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mcarr1973
mcarr1973
Posts: 7
Wow you guys should check out CrazyBump its an amazing program..

Pleas all Mac users ask for a mac version.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Spaaaaaaaaaaaaaaaaaaaaaaammmmmmmmmmmmmmmmmmmmmmm!!!!!!!!! smile:!:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
StevieJ, why would you call this spam? Looks like CrazyBump is a texture rendering program.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
It's a very nifty app for sure, and there's currently a beta version available on the forums for some free testing... smile:)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
GMM wrote:
StevieJ, why would you call this spam?

Well, I could be wrong.....but it seems like a "plug" to me.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Actually, Crazy Bump is a pretty awesome program. What it does is allow you to take a regular old shaded photo, process it, and magically generate a normal map, a bump map, a diffuse (ie shadow removed map), an ambient occlusion map, and even specularity information.

This is sort of like a magical machine which takes omlettes and converts them to eggs, tomatos, sausage, and butter.

Example:

Here's the source link: http://crazybump.com/forum/viewtopic.php?t=117

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Mike Blackney

Posts: 375
Filters: 57
And it works very well hand-in-hand with FF smile:D It's very much a complementary app, not a rival.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Crazy Bump is handy! I worked with it back when I was working at a studio and I needed some ultra-bumping effect from a photograph. Before Filter Forge, I was basically taking photographs of textures in varieties of areas which I made them seamless using a program which I programmed myself.

One of the problems was that I had the source but I did not have the depth field (in other words I did have X and Y but not Z. I remember having to actually make a very similar program that did worse compared to Crazy Bump. Either way, I used the lighting patterns and also heavily used the highpass process to gain the bump maps I wanted.

BUT when Crazy Bump came out I was awed. I bought it and I used it crazy for all of my texture projects for my studio.

smile;) Such a awesome thing.
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
looks interesting.. might add it too my list of software to check out smile:D.. which for some reason seems to be breeding that and my list of software I really really would love to buy..
Nothing wrong with a little insanity ;)
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
I have to admit, it does look cool. So many great software programs out there,
but for now, I am enjoying Filter Forge, I haven't seen a more cool fun program yet! smile:loveff:

Have a GREAT weekend everyone! smile:)

Ronjonie
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Skybase wrote:
Such a awesome thing.


Yup. However, $300 for the commercial license feels a bit too pricey in my book when comparing price vs. feature-set. ImageSynth for example is comparable to Crazy Bump in the feature-set/capabilities department, and its $99 price-tag seems much more reasonable. Then again, the CrazyBump developer does know how to milk game studios for what they're worth, and the price tag certainly reflects that. smile;)

There's also ShaderMap for those tight budget folks. Haven't looked into it yet, but it looks useable.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
Crapadilla wrote:
ImageSynth


strange I was thinking about that program this morning.. think I might aim for getting that unless someone can figure out how to do something similar with FF smile:D

Clicked the link for shadermap and see what you mean about more affordable!!
Will have a look when I get some spare time as well.
Nothing wrong with a little insanity ;)
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
Crapadilla wrote:
There's also ShaderMap for those tight budget folks. Haven't looked into it yet, but it looks useable.


Huh, I've never heard of ShaderMap. Thanks for the tip! Hey, it's only 20$.

Quote
Crapadilla wrote:
ImageSynth for example is comparable to Crazy Bump in the feature-set/capabilities department, and its $99 price-tag seems much more reasonable.


I think ImageSynth more of a texture-maker / intelligent combiner? Like, you take 2 photos and it makes a tileable, coherent texture out of it. (I have an Art Director friend who swears by it, btw.) Crazybump is more like extract bump, diffuse, and normals out of a regular photo. Both are pretty useful...
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
Crapadilla wrote:
Then again, the CrazyBump developer does know how to milk game studios for what they're worth, and the price tag certainly reflects that


Yeah, the specialized pro tools are expensivo, no doubt about it. But, if you have a great tool which can save you hundreds of hours of staff time, $300 can seem like a bargain.

These guys have no excuse, though, IMHO!
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
CorvusCroax wrote:
I think ImageSynth more of a texture-maker / intelligent combiner? Like, you take 2 photos and it makes a tileable, coherent texture out of it. (I have an Art Director friend who swears by it, btw.) Crazybump is more like extract bump, diffuse, and normals out of a regular photo. Both are pretty useful...


I should have made my statement more clear. What I meant was that ImageSynth and CrazyBump are comparable in the 'breadth' of their functionality, not that they're identical in functionality.

Quote
CorvusCroax wrote:
Yeah, the specialized pro tools are expensivo, no doubt about it. But, if you have a great tool which can save you hundreds of hours of staff time, $300 can seem like a bargain.


Wasn't that ryan's argument for defending the CrazyBumo price tag? smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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James
James
Posts: 676
Filters: 46
Yeah i actually saw ShaderMap the other day before reading this thread they basically seem to do the same thing but ShaderMap is a much nicer cost. smile:)
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