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Redcap
Redcap

Posts: 1290
Filters: 100
Now that most of the heavy hitters have gotten their fill of EP and HU how will filter forge continue to attract high quality filter submissions on a regular basis? We get a few here and there, but nothing like at the beginning when half of us didn't have 22 Life Time updates from FF.



If you are bored check out my unpractical math website
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Mike Blackney

Posts: 375
Filters: 57
Just an idea...

Have two filter libraries: free and pro.

Free filters you can download and edit and modify and you get them in ffxml format so it's easy to look at the exact make up of the filter.

Pro filters you have to pay to download. It costs, like fifty cents to a dollar. Filter creators get 50%, FF get 50%. You get them in an unmodifiable, compiled format. Maybe you can pay more and get them in an editable format.

It works for stock.XCHNG, where you can download free photos and also get search results for very reasonably priced, higher quality stock photos from iStockPhoto.

Edit: I don't think I'd go for it, I love how FF is free and community oriented. But if the goal is to expand FF and get more submissions, this type of microtransaction/updated artist-reward model might help.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Could we cash in HU points to get free downloads of the Pro filters?
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Totte
Übernerd

Posts: 1460
Filters: 107
@Mike: I also like to modify filters that someone else have done, to suit my needs, but I think you are on the right track. Do something smart with HUs and EPs.
- I never expected the Spanish inquisition
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angelboiii
maya dude
Posts: 107
Filters: 20
hmmm.. what are those HUs and EPs you guys are talking about? Seen this couple of times around the forum..
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Totte
Übernerd

Posts: 1460
Filters: 107
HU = "High Usage", you get one point
EP = "Editor's Pick", you end up on the special list, increasing your HU chance dramatically.
- I never expected the Spanish inquisition
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
This is how I think FF should do it.....

http://www.filterforge.com/forum/read...9&TID=7109
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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tigerAspect
Posts: 222
Filters: 9
Well, for me personally, it would take a greater culture of remixing and re-sharing, which is hard when filters are tied to monetary reward as the vibe I get is that remixing filters is, by-and-large, mooching and not to do it. This is further limited by the number of people who actually have FF Professional; there seems to be a small handfull of people who actually want to share and remix filters. Although, there's nothing stopping me from encouraging this underground culture myself. smile:D
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James
James
Posts: 676
Filters: 46
Don't allow commercial re-selling, the quality filter submissions slowed down when people realized others were profiting from their work all over the web in mass.

Basically do the type of things Mike and StevieJ suggests where filter makers get some sort of money back in exchange otherwise people will just sell rendered image textures and not submit quality filter in general.

Maybe also stop the free FF reward thing as that has been going for years now and seems to be just a way to boost the library amount. There will always be a few people that are fine with sharing them though so it will remain the same as now if not with a few quality filters from time to time but more average or remixed filters.

Quote
angelboiii wrote:
what are those HUs and EPs you guys are talking about? Seen this couple of times around the forum..


Basically all of your filters are HU (High Usage) i would have thought you would have known, you should be able to get lifetime updates for free now. In my opinion your filters were some of the best made with FF1 also smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
James wrote:
the quality filter submissions slowed down when people realized others were profiting from their work all over the web in mass.

Exactly!!! Quality texture submissions took a dive to the low level that they are at now.....and has stayed that way ever since because of it.....
Quote
James wrote:
Don't allow commercial re-selling

Step #1.....IMHO.....

I personally think that "pay pro filters" would be a HUGE mistake.....just look at the uproar that was created by proposing a straight texture reselling restriction.....many threatened that they and others would not purchase/use the program with any restriction of any kind on it.....now think of what would happen if customers had to pay for use of all the best filters.....the biggest "restrictive" thing you could possibly place on this program..... smile:?:

That's why I think creating new reward levels upon author storefronts to sell texture packs, art works, etc on a royalty basis with FF is the best "risk-free" way to go.....to create new incentives for new author draw and involvement, get continuous quality submissions towards participation in the storefront rerward levels, re-involve veteran authors who all need new incentives beyond the program rewards (kinda like taking advantage of the employees that you have already trained), drastically increasing customer traffic here, and thereby increasing sales and profit for both FF and its authors.....

