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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
I still think that would be good to have at least 30 or 40 presets as maximun for filter submission instead of the 20 that is now.

Because I have some filters that can show many variations and multiple combinations and with 20 presets is NOT enough to show really all the things that could be done and help the user with many presets examples.

Quote
Morgantao wrote:
Oh, and seems the submission wizard actually only renders the first 9 presrets + needed maps. So having 9, 19 or 99 presets on your filter wont change the submission time.


Yes is true, that rising the limit will not change at all the render submission time and will be the same as it is now.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
Ghislaine wrote In this thread here
My spirographs filters was already created. But I have decided to post some images because I have, just for the v4 around 60 variations and before to submit the filter, I have to delete 40 variations. So the next images will not come with the filter.


WHY must the filter creator have to CHOOSE ONLY 20 presets and delete ALL the others presets ?

It is really difficult and hard to choose and sel ect those 20 presets fr om a very good selection and good examples presets you may have and you loose much time comparing and thinking which ones will not be available in the filter.

WHY is not possible to have the options of having MORE than 20 presets? at least should be between 30 and 50.

Is there any reason this is done this way ?

Please, Please, I think it would be really useful to increase the presets that you can submit with the filter.

Thanks very much
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Morgantao
Can't script

Posts: 2185
Filters: 20
The only reason why I think 50 presets COULD (not saying it nesecerily WOULD) be a problem, is because there's no way to hide or delete the default presets, and there's no way to rearange the presets.
Imagine you make your own presets to a filter that allready has 50 presets... You'll have to scroll way down just to get to your presets.

Still, I'd prefer to have 50 presets for some filters.
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lipebianc
FFF = Filter Forge Fan

Posts: 566
Filters: 12
Quote
Ghislaine wrote:
so for the submission, I have to reject a lot of presets.


That's the saddest moment of filter forging...you get attached to some presets, it's hard to let them go smile:cry:


Quote
Ghislaine wrote:
You are right Carl. 100, 50... is too much. But I agree for 25 or 30 max.


25 to 30 would be sweet! Not too little neither too much smile;)
50 to 100 would be nice for only some specific filters, but I'm afraid FF will need another new button for the lazy: "Random Factory Preset Picker" smile:D
"From the moment we are born, we start being filtered..."
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
Ghislaine wrote:
GF Spirograms v4 is uploaded. It was very hard to to make my choice for the variations. I had to delete 32 variations. I post some more images that you will not find in the previews


Why we have to keep deleting and keeping the filter user with this very limited 20 presets?

If regretably and this would not be possible there is also an alternative

Be able to share and download presets from the filters that you make ?

Could we have a easy way to be able to export/import filter inside Filter Forge so we could share the presets we have created ?
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Kraellin
Kraellin

Posts: 12749
Filters: 99
one of the hardest things i do when submitting a filter is erasing my presets down to 20. i often test and fiddle with filters for a while, adding more and more presets as i go. with each version of the filter i make, those same presets get carried forward. by the time i'm ready to submit, i may have 30 to 50 presets made and in a few rare cases, even more. thus, i like the idea of a larger allowance on this.

but, i'm also aware that the more presets you add, the more pre-rendering you have to wait for during submission and the larger the overall file is going to be to upload and thus download to the end user.

nice makes a pretty good display on the website. 20 makes a pretty good high limit for most folks, i would think and does save time, but somehow i would also like to have that 100 limit and a few of mine even have over 500 presets. so, maybe like someone else suggested, there's an 'advanced' option for doing the larger preset allowance?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
...the more presets you add, the more pre-rendering you have to wait for during submission...

Nope. smile:-p
The submition wizard only renders the first 9 presets + 4 map renders (for surface filters).
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
Kraellin wrote:
but, i'm also aware that the more presets you add, the more pre-rendering you have to wait for during submission and the larger the overall file is going to be to upload and thus download to the end user.


As MOrgantao said very well, ONLY the first 9 presets are rendered and NONE of the other presets take space inside the filter and DOES NOT make it larger, because the presets are ONLY TEXT and not images, so the overall file is not going to be larger or more difficult to download.

