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All Filters by Mike Blackney

Filters by this author in RSS

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5.0

This filter requires Filter Forge 5.0

Future Fiction Tech Panels

Future Fiction Tech Panels

3.0

This filter requires Filter Forge 3.0

Dungeons and Flagons

Dungeons and Flagons

2.0

This filter requires Filter Forge 2.0

Screed

Screed

2.0

This filter requires Filter Forge 2.0

Filter Force

Filter Force

2.0

This filter requires Filter Forge 2.0

Wood Fortress

Wood Fortress

4.0

This filter requires Filter Forge 4.0

CumuloNimbus

CumuloNimbus

3.0

This filter requires Filter Forge 3.0

Goldleaf

Goldleaf

3.0

This filter requires Filter Forge 3.0

God Rays

God Rays

3.0

This filter requires Filter Forge 3.0

Uzumaki

Uzumaki

2.0

This filter requires Filter Forge 2.0

Zitstorm

Zitstorm

2.0

This filter requires Filter Forge 2.0

Intensity

Intensity

2.0

This filter requires Filter Forge 2.0

ChromaKey

ChromaKey

2.0

This filter requires Filter Forge 2.0

Line

Line

2.0

This filter requires Filter Forge 2.0

Height

Height

2.0

This filter requires Filter Forge 2.0

Texture Overlay

Texture Overlay

2.0

This filter requires Filter Forge 2.0

Palette Knife

Palette Knife

2.0

This filter requires Filter Forge 2.0

This Way

This Way

2.0

This filter requires Filter Forge 2.0

I Dream In EGA

I Dream In EGA

2.0

This filter requires Filter Forge 2.0

Materialiser

Materialiser

2.0

This filter requires Filter Forge 2.0

RealNormalMapper

RealNormalMapper

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Filter Forge is – by quite a margin – the most powerful plug-in we've looked at here. That's because it's a tool for creating plug-ins, both generative texture-creation tools and effect filters.

Neil Bennett
Digital Arts
www.digitalartsonline.co.uk

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“It's a powerful and logical way of creating effects that's relatively easy to learn by seeing how other effects are built. Creating filters from scratch is time-consuming, but for a wider user group, it's a great way to modify already-created effects.”

Neil Bennett
Digital Arts
www.digitalartsonline.co.uk

“Oh my god, I've got to get into this!”

Mike Blackney
Game Artist
mikeblackney.com

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