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Redcap
Redcap

Posts: 1290
Filters: 100
I was thinking about this for a while and wanted to get everyones thoughts on the subject.

Problem: No one wants to submit filters because we are afraid that some jerk is going to rip them off. We don't get any cool new filters, and we all lose out on some truly awesome filters

Solution? : We create our own blog or website where in order to use it you have to register as a member. Only people who have 5 or more HU can register. Once registered you can submit filters for others registered users to use. Unlike FF website though, these filters are copyrighted, meaning no editing of the filter (unless with concent to use it to guide the creation of another filter), absolutley no submitting to Filter Forges website, no direct resail of any renders. We would use the filters as they were intended to be used for, altering original photos or paintings for resail, or the texturing of 3d models for resail. But the filter and the rendered texture themselves will be copyrighted.


If I knew my filters were safe, and some jerk wasn't going to be selling the presets as their own work on various websites; I would dump about 100 high quality filters (maybe more like 20) into the website for others to download. I think others would be more willing to do so as well.

So I would be curious to hear your thoughts on the subject. smile:)



If you are bored check out my unpractical math website
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Not being a filter author but being a seller of non-preset renderings, I can only say that I would be highly interested in being able to pay for licensed filters from such a library with terms that would allow me to use them for my above stated purposes.
Fred Weiss
Allied Computer Graphics, Inc.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Thought about this myself.. I've been in a naive hope that FF would do something so we don't split up the community here, but we haven't even heard a word about it for a very long time, so I don't see it coming (and actually I'm personally more interested in FF using their time and resources on development, if that's what we have to choose between).

If I could share work with others, knowing that they'd use it with respect and not sell off default presets etc as their own unique creations, I'd definitely do so. Also it would be great with some option to sell filters and presets too.

Being a webdeveloper I can help out creating something like this, but I do not have the time to manage the overall project (I could help out writing an extension for whatever CMS / Forum core is going to be used).
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James
James
Posts: 676
Filters: 46
I just posted a reply about your idea in the other thread -

http://www.filterforge.com/forum/read...5&TID=7914

By the way if you do it i don't see the need for 5+ HU's really. I have 3 HU's when i posted my filters and that was years ago, when i saw what was happening with the library and the fact after i got V1 free my HU's reset i never bothered again.

The quality of all the textures i make is about 100x better now and i still did not post my best stuff back then either. The point i am trying to make is i am sure that there is very skilled FF users that have maybe not ever submitted anything because they can't have licensing rights and were put off by all the re-selling, so a HU restriction might not be needed anyway.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Redcap wrote:
Only people who have 5 or more HU can register.


Quote
Redcap wrote:
Problem: No one wants to submit filters because we are afraid that some jerk is going to rip them off. We don't get any cool new filters, and we all lose out on some truly awesome filters



Quote
James wrote:
The quality of all the textures i make is about 100x better now and i still did not post my best stuff back then either. The point i am trying to make is i am sure that there is very skilled FF users that have maybe not ever submitted anything because they can't have licensing rights and were put off by all the re-selling, so a HU restriction might not be needed anyway.


Perhaps instead of a needing HUS as James points out that the good stuff was never posted...So perhaps a review of filters before the registering period...Much like the sites as shutterstock...
Stupid things happen to computers for stupid reasons at stupid times!
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Redcap
Redcap

Posts: 1290
Filters: 100
I don't really care what the exact details concerning who can register and who can't, I just simply want it that it actually takes work to register; that way not everyone can register; otherwise I think we would see a lot of our filters begin to be submitted behind our backs.



If you are bored check out my unpractical math website
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Redcap wrote:
Problem: No one wants to submit filters because we are afraid that some jerk is going to rip them off. We don't get any cool new filters, and we all lose out on some truly awesome filters


uhm, these statements arent completely true. i dont mind the resellers. i submitted to the library with my eyes open. and, we are still getting good, new filters. there have been two new EP's within the last week and several HU's and a couple that look good that just havent been in there long enough yet.

however, i do like the idea of an 'author's library/website'.

