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CFandM
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So I am starting to work on tutorials on how to create shapes...I am going over from using the standard shapes components to building with 3d shapes...Including samples and how to make the filters....It will be a long one.....There will be many sections........Any requests?
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Posted: February 14, 2012 8:49 am | ||||||||||
Mardar
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CFandM, any tutorials will be very helpful. I have already learned a lot fr om the snippets you posted the other day in a different link. Will you be posting them on the forum or some wh ere else? Thanks in advance.
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Posted: February 14, 2012 10:32 am | ||||||||||
CFandM
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Always glad to help the learning process..
![]() ![]() ![]() ![]() I was going to do video but might be easier as pdf....The files won't be as large... ![]() ![]() btw that mushroom is one of the tutorials.. ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: February 14, 2012 11:18 am | ||||||||||
SpaceRay
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WOW!! Thanks really very much for taking the time to make what seems to be a very well done and detailed guide and share your knowledge with us and help many people to learn about this interesting and useful topic.
I think also that in this case is probably better to have a PDF guide. At this time I do not have any special request. Well, yes, one, how to combine the shapes and make boolean operations and how to add and substract shapes, and how to blend them, but I suposse that you have already though about this so this is really probably not a suggestion or request. |
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Posted: February 14, 2012 1:11 pm | ||||||||||
Morgantao
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I want these, where are they? Pleeeeeeeeeezzzzz? ![]() Can you post a link to that other link? Thanks! |
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Posted: February 14, 2012 3:23 pm | ||||||||||
Mardar
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http://www.filterforge.com/forum/read...9&TID=9408
Morgantao,this is the thread I was talking about. CFandM posted a bunch of basic shape snippets in this thread. |
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Posted: February 14, 2012 3:34 pm | ||||||||||
Morgantao
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Thanks Mardar
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Posted: February 14, 2012 6:19 pm | ||||||||||
CFandM
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Thanks everyone and will take a bit of time for this guide but I will post when done...
![]() SpaceRay.....Yep that will be in the guide as well....Blending the 2d shapes and the 3d shapes....With example (not submitted) filters to build ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: February 17, 2012 3:29 am | ||||||||||
Morgantao
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When you say 3D shapes, you mean with bezier curves?
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Posted: February 17, 2012 3:45 am | ||||||||||
CFandM
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Yep with the bezier curves....some old and new...
![]() http://www.filterforge.com/forum/read...#nav_start Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: February 17, 2012 4:26 am | ||||||||||
Rod_D
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Thanks CFandM! I am looking forward to those myself!
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Posted: February 19, 2012 1:23 pm | ||||||||||
CFandM
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It will take a little while for sure..
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Posted: February 19, 2012 2:29 pm | ||||||||||
SpaceRay
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It does not matter that it will take some time to make it, take your time and we will waiting for your great guide and wanting to learn from you.
At least we know something is getting done for learning how to create shapes which already is a good news. ![]() |
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Posted: February 19, 2012 2:52 pm | ||||||||||
CFandM
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Well heres a start on this guide..
![]() ![]() ![]() ![]() Here it is so far... ![]() http://www.mediafire.com/?vfzn4593ouqa699 Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 5, 2012 4:41 pm | ||||||||||
Mardar
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CFandM thank you so much for a great start to shapes. Your instructions are very clear and even I could understand what you were showing me.
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Posted: March 5, 2012 5:56 pm | ||||||||||
CFandM
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You might want to grab the updated version here...For some reason part of it did not show up in the PDF...
![]() http://www.mediafire.com/?ag7v6g4g7lih6p6 Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 5, 2012 6:20 pm | ||||||||||
Rod_D
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Thanks CFandM!
![]() I will be studying this very intensely. Just to let you know it seems to all be there.11 pages of 11. ![]() Rod
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Posted: March 5, 2012 8:06 pm | ||||||||||
Ghislaine
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Posted: March 5, 2012 8:19 pm | ||||||||||
CFandM
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You are welcome and have fun with this..More to come sometime.. ![]() ![]() The app that I was using to create the pdf was cutting off the text for the settings to the bowtie...So I had to move it up just a tad then it worked..... ![]() You are also welcome Ghislaine..Anything to help.. ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 5, 2012 10:31 pm | ||||||||||
SpaceRay
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WOW!! Thanks very much for this preview and work in progress tutorial. It is very interesting and useful.
