YOUR ACCOUNT

Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
The Beta Stage 3 is out:
http://www.filterforge.com/download/beta2/index.html

New features include the support for non-seamless filters, unrestricted transform components (Scale, Rotate, Flip, updated Offset and Lookup), 24 new components for RGB math, 3 non-seamless shape components, a Free Gradient component, and an eyedropper tool that shows exact RGB values of pixels in the preview.
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Great! Congratulations FF team! A lot of useful new features!
I got already a suggestions for the new toys. Check here :0)
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Wow, you guys have been busy!
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
WOW! we gots math! i hate math! smile:dgrin: this is excellent! i mean, WOW! well over 30 new components! WOW! smile:) smile:D smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
we not only have math, we have boolean! check out the "If" component!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
what are 'floor', 'ceil', 'lerp' and 'round'?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ALZHEM
Posts: 70
Filters: 11
Just to thank you to the FF team for all the cool stuff you are adding to the new release. Is great to feel you are truly listening to our petitions. Even looks like the ad of Windows 7. I'm a PC (or a MAC) and FF was my idea smile:D
  Details E-Mail
angelboiii
maya dude
Posts: 107
Filters: 20
jeah, some tutorial would be nice on what math nodes do.. what are they good for smile:) i mean.. i know in theory for few of them, but how to put them in good use is a different matter.. i suck at math so that would be really helpful, just to know what can be done..
by experimenting, ceil, floor and round produce nice posterization effect on lets say perlin noise.. derivative is kind of a angle, lets you extract one side of the "slope", totaly cool for lets say moss on the rocks that grows only on top of the rocks..

if somebody has some spare time, a "compendium" of math nodes would be nice smile:D
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
I'm particularly stoked about the derivative node, so as to be able to create slope-based componentry. smile:loveff:

It would be great to see some practical examples of what one uses some of these other math nodes (lerp?) might be used for.

Hey Vlad:
So, how do the math nodes compare in performance to, say, tone curves or blending? Is it better to create things using the math functions? (vs. the old way, using elaborate constructions offsets and blends?) I assume the math nodes are better, being more direct...?
  Details E-Mail
angelboiii
maya dude
Posts: 107
Filters: 20
lerp - linear interpolation - is i believe just a blend between A and B.. but with math smile:)
As Corvus, i was also wondering if there is any speed difference in those nodes, lets say using lerp instead of blend?
  Details E-Mail
Mike Blackney

Posts: 375
Filters: 57
Lookup! If there's any single feature I'd take over any other in the new FF it's this.

I can't wait to get this installed at home and take it for a spin.

Edit: Wow derivative looks sweet as for normal mapping. Bravo, this is an amazing update.
  Details E-Mail
BenBeckwith
Posts: 136
Filters: 8
Yeah, as angelboiii said, Lerp is the same as a blend with normal blend mode.

Ceil is short for Ceiling. It will round up to the next integer. If you have a noise ranging from -1 - 1 color space then everything below 0 will round up to 0 and anything from 0-1 (almost 0 I should say) will round to 1.

The same goes for Floor but it rounds down.

Round appears to round to the nearest .5, so .75 rounds to 1, .74 to .5 and so on.

I'm excited, I don't want to work anymore! smile:D
  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Fantastic update.. smile:ff: smile:ff: smile:banana: smile:beer:
There is just not enough smileys for this..
I think I like the dials much better then the slide controllers..
Quote
BenBeckwith wrote:
I'm excited, I don't want to work anymore! Big grin

+100 smile;) smile:)
I've been home all day and downloaded the update early this morning (been playing all day) and I don't think I've done anything else...Aside from eating and bathroom breaks.. smile:D
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
ronjonnie
Designer / Artist

Posts: 809
Filters: 320
WOW !! & WOW!! AGAIN !!

I saw this released when I was at work. No time there..
The excitement is building for sure!

GREAT job F/F Team! smile:beer: The dials are VERY Cool! It will take some, more than 2 hrs. to figgure it all out..LOL..humm....really..

Have a good evening everyone. smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
ah! round as in round off, not round as in circular. ok. that makes sense now. lol.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
BenBeckwith
Posts: 136
Filters: 8
The Round node is actually controlled by Granularity. So you get to specify the frequency of rounding points. I missed that last time.

There's so much possibility here now, I don't know where to start. smile:D
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Regarding the questions -- later today I'll create a Q&A thread where you can ask the developers any questions about new features.

Update: I've created the Math Q&A thread and already answered some of the questions above:
http://www.filterforge.com/forum/read...7&TID=7256
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,537 Posts
+6 new in 7 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

191 unregistered users.