Quote
Redcap wrote:
Unlike FF website though, these filters are copyrighted, meaning no editing of the filter (unless with concent to use it to guide the creation of another filter), absolutley no submitting to Filter Forges website, no direct resail of any renders. We would use the filters as they were intended to be used for, altering original photos or paintings for resail, or the texturing of 3d models for resail. But the filter and the rendered texture themselves will be copyrighted


and there are several statements in here that arent quite right or that i dont like. first, your filters in the library ARE copyrighted by you. you still hold the copyrights. read the author's eula!

i dont want filters i cant edit! this is one of the pluses of the library. even if i'm not resubmitting a filter as my own, i may still wish to tweak it and use my tweaked version any way i wish and i'm not gonna go asking for permission.

no direct resale of textures and renders? even if they are on my own site? nope. dont like that either. i can understand others not wanting their textures sold by others with no credit given, but if you're going to put your creation in the hands of another creator...

intended to be used for by whom? i intended mine to be used by anyone for any purpose.

and that last line isnt going to work either. who's going to take your filter and then go to you for permission every time they produce a work? it's just not practical.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
to continue,

an author's web site is a good thing. you may think i think otherwise from the post above, but i do. an exchange of ideas and filters and so on can only benifit all authors. but, the way you're proposing is a bit restrictive, even ponderous in parts.

what would work better is, do the site but sell the filters to each other. or, do trades. i'll give you two grunges for a monet style smile:) the only thing that's wrong with this whole reseller thing is that the author got no royalties or credit. had you been paid for your filter in the library there wouldnt be any grief, i would think. you got paid. therefore, the user is free to do whatever. that he also makes money off it, so what? that just stimulates more authors making more filters because the demand for textures is out there and now you're making money from it.

so, the solution is never to stick on a ton of restrictions. the solution is to be paid for your good work. FF, inc. does this only to an extent and currently doesnt seem interested in furthering this. ok, that's their choice. so, that leaves it up to the authors or somebody like sign_guy (fred) who could also make some money off this.

you dont have to get all complicated and idealistic off all this. just open up a shop and sell filters, textures and photo art. if it's easy enough to do and easy enough to buy, i might be interested in buying and selling filters, textures and photo art.

i contracted with fred to sell some of my textures, but by the time i got some stuff to him he was folding that part of his business due to no traffic. other authors have taken fred up on some of this, too. so, ask around. talk to those who have tried a bit of this and see what they say.

i keep trying to tell you guys, quit worrying about the resellers, they could actually work for your benefit, unrestricted and incentives are the way to go. you make money and let them make money. everyone wins.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
If what you want to do is create an author's club to talk and swap filters, there's no mystery in that. Just do it. Create a pool and swap your filters. Limit distribution to just the members and forget about restrictions beyond that.

If you're interested in creating cash fr om your work then there are two roads to go down. Each with its advantages and disadvantages. You can sell renderings (if you can get them accepted) or you can sell filters. In each case, the biggest problem is getting exposure.

Selling renderings on my own sites, has not been anything to write home about. We just don't get enough traffic which comes down to a lack of SEO and size of library. Selling renderings at a really successful site like ShutterStock is the easiest path to take. Our primary success came from selling collections. There the success rested on a very good telemarketer we had in our employ. When the economy tanked, he hung on as long as he could but his production hit bottom and he moved on to greener pastures.

At ShutterStock, our content is about 20% rendered tiles and 80% vector illustrations. So far our sales have been about 30% to 35% tiles though, indicating a strong demand for such items. What you may want to know, however, is that of the tiles that sell, about 75% of them are photographic items. Random bombings of pistachio nuts or rubies and diamonds and hand composed tiles such as
natural camouflage. The sale of a procedural tile is the exception ... not the rule.

Selling filters would be an exercise in patience and would pretty much be lim ited to procedural tiles since bombing of multiple images, defining repeating patterns and blend synthesis are all standard features of the competitor's application ... so no one would likely pay for such an FF filter if it could even be created. Then you hit into the reality of illegal redistribution. Unless you come up with some procedure to secure the filter from being redistributed, you're going to really get upset. Put a filter out there for sale and, for every one sold, a hundred will be traded around by the pirates.
Fred Weiss
Allied Computer Graphics, Inc.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Kraellin wrote:
your filters in the library ARE copyrighted by you. you still hold the copyrights. read the author's eula!


Yes, you hold the copyrights over the actual filter construction. It's like saying that a PS/PSP artist only hold copyrights over the arrangement and settings of layers, but not the overall composition they make up. That is simply not a fair model.