You have explained it very well and very easy to understand and can be followed and reproduce the same. Well done !!! Thanks very much for sharing your great knowledge and helping the FF community with this. |
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Posted: March 5, 2012 10:48 pm | ||||||||||
Morgantao
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Oh my, looks better than I expected
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Posted: March 6, 2012 3:38 am | ||||||||||
CorvusCroax
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Hey: nice tutorial CFandM
A couple thoughts: 1) Another way to make the bowtie guy is to make half his head using a path, and then mirror one side to the other. 2) If you take a close look at my Rune Circle CCX 007filter, there are a bunch of really clever ways to make and manipulate shapes. For example: Pre-repeating an array of text to be projected into polar coordinates. Projecting an array of text around a non-circular shape, like a square, or triangle, etc. ('Array of text' Could just as easily be gear teeth, or Celtic knotwork, or anything else repetitive.) ![]() |
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Posted: March 6, 2012 3:57 am | ||||||||||
CorvusCroax
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Posted: March 6, 2012 4:16 am | ||||||||||
Morgantao
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CorvusCroax, I have no idea what you just said, but I want a tutorial for this
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Posted: March 6, 2012 4:39 am | ||||||||||
CorvusCroax
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Yeah, I get that alot...
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Posted: March 6, 2012 4:53 am | ||||||||||
CFandM
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You are welcome SpacRay...
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Thanks for that CC...This was to show how to make a shape with just the ellipse/polygon components and a little tuning with gradients attached..This is only the first chapter per-say.. ![]() ![]() Working with the curve ops and bezier curves comes later on and I plan on going over that method of mirroring with a shape and with the bezier curve itself... This is the next filter building part with just one ellipse...No curve ops yet.. ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 6, 2012 5:40 am | ||||||||||
SpaceRay
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I found another clever way to change and configure shapes in the Sketchy Painting filter by emme
http://www.filterforge.com/filters/8847.html ![]() |
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Posted: March 20, 2012 11:34 pm | ||||||||||
SpaceRay
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As CFandM have put in his guide you can use many components to modify the shape of the basic components
For example I have been able to change the rectangle using the alpha channels that is already built inside the buil-in FF images. I used the alpha channel instead of the RAW image, because it would give much cleaner result, although you can connect directly the Color control to the shape component. ![]() |
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Posted: March 21, 2012 1:09 am | ||||||||||
SpaceRay
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Here is a better comparison between using direct connection and alpha channel
Here is the color control connected directly to the rectangle component and as you can see the shape result is not clean and clearly defined Although this could be seen as something bad, perhaps what you are looking for is this result and not a clean one. ![]() |
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Posted: March 21, 2012 1:29 am | ||||||||||
SpaceRay
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Here is using the alpha channel inside the lifesaver with the get alpha component to clean the shape of the lifesaver and have it well defined.
In both of this examples I am using the "use transparency" checkbox active because if you connect directly the color control without this you will get even much worse result. ![]() |
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Posted: March 21, 2012 1:31 am | ||||||||||
SpaceRay
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Posted: March 21, 2012 1:43 am | ||||||||||
SpaceRay
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Posted: March 21, 2012 1:52 am | ||||||||||
SpaceRay
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And perhaps you may think that the above is not very interesting or useful, BUT:
What happens if you put this cross lines shapes INSIDE a filter to DRAW with this shape? For example I have used here the Paint Chips filter by b15fliptop and ONLY replaced the square shape of this filter with the cross lines of the shape I have created above and the result is : ![]() |
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Posted: March 21, 2012 2:07 am | ||||||||||
SpaceRay
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Posted: March 21, 2012 2:56 am | ||||||||||
Skybase
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Actually a couple issues here that I should note since I think there's a better way to do this really. And do mind, this post will be slightly be off topic, and in the genre of being something more about how to keep stuff clean and smart workflows to avoid creating more nodes to do something.
