ReFlex
Posts: 2 |
...to make normalmaps for modern games:
![]() >> Filter >> ![]() ingame: (quake 4) http://reflexsuite.com/private/textur...ingame.jpg ![]() >> Filter >> ![]() |
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Posted: September 18, 2006 1:13 pm | ||
gorfeas
Posts: 3 |
how exactly did you do this?
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Posted: October 10, 2006 7:51 am | ||
Mike Blackney
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I imagine it's an application of the 'normal maps from brighness' filters. Unless I should be very, very impressed, I believe that those textures are photos
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Posted: October 11, 2006 12:16 am | ||
gorfeas
Posts: 3 |
com´on ! did you actually make this from the photographs? it really looks VERY nice on the sample of quake.
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Posted: October 11, 2006 6:04 am | ||
ReFlex
Posts: 2 |
Yeah,
Photo > Filter (render as normalmap) > normalmap For me as 2D texture artist a very usefull tool... äh plugin. ![]() |
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Posted: October 11, 2006 12:54 pm | ||
gorfeas
Posts: 3 |
sorry if I am being dummy but I cannot find this kind of filter in the repository. If you made it by yourself, could you explain how its done?
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Posted: October 12, 2006 10:55 pm | ||
Mike Blackney
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The normal maps were generated using a filter like LigH's Normal map via lightness.
To get the normal map use the normal map via lightness filter, and then in the Filter menu, choose "Render Maps" -> "Normal Map". |
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Posted: October 13, 2006 5:16 am | ||
SkyStalker |
Hey ReFlex! Didnt know you where in here .. hehe
![]() The original has sharp edges and a rough surface, i think your normalmaps resolution is far too low, ingame it looks more like that typical wet stone texture i dont want to see anymore. ![]() |
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Posted: October 26, 2006 1:07 pm |
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