Imagine some guy opens up your PSD (or whatever the format), he tweak an adjustment layer slightly and export a flattened version and call it his own unique creation.. anything wrong with the "picture" here? Well, that example translates directly into some of the things we have seen in here..


About the scope of the current copyright formulation:

In my time in the community I've only seen one or two cases of filter construction plagiarism (IIRC they were sorted out very quickly). And those cases were related to someone that resubmitted others filters (without any change).
People in here copy from others all the time, use snippets and what not. While I think most of us finds this sort of copying perfectly OK (and actually encourage such moves), it is here the current copyright formulation theoretically kicks in (since you're using others filter constructions or substantial parts thereof). Not very useful if you ask me..
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Sphinx. wrote:
Thought about this myself.. I've been in a naive hope that FF would do something so we don't split up the community here, but we haven't even heard a word about it for a very long time, so I don't see it coming (and actually I'm personally more interested in FF using their time and resources on development, if that's what we have to choose between).


We're discussing this, but we haven't yet come to a definite conclusion -- this is a big and complicated issue.

The idea of a '3rd-party' filter-sharing community is perfectly fine with us -- the authors are copyright holders, and they're free to decide what to do with their creations, assuming that the filters aren't submitted to the Filter Library and therefore the authors aren't bound by the Upload License.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Vlad, I would strongly suggest that you take and incorporate something like this under FF....and then use it to create further incentives beyond the program rewards....which I think have become exhausted as incentives for fostering author involvement and getting new cutting-edge works here. I've always believed that you would be much more successful if FF was focussed on promoting authorship beyond the introductory level....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Vladimir Golovin wrote:
We're discussing this, but we haven't yet come to a definite conclusion -- this is a big and complicated issue.


Thank you for responding on the matter. I feared you dropped that issue completely. I will not reiterate all the points and ideas ppl in here presented regarding this, but if you need input, let us know smile:)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Redcap, regarding that third-party site: it would be mighty cool to not only center it around Filter Forge, but also include other nodebased applications and plugins. So everyone can learn from each other and share concepts etc.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
This sounds like a great idea. I think the project should include sculpting packages also. I can't imagine making textures without photoshop, filter forge, google images, and mudbox. I will try to contribute but I am under a lot of pressure to complete other projects. Plus I know zero about web things or eula issues.

Quote
Vladimir Golovin wrote:
We're discussing this

I had given up on you. Good luck. smile:)
@ronviers
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Redcap
Redcap

Posts: 1290
Filters: 100
ronviers,

I think your idea of having it be more than just filter forge is awesome; if we could get some high quality custom brushes for zbrush (or mudbox), photoshop, or painter with the understanding that we can use them for commercial purposes, but not to sell the brush or alpha that would be sweet! Kind of a "I'll scratch your back if you scratch mine... and don't rip off my work as your own" sort of deal.

I to am extremely busy with a lot of projects currently, but maybe in the summer I could find some more time to work on something like this.

Sphinx said that he was a web developer and would be interested so maybe we should start to sweet talk him a little...



If you are bored check out my unpractical math website
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
The thing is, this forum would be the best place - imo. If ff would explicitly define procedural textures as dynamic works of art (in the words of sphinx.) rather than tools, and elevate contributors (philosophically) to the central role they occupy in reality. Users, imo, are primarily a result of contributors, not ff, its programmers or marketers. In this context, ff could begin making incremental changes to the forum, rather than trying to come up with a comprehensive solution to a problem that has stymied the rest of the art industry, and this stagnation might be mitigated.
It would be nice if ff could hire sphinx., or someone at his level, along with a couple of professional administrators (one for texture and one for photo), to coordinate and expand the entire ff community.
@ronviers
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I see the sweet-talking already started, lol!

Well, I know that a few other guys in here are pretty skilled when it comes to web design and development, so if Totte, Sjeiti and others joined in, I think we could manage to get such a site up running. I propose we choose something like Joomla! or Drupal as core, and then add/write extensions as needed. The new 1.6 Joomla is to be released soon, with lots of new additions for user and access control/management, which could become handy.