Generally, anything you do is acceptable in FilterForge. If it works, it's ok for you. But for the sake of render times, usability, and not shooting yourself in the foot... there's the "dos and dont's" on the FilterForge wiki. But not everybody is on the same page with that. ![]() ![]() I'm assuming what SpaceRay's doing here is a demonstration of utilizing alpha to remove certain parts of the rectangle node. The reason why this works is because the image feed or alpha feed is going directly into the "start x (and y)" slot which basically changes the coordinates around based on the map input (which is the image.) That's why the image appears. The issue with doing this is that it doesn't always work. Start XY Coordinates change based on images = the starting X Y point of the rectangle can change based on what the value is, hence it leads to "not so great" results since all you're doing is offsetting some stuff around. On the flip side, this can be beneficial if you're trying to make specific shapes, and maybe this IS the right way of doing it. Well, you know better about the filter you're making than I do. ![]() I think feeding colors into some map inputs is inefficient There's really no rule that says "don't," and sometimes I do it because it's just convenient, but in many cases it leads to unexpected results. Feeding grayscale values is probably better since we're dealing directly with 0s and 1s. Hence you can expect results to come out just as you need it. In the cases above you have coordinates which are numerical, which means color input may result in unexpected results. ![]() And the one thing that caught me was the use of the color control to input images. That's generally reserved for importing multiple images into 1 filter so if you're dealing with 1 image, just use the image component unless you have a really really really good reason to use that instead. If you just have 2 shapes you want to put on top of each other, you can save yourself a blend component by just feeding the first component into the "background" of the 2nd component. This doesn't work if you want some special blend to happen in between, in that case, you should use the blend component. ![]() ![]() ![]() ![]() |
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Posted: March 21, 2012 3:14 am | ||||||||||
CFandM
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Yep...In some cases the dos and dont's are great to follow but in some instances and when dealing with some shapes going out of the norm is needed..... btw Started working on the blending part of the basic shapes tut.... Add...Subtract...Multiply...etc.... ![]() ![]() I'll post when done with this section...Then it will be on to working with the curves to create shapes... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 21, 2012 6:12 am | ||||||||||
SpaceRay
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Of course that you can contibute and you can tell if there are BETTER ways to something, and will be very welcomed, because I do not own the truth and I am just learning, so any help will be good specially from somebody that have experience and know much about it.
I agree that even if it works could not be acceptable from the usability, efficiency and search for best perfomance and render speed. And perhaps not everybody could agree to some rules, but is true that there are surely better ways than others to do things, and I am open to them.
Yes, you are right, I found this interesting and perhaps useful.
OH, thanks for the suggestion and the advice, is very to good to know it and is true that is much better your way to mix two sources instead of using the blend IF IT IS NOT really needed. |
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Posted: March 21, 2012 6:36 pm | ||||||||||
SpaceRay
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Thanks Skybase, I have followed your good advice and it works very well and I have deleted the blend component as you have suggested (shown below) It would ONLY be needed if you want to have some kind of opacity difference between both results BUT for this one is not needed at all, want 100% opacity for both. ![]() |
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Posted: March 22, 2012 1:28 pm | ||||||||||
Skybase
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You can change the alpha value via color on either of those free rectangle components and achieve simple blending. Also if you use HDR values you can offset start coords more than values between 0 and 1. You can input negative values too. Once again, color inputs into coord value = avoid as much as possible. |
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Posted: March 22, 2012 2:00 pm | ||||||||||
SpaceRay
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I have another interesting shape modification I have found that is curious, I am using the Techno component, please see the attached image below
Thanks, good to know and learn more about other ways to do it. I still need to learn a lot to reach a certain basic level. ![]() |
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Posted: March 24, 2012 1:31 am | ||||||||||
SpaceRay
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Posted: March 24, 2012 1:46 am | ||||||||||
SpaceRay
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Posted: March 24, 2012 2:01 am | ||||||||||
SpaceRay
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Posted: March 25, 2012 5:34 pm | ||||||||||
SpaceRay
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Posted: March 25, 2012 5:45 pm | ||||||||||
SpaceRay
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Posted: March 25, 2012 5:54 pm |
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