forge 2.0
Height by Mike Blackney

Height by Mike Blackney

#9149. A script snippet showing how to offset an image using an offset heightmap. The solution is a brute-force approach and is certainly not lightning-quick, but with low scan values you may be able to use it for (e.g.) a terrain height map or other faux ...

4.0
This filter requires Filter Forge 4.0
IKS-Pattern-7 by jhantares

IKS-Pattern-7 by jhantares

#12041. Inspired by jhantares&Ghislaine IKS-pattern 7 means: Image Kaleidoscope script, new formulars, controls, effects. Your image or a pattern from build in generators is transformed using MAP scripts. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image/pattern can be altered ...

3.0
This filter requires Filter Forge 3.0
FXAA by iFredQC

FXAA by iFredQC

#12762. This is an FXAA (Fast Approximate Anti Aliasing) script with variable strength. It is based on NVIDIA's original method, rewritten in Lua to work in Filter Forge. It is recommended to disable the built-in AA in order to use this. This will AA jaggies that FF doesn't manage. Just copy the script ...

4.0
This filter requires Filter Forge 4.0
IKS-Pattern-10 by jhantares

IKS-Pattern-10 by jhantares

#12099. Inspired by jhantares&Ghislaine IKS-pattern 10 means: Image Kaleidoscope script, new formulars, controls, effects. Your image or a pattern from build in generators is transformed using MAP scripts. You can choose between 6 formulas and alter formula parameters by six sliders/Check boxes. Additionally the image/pattern ...

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