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Frame Rate

The Frame Rate component outputs an HDR value representing the number of frames per second (FPS) in the animation. The output value does not change depending on the current Timeline position or on the number of the frame that is currently being rendered. Frame Rate is most useful when you need your image to be processed in a different way depending on the current frame.

Frame Rate is a numeric component, it can be located in the Animation category on the Components Bar. When Frame Rate is present on the canvas, even if not connected to any component, the filter is considered to be an animated filter.

All copies of Frame Rate in a filter have the same output value.

Frames per second

Defines the value that goes to the target inputs. The value must be a positive integer between 1 and 999. The target inputs interpret Frames per second differently, depending on their type. The way Frames per second is passed to each target input can be fine-tuned with Remappers – see Use Remapping below for details. When Use Remapping is turned off (or when the remapper is set to its default settings), Frames per second is passed as follows:

Use Remapping

When turned on, enables Remappers for all connections of Frame Rate to its target inputs. Remappers allow you to specify how Frame Rate affects the resulting value of each target input.