I said earlier that it would be a shame if we had to split up the community here, but actually I don't think thats going to happen, because the ideas start to develop in another more broad direction. I'd love to see similar type of work fr om many different apps at the same place, wh ere the common base is visual node-based design and procedural generation. Many build-in shader/material frameworks in 3D apps work the same way, and design concepts from one app could be used in others.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I concure... smile:D Seems like FF isn't going to take the reins on something like this and use it to their advantage....so I think authors should pull together to make $$$ from their filterwork. I do think that this will conflict with FF because authors won't submit works to them and undercut themselves....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
In conclusion... smile:D

I have countless filters that I would love to be making $$$ from instead of occasional use and collecting dust. My only concern with getting involved in something like this would be people passing them around, finding clones/variants submitted back to FF, and "demand" being diminished so that sales stop....leaving me to regret not holding onto works that no one else was able to figure out and that gave me a unique edge over other artists....

I don't want to be like this....and I really wish that FF would give me the incentives to contribute my works here....because FF is my most-used program and I would love for my efforts to be helping this program be successful....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Sign Guy more or less told you (Stevie) and anyone reading this (or threads like it) and it is exactly what I experienced after wasting 12-18 months trying to sell seamless tiles online. There is very little if anything from the massive FF library that is actually selling for any $ out there, and the odds that any of us have more than a handful that even compete with the top FF filters, is slim. Bottom line, the filters aren't really worth much if anything. The only reason they are/were worth anything to FF, is as an incentive for people to buy the program, but on their own, they have no real dollar/euro/pund/yen/etc. value. Go ahead, try to sell some tiles you've rendered from FF with your top secret/hidden/special filters. It's not gonna happen, it's a fantasy, give it up, move on, etc. smile:)

jffe
Filter Forger
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
jffe wrote:
the filters aren't really worth much if anything.

Monetarily I agree, although there are times with the value of a texture will soar, the real value for me has come from this community and the openness and sharing of ideas. The sharing is drying up and the members are fading away. I think those two things could be addressed by incremental changes to the incentive structure.
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i dont think texture filters are the ones that would sell. and that's based on my own very limited experience, but also on fred's rather considerable experience. i think you'd have much better success with your effect/art filters, steve. those are the ones of yours that i use.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Jffe, Ron, and Craig....

The best filters aren't in the FF library....that is for sure. I've sold photo-realistic wood and metal for good $$$....and getting emails all the time for my unsubmitted effect filters....so I have to disagree....people will pay for this stuff.....especially if it is good, unique, and not in the FF library....

I agree, Craig....unique effect filters are worth much more than texture filters and tiles....because you can make alot more $$$ from them utilized creating art to sell as opposed to improving design renderings, etc....unless you get really lucky with a big engineering/architectural firm....

I think this is a viable idea....just have to figure a way to encrypt filters to make them proprietary to individual FF liscences....so that they can't be passed around under the radar and their value diminished....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Redcap
Redcap

Posts: 1290
Filters: 100
I don't really even want to sell my filters, I would just like a place were we could limit who has access and do a high quality filter swap of sorts. You can use my 50 high quality filters in commercial ventures if I can use your 50 high quality filters. Also I promise not to take credit from or ripp off your filter structure, or sell direct texture renders. Something along those lines.

That way I win because I get more tools to use in my artistic ventures, and you win because so do you. But we are both professional enough that you won't see your filter being sold with me taking the credit of your hard work.

Just had an additional thought, it would be cool if filter forge added a lock mode to filters, so others couldn't alter, or see their makeup.



If you are bored check out my unpractical math website
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jffe
Posts: 2869
Filters: 90
Quote
Redcap wrote:
Just had an additional thought, it would be cool if filter forge added a lock mode to filters, so others couldn't alter, or see their makeup.


----I asked for that in 2008 or so.

jffe
Filter Forger
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, i remember. and i remember giving you a hard time about it. i still wouldnt want to see such in the main library but if we had stand-alone filters or if this offshore thing happens, then i could easily see it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
A locked-off texture would be useless to me. I even mod my own textures/filters within the confines of a project. I don’t recall ever using one off-the-shelf.
I do not want to lock mine because they almost always improve if I can get other members to take the time to look inside them - not that easy because everyone is so busy.
@ronviers
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Mike Blackney

Posts: 375
Filters: 57
If you're really keen for people to not modify your textures then you could obfuscate them by moving all the nodes into the same position. It would make it difficult enough for people to rearrange that they'd probably not bother.