Quote
Kraellin wrote:
one of the hardest things i do when submitting a filter is erasing my presets down to 20. i often test and fiddle with filters for a while, adding more and more presets as i go. with each version of the filter i make, those same presets get carried forward. by the time i'm ready to submit, i may have 30 to 50 presets made and in a few rare cases, even more. thus, i like the idea of a larger allowance on this.


OH YES !!! I understand you very well, I in the last filter I wanted to submit I had 50 presets and the very limited 20 presets was a very hard thing to choose ONLY 20 presets to be included smile:( smile:cry: , why you have to choose and loose some very good and interesting ones? smile:cry:

BUT is not ALL lost here, now thanks to a way we have found (Morgantao and me) it is already possible to share those extra excess presets that you may have.

Please see all these threads

How to be able to share FILTER PRESETS in the forum of FF filters ?

Here in this thread link above there are two presets files for you to try if you want

DO NOT DELETE THE PRESETS before submitting the filter to the library

Be able to share and download presets from the filters that you make ?
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
I am sorry to bring back this thread BUT now that there will be FF 4.0 in development I think that this is a important thing (at least for me) and I would suggest to be able to have at least 30 or 40 factory presets as default and NOT ONLY 20 as it happens now.

Why still limit it to 20 presets?

I understand that would be possibly bad to put a high number, but 30 or 40 is not so much, and would help very much to offer a wider variation of presets on filters that can have many possible results with different settings and combinations.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
Kraellin wrote:

one of the hardest things i do when submitting a filter is erasing my presets down to 20. i often test and fiddle with filters for a while, adding more and more presets as i go.


YES, YES, This is why I am asking for this, it happens the same to me, I have made more than 50 presets, then I leaved the best ones and most useful and deleted 10 of them, so I have now 40, and do not know HOW to reduce 20 MORE presets to be able to submit it to the library, is a very hard thing to do and time wasting and frustrating that you can´t be able to show all the possible ways this filter could be used and had to select Which ones is going to be included.

I do not know why is not allowed more than 20 as the FF library ONLY show 9 of them, so it not something to do with it.

Quote
Morgantao wrote:

The only reason why I think 50 presets COULD (not saying it nesecerily WOULD) be a problem, is because there's no way to hide or delete the default presets, and there's no way to rearange the presets.
Imagine you make your own presets to a filter that allready has 50 presets... You'll have to scroll way down just to get to your presets.

Still, I'd prefer to have 50 presets for some filters.


YES! It would be also very useful and helpful IF there could be also some possible management, customization and organization of the presets, and you could be able to move and reaarrange and organize the order of the presets and be able to delete factory presets that you do not like and put in first positions the factory presets that you like most.

Already suggested here --> Please, Please, Be able to move and organize the filter presets in 4.0
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Sorry for putting this back again but I think that for updating and changing the limit presets fr om 20 to 30 or 40 it does not require any work at all (unless there is some technical reason or any other thing) and would not take any time of developers to make this, just change the lim it from 20 to another value.

And I think this is important for showing better the filters and give more possible options and presets on more complex filters.
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Carl
c r v a

Posts: 7289
Filters: 82
no no no I don't want this, 20 is more than enough ....... if you could delete FP then maybe ....... other wise no no no....... if you can't get an idea of what the filter is capable of in 20 presets, then something is terrible wrong. Let the user random or tweak to find the possibilities, it will be satisfying, to the user and stops having to find your own tweaking 50 or what ever presets down ..... all I can say is Vlad no no no please don't ....... sorry SR nothing personnel but stop it smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
This actually is one of those requests that concern the scale of what we do as well. As an author, I tend to develop filters which work with the next-variant button, now sometimes this isn't the case but in many cases I try to work with the next-variant button. By being able to randomize results in a clear, consistant, designer-approachable manner the wealth of applicable results increases. So filters, ideally should have meaningful controls which don't restrict the user's ability to change a specific property or on the opposite end, not be too restrictive. Given that results would be expectable and wouldn't betray the end-user's needs or wants. So given that, if the results are driven in such a manner, you basically have 30,000+ presets already at your finger tips, you just have to stop and choose one.

