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Time

The Time component outputs the current animation time in seconds, based on the number of the current frame in the animated sequence and the FPS value. Before rendering, the output value depends on the current Timeline position, while during rendering it is based on the frame being rendered. Time is most useful when you need your image to be processed in a different way depending on the time passed since the start of the animation.

Time is a numeric component, it can be located in the Animation category on the Components Bar. When Time is present on the canvas, even if not connected to any component, the filter is considered to be an animated filter.

All copies of Time in a filter have the same output value. The target inputs interpret the output value differently, depending on their type. The way it is passed to each target input can be fine-tuned with Remappers –see Use Remapping below for details. When Use Remapping is turned off (or when the remapper is set to its default settings), the value is passed as follows:

Use Remapping

When turned on, enables Remappers for all connections of Time to its target inputs. Remappers allow you to specify how Time affects the resulting value of each target input.