I'm not trying to encourage this, though, it's just something that you could do. I think it's fairly selfish trying to get the reward points and visibility without paying the very small cost of licensing your work for others to use.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Mike Blackney wrote:
obfuscate them by moving all the nodes into the same position


That’s no hill for a climber. smile:)

Quote
Mike Blackney wrote:
reward points and visibility


In addition to that:
Constructive criticism – technical and aesthetic
Stable hosting of our work
Exchange of ideas
User feedback
User requests for features
User usage stats
A friendly place to hang out
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I'm not worried about you good people....it's the ones who BS their way in under a hidden agenda....already fallen victim and seen plenty of that....so yes, I'm weary of it....

I didn't agree with it at first, but I think you, jffe, have a good idea with locked filters....not limitting renders to just presets, but access to filter construction being locked out....

....and like I said, some kind of filter encryption to make them proprietary to individual liscences. The extra code would be negligable and shouldn't affect anything at all. This is something I think FF would have to do in order to get into pay/pro filters anyway....otherwise, the value of everything there would quickly die as soon as anything hit the shelves....

Red, I know what you are saying....kind of a private workshop where we share ideas/filterwork and learn fr om each other....it's a good idea, but I think there has to be added incentive for more advanced authors to participate....like it wouldn't be worth it for an author to share a cutting-edge idea and get nothing in return for it....as in filters they have no use for or construction ideas that they already know how to do. That is why I think some kind of $$$ incentive would help break down those walls towards the desired participation....

Again, I think authors should get together and pick up wh ere FF leaves off.....there is definitely $$$ to made here....

.... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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martadella
martadella

Posts: 31
Filters: 8
I can only write something as a user. I am graphic designer and FF filters help to complete my final work. I am sure I would not pay for any tiles/ preset renders but I am sure I would pay for an unique filter. If this site/blog is going only to be available for best filter creators to exchange some ideas ..then this sure is going to split this community on the best creators and those who are not the best filter creators but perhaps only users of filters like I am. And not every user is a person who is selling presets somewhere. Some of use are more creative and do a lot more using this wonderful gallery then only render some presents and selling somewhere. If you idea it would be something like a shop with filters when other can buy good filter and then use it ( with CU or PU licences) then this would be for sure a good motivation for the best filter creators to show their best creations and make money with it. One more thoughts about locking access to filter editing: what about snippets? Are these filter not created to use them and learn how it works? And what is someone make a good filter but with not transparency as BG and I want to add it? Not because I want then post this filter as my own but I need this alpha for my work.
"I put all my genius into my life; I put only my talent into my works.”
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Uh .. this idea about locking/obscuring/closing filters sounds awful to me; I thought we started out this discussion because we wanted to ensure proper copyright and attribution handling. It's fine with me that we also implement a simple shopping system, but I can't support something that essentially limits the creative possibilities..

Regarding the shopping part: I propose some sort of centralized credits system (like seen on many stock image hosting sites, like e.g. iStockPhoto). This allows sellers/authors to use their earned credits directly on other filters/projects, without additional transfer fees.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
I like the idea of having a storefront where I could sell filters and filter related services.

Here are some services I would like to be able to sell:
New filter on request
Filter mods – my filters, or other’s with permission
Mesh retopology – I can target the retopo for deformation and redistribute mesh density for efficient sculpting.
UV layout – I actually enjoy doing uv layout.
Hand painted surface maps – secondary detail for displacement and tertiary for bump/diffuse etc.
Character setup – rigging and skinning – fbx or maya
Low poly cage creation
Eventually mental ray related services, but I'm not able to do that yet smile:(

If the site had some sort of reputation building point structure, I would be willing to start with extremely cheap prices, and then raise them as people began to trust me to add value.
I realize this is not what you guys had in mind, just throwing it out there.
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
martadella wrote:
I am sure I would pay for an unique filter. If this site/blog is going only to be available for best filter creators to exchange some ideas ..then this sure is going to split this community on the best creators and those who are not the best filter creators but perhaps only users of filters like I am. And not every user is a person who is selling presets somewhere. Some of use are more creative and do a lot more using this wonderful gallery then only render some presents and selling somewhere. If you idea it would be something like a shop with filters when other can buy good filter and then use it ( with CU or PU licences) then this would be for sure a good motivation for the best filter creators to show their best creations and make money with it.