Now, if FF doesn't want to place a straight texture reselling restriction on this program.....and authors are not submitting quality texture filters because of it.....then why not create and take advantage of setting something up by which authors will, at least, submit tilable textures from their unsubmitted texture filters???
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Redcap
Redcap

Posts: 1290
Filters: 100
I think a simple solution might be to give away prizes for a lot of HU or EP, for example. 25: Get a nintendo DS: Get a copy of CS5 100 HU: 3d Max Something like that.

Because even with a high limit, I would still feel like I wasn't just waisting time submitting filters...



If you are bored check out my unpractical math website
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Cybersparkle
Posts: 48
Hi everyone!

I am new here and a beginner with computer graphics overall. I really love filter forge and hope to use it to help me design desktop wallpapers and sell them one day. Being on a budget, I am quite alarmed at the idea of pay per filter or not being able to sell work I made using Filter Forge. So much of the professional software needed to make a living is so overpriced (thousands of dollars) Filter Forge is like an angel and breath of fresh air for those of us on a budget needing quality graphic software. During this global economic slump would it really be wise to begin charging more?

I like the idea of giving away expensive software for high quality filters. But what I really would like is to be able to EASILY modify the filters. I so would love to work on the watercolor filters (my faves)but I am already overwhelmed with learning Photoshop Elements, how to build a website, market it, etc.. all at the same time.

My hats off to all of you here, I sooo admire your coding skills. But altho it says there is no coding knowledge necessary to edit filter forge filters- that is not how it feels to me. I looked at the wiki and tried to play around with the full function beta- and I felt like I was reading another language and knew the learning curve would be incredibly steep (and time consuming)for me and probably others like me who have no idea what exactly does "gamma?" mean in the first place.

I wish I could participate more in the making of the filters and on the forums- but as a beginner I feel there is not much I can do but sit back and watch the experts do their thing. Honestly, it would be at least 2 or 3 years b4 I could absorb how to edit filters at this level of complexity.

However, I am open and willing. If there is anything at all that I can do to help keep Filter Forge affordable and be able to sell the art I create with FF- just say the word & let me know how I can help. It would be an incredible set back for me to lose FF.

Thanks so much for listening ...

And also, I am not just interested in making qucik textures. Here is a work in progress that I made. I used at least 4 ff filters. FF helps me to quickly realize my artistic visions.

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James
James
Posts: 676
Filters: 46
Quote
Cybersparkle wrote:I am quite alarmed at the idea of pay per filter or not being able to sell work I made using Filter Forge. So much of the professional software needed to make a living is so overpriced (thousands of dollars) Filter Forge is like an angel and breath of fresh air for those of us on a budget needing quality graphic software. During this global economic slump would it really be wise to begin charging more?


As this sort of response happens a lot with these threads this is a general reply with my view so not really a reply to just you. Basically yes it would be wise to charge for filters from now on but filters would be much less of a cost than the app.

The reasons are firstly there is already 7160 Filters available which is probably the main reason many people buy the program. This is more than enough in general and all of these can be modified by FF which should be the main reason to buy as it's a tool to create textures with rather than just hit randomize etc, it can make nearly all the textures you could ever want with the available nodes and features already.

The next reason is not all of those 7160 Filters are high quality. Maybe i should not say it but since the V2 library started it seems less interesting than when V1 started although there is a few really nice textures still. It seems to me that people are keeping all the good ones to themselves this time and they have the right to, they probably don't have much drive to submit them which is why this thread is here to think of good ideas to change that.

This is what we are discussing here, there is less reward for creators now and also there is a general view online now with some people that FF was built to make them money. I am guessing that is not the case and although it's perfectly fine to make and sell your own work it was not designed to be a way to sell others work in mass. For anyone wanting to use FF as a creative tool the options have been there from the start and always will be as well as all the current filters which can be used to learn and help get people started.