Now that is the case with ideal conditions. Most cases filters submitted to the library may not work in favor of the end-user's needs. This is part because interests are different with every author and some filters structurally just don't work with the next-variant button. In this case it's definitely a good choice to have a lot of preset options as "starting points" for new designs to emerge. Having said that given at the scale of what we do, it may partially be necessary to increase numbers of presets as a logical stance, but it becomes hugely unnecessary after a certain number, I don't know what that number is but I don't care if there are slots for 50 presets, and I personally won't use that many and I'd leave it open for the users to fill that gap up. In simple terms I'm saying, "Larger the number, the more confusing but it wouldn't make a huge deal out of it. I'd welcome it."

Remember, if its a small filter with 3 controls, there's almost no point of having 50 presets for that unless those 3 controls provides you with everything in the world. Where a filter with 20+ controls may require a large amount of presets to get the user started on something.

The last thing I want to comment on this is that people just blatantly use presets "as-is" and call the result "their work." Now I can't change that and I won't bother, but if you have 50 presets ready to go and each are pretty original and you put a lot of effort into developing nice-looking presets, you're basically giving away 50 pieces of your own work unless you intend that.

I know presets are "a small thing" and I don't care what happens next. But I just wanted to give people a bit of word on the matter since presets are important to have since they do show off the flowery-goodness of the filter. Those are just some of the things I thought of as an author when I began reading through the forum. Overall, it's not a bad suggestion. *shrug*
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Skybase wrote:
Overall, it's not a bad suggestion. *shrug*

pointless and seem to only cater to the ego of the author, I guess this is what it's about! ..... let make it 100 preset, let make it 1000, lets make it harder for for the end user to find there own tweaks .... again you can't delete FPs ... again if you can't show the qualities of a filter with 20 preset, let go let user experiment .............. why do you want to show more?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I mean I don't think it's an issue just because they increase numbers to 50 open slots. It won't affect our FilterForging experience, won't change the editing process as much, overall it won't make much difference anywhere. It'll make a difference for SOME people of course but I honestly rarely see people who manage to fill up 20 preset slots smile:)
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Will Filter Forge 4.0 Still have the limit of ONLY 20 preset allowed or it will be risen to at least 30 or 40?


Please, if the answer is no, I would like to know why not. Thanks

Of course that you do not have to submit all the available presets, and I think that for some filters this would be a very good thing to have to show better what the filter can do and give more available options and ways to use the filter.

What is the reason why is ONLY allowed 20 factory presets? Is there any technical reason, something with how the FF library or submit wizard, or for any social and user related reason or whatever other reason that I do not know.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
My bet at that reason:

Makes ffxml files larger and harder to handle.

And only 5% (my predicted number) of the user filters submitted to the library exhibit more than 15 presets. Where most filters have a magic preset count of 6 ~ 9 presets, enough to explain most of the filter's functionality and provide stepping stones for custom appearances.

smile:D

Not against the idea here! Just placing my bets on the reason!

[Edit: Just some personal rant] Personally, it's come to my attention that some times users just render presets as-is. I've seen preset renders just as they are on stock websites (and we've kinda discussed that on these forums as well.) The thing is, a larger preset count just seem like giving away more and more of what I already spent hours on. I'd rather have people still press the next-variant button and get something completely different from what I have. But you never know who's on the other end of the line. If only everybody followed similar philosophies....

To me, the debate inside of me isn't about having more slots for presets. Yeah, we can have 200 slots for all that matters. I wouldn't care. But my debate is whether if I should give away so much more if I'm ever submitting stuff. It always seems like the magic number 9 works with a well designed filter.

It's just my personal belief filters which are well designed don't need more than 9 presets because the sliders/switches already behave, and are tamable, manageable, and easily understood.

So I'm just throwing that out there. Not trying to debunk any thought. It's just what I've learned over these years of playing with this program and how people behave online. Presets do play some role in the behavior. Some thoughts run deeper than how suggestions pan out.

[end of rant]
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
I keep asking to someone fr om FF to know if FF 4.0 will still have 20 preset limit and why

Quote
Skybase
My bet at that reason:

Makes ffxml files larger and harder to handle.


Makes FFXML larger having more presets, as far as I know the preset are ONLY some XML lines and the filter that is going to be submitted does not store any external image, and none of the built-in images are stored either inside the filter.

And I am only requesting to have 30 or 40 presets and not 100 or 200, so I am sorry that I doubt that this may be the real reason for this, unless I am wrong and you are right that presets have a high impact on the filter size IF is to be submitted.


