I've been making some meshes for a game level, and now that I can easily make normal maps in FF I'm so very, very sad that UT2004 doesn't support normal maps
Here's a render from 3ds Max with the normal maps
enabled. Note that the textures were all made with FF (barbed wire on its way

, and the sky was made with Michael Lambert's BlueSkies

)
The colour contrast comes up much less without the normal mapping, so I need to go into Photoshop and manually play with the diffuse maps, then bake in reasonable lighting and turn off UT2004's lights

I can't wait for UT2007.