Exactly....it's all about incentives....and $$$ is by far the best one because everyone needs it. If there was some kind of online filter store, author competition would skyrocket....and the store would become loaded with top-quality, cutting-edge works....well beyond what is currently found in the FF library. I initially thought that this would hurt FF....but I now actually think it would help FF.....because customers would have to buy FF first in order to make use of any filters from an independent online store....just like how it works with third-party packages for Adobe programs....
Quote
Sphinx. wrote:
Regarding the shopping part: I propose some sort of centralized credits system (like seen on many stock image hosting sites, like e.g. iStockPhoto). This allows sellers/authors to use their earned credits directly on other filters/projects, without additional transfer fees.

Yeah, I think a credit system could be taken advantage of by both FF and an independent site....with credits buying improvements to individual author storefronts....kinda like Second Life....
Quote
ronviers wrote:
I like the idea of having a storefront wh ere I could sell filters and filter related services.
Here are some services I would like to be able to sell:
New filter on request
Filter mods – my filters, or other’s with permission
Mesh retopology – I can target the retopo for deformation and redistribute mesh density for efficient sculpting.
UV layout – I actually enjoy doing uv layout.
Hand painted surface maps – secondary detail for displacement and tertiary for bump/diffuse etc.
Character setup – rigging and skinning – fbx or maya
Low poly cage creation
Eventually mental ray related services, but I'm not able to do that yet

Exactly the way I've been thinking about it....something that allows authors offer related work, services, art, etc....beyond just filters....

.... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Exactly, Ron. Making a filter and posting it up in a shop is one way to do it, but offering a SERVICE of making filters and other graphic-related things lets you tailor to the customer's desires, and desire leads to larger payment. Customers submit requests, us pool of artists "take their order," we sell the product they wanted, everyone's happy.
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martadella
martadella

Posts: 31
Filters: 8
I am sure there are many people who would pay for filters. I personally do not like the credits systems on photostock and fotolia. I would prefer to pay $$ and have my filter then buy some credits. I like the way it works on DAZ shop. You can buy any adds for money and use it also for CU but of course you can not sell the adds itself. I would like this could work the same- I can buy a filter e.g a water filter that I use to render some elements for my graphic and I can sell these elements. I am potential customers and for sure there are many of them. I do not see nothing wrong in this idea. When you got Adobe Photoshop you also have to buy some CU layers styles or brushes. Or course there are also many offered for free. I would not like that after opening a store the best filters will disappear from open library and will be available only in the store.
"I put all my genius into my life; I put only my talent into my works.”
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geekatplay
Vladimir Chopine

Posts: 72
Filters: 61
Particle Illusion have free effects, but they also sell pro level effects, that you can use with application. Selling does not stop those who stilling, check wrezsites and you will find all those profilters there.
Selling is small reward for effort creators put in. As example I recorded hungreeds of tutorials (www.geekatplay.com) they free, but check google for geekatplay search word, you will find many pages with links to wirez sites that have those free tutorials ripped, some of them even manage selling them.
Selling or creating "privite" collection won't stop those who never pay, it will just effect badly on honest users.
However it is intresting idea to have "Gentlemen club" where verifyed users can share more private filters. Again this is wont stop filters from been leak out, just intresting idea.
Lock filter from view in editor may help, personaly I am for free knowlege and don't like locked stuff, but this is personal.
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Morgantao
Can't script

Posts: 2185
Filters: 20
I see why you guys want a place to exchange "pro" filters, but as a new user, I think it would hurt simpletons like me.
I myself only made 1 filter so far, and I don't see it going HU anytime soon... It's not really finished yet, but I just don't know how to make it work the way I want. Scripting is totaly beyond me, and I hardly know any of the components in FF.
What I'm trying to say is, people like me DEPEND on the pro users who know what they are doing.
I read here that some of you have been burnt by people seeling your filters. How is that possible?
Also, it pains me to see so many awsome looking filters popping up in the forum, and never being released to the library. I have seen threads of people "showing off" all kinds of filters they made, which look amazing, and they talk about how they used it for some project or another, but never release the filter. For someone like me, who can't figure the simplest filter out, it's devastating.
I feel like I just baught this amazing luxurius new business jet, but now i need a pilot willing to take me where I need to go, or learn how to fly the plane by mail...
The "Gentlemen club" is a great idea, only if users like me, who don't intend on using the filters for any commerical purpose, can join. Then the problem becomes, how do you kow who is an honest joe and who is there to leech off other people's hard work...
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