Quote
Skybase
And only 5% (my predicted number) of the user filters submitted to the library exhibit more than 15 presets. Where most filters have a magic preset count of 6 ~ 9 presets, enough to explain most of the filter's functionality


I agree with you that most of the filters do not have more tan 15 filter, and only a few of them have 20 presets, (well nearly all of my filter have 20 presets) and many filters have also around and up to 9 filters, BUT this is because the autor does not want to make more presets or as you say is not needed more to explain most of the filter functionality

BUT all is this you have said is not relevant to the main question? Why keep the limit at 20 presets?

Why not let the filter creator decide how many presets he wants to put? Of course as said with a limit of about 30 or 40, and not 100.

Quote
Skybase

it's come to my attention that some times users just render presets as-is. I've seen preset renders just as they are on stock websites (and we've kinda discussed that on these forums as well.) The thing is, a larger preset count just seem like giving away more and more of what I already spent hours on. I'd rather have people still press the next-variant button and get something completely different from what I have.


I totally agree with you that there are some persons that take the presets exactly as they are in the filter without modifying nothing and put them in stock websites and I have seen it too, BUT as you have commented already in another thread, this is mostly tan on preset from TEXTURE Filters and not on Effects filter, wh ere is involved and image.

And if you fear that other could give that preset as stock there is one easy solution, DO NOT put many presets and do not give them in the filter, you decide
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
[whatever... removed this commentary because I'm dragging stuff on.]

Silly me... why am I writing here.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
Skybase
My bet at that reason:

Makes ffxml files larger and harder to handle.


I have now checked what is the real difference between filters with 10, 20, and 30 presets and I have to say that I was wrong thinking that because it was only text XML lines it would not increase much the size, but I have seen that is not true, and now agree with Skybase that this may be a reason

Although I have seen also now that is NOT ONLY the presets that can enlarge the size of the filter, is also the number of settings and controls that needs to be stored inside each preset that can make the filter bigger and not just the number of preset.

Simple filter with only 8 settings 10 presets =_________________34KB
More complex filter with around 30 settings and 20 presets =____164KB
Simple filter with about 12 settings and 60 presets =___________247KB
More complex filter with around 50 settings and 20 presets______375KB

So as you can see here is not only the number of presets that is important also the number of settings to be stored on each preset.

Quote
Skybase
It's just my personal belief filters which are well designed don't need more than 9 presets because the sliders/switches already behave, and are tamable, manageable, and easily understood.


Quote
Carl
if you can't get an idea of what the filter is capable of in 20 presets, then something is terrible wrong. Let the user random or tweak to find the possibilities, it will be satisfying, to the user


I agree that a well designed and built filter do not need lots of presets to explain it and you can get the idea of what it can be done with a few presets, and would be easy to understand, and is good to let the user find other possible ways to use the filter.

But what happens with complex filters that could have many possible ways to use it and could have lots of different results that maybe the user can not find easily, and there are different options.

I do not think that having 30 (or 40) preset on these more complex filters that would hurt. And as already has been said, this would be only a minority.

Still wonder why limit to only 20 presets?
Is the reason said by Skybase of the size of the filter the main reason?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
well I just made my bets. I really don't care about reasons.

Extra leg room? I'll gladly take it.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
=== Off Topic ===
I thought I'd write this in... but I didn't know where else.

Quote
But what happens with complex filters that could have many possible ways to use it and could have lots of different results that maybe the user can not find easily, and there are different options.


That's a jack of all trades filter. It attempts to do way too much for the scope of what it's intended to accomplish. You've mentioned the problems yourself in that 1 statement. That 1. "many possible ways to use it" 2. that it "could have lots of results." and 3. that there are many options which "the user cannot find easily". Consider how Microsoft Word used to tuck in so many features, but in reality, it's only a text editing / writing tool.

Naturally, Crapadilla provides a wikipage: http://filterforge.com/wiki/index.php...Was_Doomed

Not that every filter follows the same fate as what the wikipage says. This is all case by case.