Another reason is that the FF developers did not make all of these filters and many of them are made by other users. So basically anyone just rendering images out is doing this with others work. If someone just uses FF to render things there is already many textures to use and also many online for free or at a cost, so if your just making a image it's not much different to just using a image but there is already loads of Filters to work with and the current library would not vanish anyway i am guessing.

A lot of people will have submitted to get a free copy as a reward but once they have the reward will they continue to submit nice filters? the answer in short is probably not hence the reason for FF to give something back in return to help keep nice filters getting added to the library.

Cost wise you don't have to buy anything right now and as said people already have a tool to create anything they want which should be it's main selling point rather than the library. If filters did start getting sold it would just be a similar case to any current stock site online, if you thought it was worth the price you could buy it but if not you would not have to.

Quote
Redcap wrote:
I think a simple solution might be to give away prizes for a lot of HU or EP, for example. 25: Get a nintendo DS: Get a copy of CS5 100 HU: 3d Max Something like that.

Because even with a high limit, I would still feel like I wasn't just waisting time submitting filters...


I like that idea, it would be good to have a choice of a few things also if this happened just in case they owned a DS etc already. smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Redcap wrote:
I think a simple solution might be to give away prizes for a lot of HU or EP, for example. 25: Get a nintendo DS: Get a copy of CS5 100 HU: 3d Max Something like that.

I wouldn't mind a Pioneer 60" 1080i HD Plasma TV.....and a Playstation 3..... smile;) smile:D

I like the idea too.....but highly doubt that Vlad would spend any money to get into something like that.....plus taxes, shipping, overhead, headaches, etc. Considering that Vlad had no inclination to offer anything beyond FF program rewards for a filter contest, I think he is clearly predisposed to keep everything tidy just within the FF box.....so to say. Therefore, I believe that if FF does anything at all, it will be with either royalty filters, texture packs, and/or author gallery/art works.....which is why I'm keeping my author storefront suggestion within that realm..... smile;)
Quote
Cybersparkle wrote:
I am new here and a beginner with computer graphics overall. I really love filter forge and hope to use it to help me design desktop wallpapers and sell them one day. Being on a budget, I am quite alarmed at the idea of pay per filter or not being able to sell work I made using Filter Forge. So much of the professional software needed to make a living is so overpriced (thousands of dollars) Filter Forge is like an angel and breath of fresh air for those of us on a budget needing quality graphic software. During this global economic slump would it really be wise to begin charging more?

I like the idea of giving away expensive software for high quality filters. But what I really would like is to be able to EASILY modify the filters. I so would love to work on the watercolor filters (my faves)but I am already overwhelmed with learning Photoshop Elements, how to build a website, market it, etc.. all at the same time.

My hats off to all of you here, I sooo admire your coding skills. But altho it says there is no coding knowledge necessary to edit filter forge filters- that is not how it feels to me. I looked at the wiki and tried to play around with the full function beta- and I felt like I was reading another language and knew the learning curve would be incredibly steep (and time consuming)for me and probably others like me who have no idea what exactly does "gamma?" mean in the first place.

Hi Cybersparkle smile:) I think you are among a customer demographic that comprises the most users of this program. Rumor has it that FF is trying come up with a more simplified Genetica-like version of FF.....but don't quote me on that..... smile;)

As far as paying for "Pro Filters", I highly doubt that FF would do anything like that.....because like you said, the program "draw" is the access and use of all those "free" filters. I think customers would have a serious problem if FF started charging for access to the best filters.....because it would look like FF was "gouging" customers. Further, since FF has been carrying an almost continuous 50% discount sale to move the program at a desirable rate, to start charging for filters would have a definite negetive affect on their current sales graph.....or they would have to compensate for it by lowering the base program price even further.....putting more of a "cheapening-out" effect on the program.....and the 50% discount is bad enough already, IMHO..... smile;)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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