Vladimir Golovin
Administrator |
The Beta Stage 3 is out:
http://www.filterforge.com/download/beta2/index.html New features include the support for non-seamless filters, unrestricted transform components (Scale, Rotate, Flip, updated Offset and Lookup), 24 new components for RGB math, 3 non-seamless shape components, a Free Gradient component, and an eyedropper tool that shows exact RGB values of pixels in the preview. |
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Posted: April 12, 2010 10:58 am | ||||
Lucato
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Great! Congratulations FF team! A lot of useful new features!
I got already a suggestions for the new toys. Check here :0) |
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Posted: April 12, 2010 1:28 pm | ||||
CorvusCroax
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Wow, you guys have been busy!
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Posted: April 12, 2010 3:27 pm | ||||
Kraellin
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WOW! we gots math! i hate math!
![]() ![]() ![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 12, 2010 3:59 pm | ||||
Kraellin
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we not only have math, we have boolean! check out the "If" component!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 12, 2010 4:31 pm | ||||
Kraellin
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what are 'floor', 'ceil', 'lerp' and 'round'?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 12, 2010 4:35 pm | ||||
ALZHEM |
Just to thank you to the FF team for all the cool stuff you are adding to the new release. Is great to feel you are truly listening to our petitions. Even looks like the ad of Windows 7. I'm a PC (or a MAC) and FF was my idea
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Posted: April 12, 2010 5:17 pm | ||||
angelboiii |
jeah, some tutorial would be nice on what math nodes do.. what are they good for
![]() by experimenting, ceil, floor and round produce nice posterization effect on lets say perlin noise.. derivative is kind of a angle, lets you extract one side of the "slope", totaly cool for lets say moss on the rocks that grows only on top of the rocks.. if somebody has some spare time, a "compendium" of math nodes would be nice ![]() |
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Posted: April 12, 2010 5:18 pm | ||||
CorvusCroax
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I'm particularly stoked about the derivative node, so as to be able to create slope-based componentry.
![]() It would be great to see some practical examples of what one uses some of these other math nodes (lerp?) might be used for. Hey Vlad: So, how do the math nodes compare in performance to, say, tone curves or blending? Is it better to create things using the math functions? (vs. the old way, using elaborate constructions offsets and blends?) I assume the math nodes are better, being more direct...? |
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Posted: April 12, 2010 5:21 pm | ||||
angelboiii |
lerp - linear interpolation - is i believe just a blend between A and B.. but with math
![]() As Corvus, i was also wondering if there is any speed difference in those nodes, lets say using lerp instead of blend? |
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Posted: April 12, 2010 5:30 pm | ||||
Mike Blackney
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Lookup! If there's any single feature I'd take over any other in the new FF it's this.
I can't wait to get this installed at home and take it for a spin. Edit: Wow derivative looks sweet as for normal mapping. Bravo, this is an amazing update. |
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Posted: April 12, 2010 5:42 pm | ||||
BenBeckwith |
Yeah, as angelboiii said, Lerp is the same as a blend with normal blend mode.
Ceil is short for Ceiling. It will round up to the next integer. If you have a noise ranging from -1 - 1 color space then everything below 0 will round up to 0 and anything from 0-1 (almost 0 I should say) will round to 1. The same goes for Floor but it rounds down. Round appears to round to the nearest .5, so .75 rounds to 1, .74 to .5 and so on. I'm excited, I don't want to work anymore! ![]() |
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Posted: April 12, 2010 5:51 pm | ||||
CFandM
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Fantastic update..
![]() ![]() ![]() ![]() There is just not enough smileys for this.. I think I like the dials much better then the slide controllers..
+100 ![]() ![]() I've been home all day and downloaded the update early this morning (been playing all day) and I don't think I've done anything else...Aside from eating and bathroom breaks.. ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: April 12, 2010 7:00 pm | ||||
ronjonnie
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WOW !! & WOW!! AGAIN !!
I saw this released when I was at work. No time there.. The excitement is building for sure! GREAT job F/F Team! ![]() Have a good evening everyone. ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 12, 2010 7:22 pm | ||||
Kraellin
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ah! round as in round off, not round as in circular. ok. that makes sense now. lol.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 12, 2010 8:40 pm | ||||
BenBeckwith |
The Round node is actually controlled by Granularity. So you get to specify the frequency of rounding points. I missed that last time.
There's so much possibility here now, I don't know where to start. ![]() |
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Posted: April 12, 2010 9:43 pm | ||||
Vladimir Golovin
Administrator |
Regarding the questions -- later today I'll create a Q&A thread where you can ask the developers any questions about new features.
Update: I've created the Math Q&A thread and already answered some of the questions above: http://www.filterforge.com/forum/read...7&TID=7256 |
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Posted: April 13, 2010 12:59 am |
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