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Mike Blackney

Posts: 375
Filters: 57
I've been making some meshes for a game level, and now that I can easily make normal maps in FF I'm so very, very sad that UT2004 doesn't support normal maps smile:cry:

Here's a render from 3ds Max with the normal maps enabled. Note that the textures were all made with FF (barbed wire on its way smile8), and the sky was made with Michael Lambert's BlueSkies smile;) )

The colour contrast comes up much less without the normal mapping, so I need to go into Photoshop and manually play with the diffuse maps, then bake in reasonable lighting and turn off UT2004's lights smile:cry: I can't wait for UT2007.

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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
The fence looks perfectly natural. Eevry time I see your work I have to remind myself that I'm looking at a procedural texture.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Vladimir Golovin wrote:
The fence looks perfectly natural. Eevry time I see your work I have to remind myself that I'm looking at a procedural texture.


you're not the only one, vlad. i took a look at the innards of that filter... simply brilliant.

nicely done, mike!

craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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