I hardly consider jack of all trade filters "complex filters". Those are complex in terms of the number of nodes, but not necessary complex in terms of construction given a lot of the "features" are tacked on end to end. (In many cases, not all.) A complex filter typically has a couple attributes: 1. The entire filter produces one coherent result. 2. Has optimal number of controls to accomplish a task. 3. Groups of nodes behave based on others. If one part does something, or a control does something, then the rest of the elements suit accordingly. This removes the need for extra controls. 4. There's more to what makes a filter complex. Number of nodes is only 1% of the qualification.

The issue stems from the simple fact that FilterForge offers this giant, vast space to do whatever you want in them. In reality, you're developing a piece of program which runs as a component of a larger scale of things. The philosophy here isn't to expand a filter and add so much, it's to develop something coherent, usable, reliable, and produces expected results while providing the needed controls. Note: I'm saying "needed" not necessary.

In short: the filter should do 95% of the talking, and the presets fill the rest!

I hope that it kinda enlightens some on how it all works. Not that I expect people to be entirely aware of it.

=== I'm done explaining smile:) ===
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
Skybase

Those are complex in terms of the number of nodes, but not necessary complex in terms of construction given a lot of the "features" are tacked on end to end


For me a complex filter is one that does not have one clear and easy result as it happens with most of the Texture filters, and that you can make many multiple results and they are different or very different depending on settings, and also may be complex because has many settings and controls to customize and so it will probably give more possible results and options.

I will continue answering more, later
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm only explaining some natural standards that have emerged over the years in this community. Plus that was just off topic. I just didn't know where else to put it. It seemed it was in the natural progression of the talk anyway.

Mind you, that whole thing above doesn't need a response. What's more important is the feature request in itself, which I do endorse. My point with writing the stuff about "jack of all trades" or mega filters isn't to inject quality standards and definitions. It's because I'm thinking to myself "what's this obsession with presets? Since when did presets become that big of a deal?" (And nobody should answer that. That's just my meandering thought asking rhetorical questions. I know the answer.)

I feel like I've overshot whatever. The point is I'm not exactly indifferent to the accordance of thoughts here. I'm the one thinking "there's a bigger picture to all of this." and that "it shouldn't be about numbers of X Y or Z."
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
SpaceRay, you know, sometimes you get no response because people just don't want it discussed over and over again.

Well, ok: Filter Forge 4.0 will have the same limit of 20 presets. Take it easy, this is the natural course of things, just put up with it.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Dangit! I was kinda hoping the limit would go down to 9. smile;) smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
GMM

SpaceRay, you know, sometimes you get no response because people just don't want it discussed over and over again.


Well, sorry about this, and I agree that other persons may not be interested to answer, but in this case the only persons that can really answer is fr om FF Inc. and in 2 years there has NOT been any news and answer fr om you, Vladimir or any other from FF, so I wanted to know what was happening.

The very easy way to stop this and do not keep a thread bump, is to just say YES, NO, or MAYBE.

Quote
GMM

Well, ok: Filter Forge 4.0 will have the same lim it of 20 presets. Take it easy, this is the natural course of things, just put up with it.


I mean that THIS is what I wanted to know, and then I will not keep asking anymore.

Was it SO DIFFICULT to tell this? 2 years waiting for a simple yes or no

Thanks very much for answering and letting us know that FF 4.0 will keep the same 20 presets, so there is no more discussion and debate about this, at least from me.

Quote
Crapadilla

Dangit! I was kinda hoping the lim it would go down to 9 smile;) smile:dgrin:


smile:D smile:D oh yes, how naughty you are smile:D yes reduce it to 9 instead smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Honestly, the current method of uploading presets in post on the commentary isn't such a bad thing. I honestly don't wanna see all possible preset slots filled. I consider that too much. Let the user do their thing. It's not our job to do the creative stuff for them.

"The very easy way to stop this and do not keep a thread bump, is to just say YES, NO, or MAYBE." <--- I don't mean to be "that argumentative guy" again but this is just disrespectful. Absolutely the wrong way to use any public forum. You're frequently bumping a thread based on your self-interests and belittling other people's voices and opinions across other threads! That doesn't seem fair in my book!

There's some human psychology. The more frequently you ask the same question in a short duration: the less likely you'll get an answer. You can seriously drive people crazy just asking the same thing over and over!

There should be a rule against frequent bumping. (And I swear, I know I have to stop myself from even digging into these!) Haha... yeah... smile;)

But as usual, with love!! smile;)
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