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Betis
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![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: September 18, 2013 3:14 am | ||||||
Indigo Ray
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Volumetric perlin noise. Just a proof of concept, but I hope to do more with this.
Made possible by z-perlin, implemented by the FF team in lua script (it's not a component). ![]() |
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Posted: October 17, 2013 11:21 pm | ||||||
Indigo Ray
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Posted: October 17, 2013 11:22 pm | ||||||
Betis
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Did you do ray-marching with Max blending?
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 17, 2013 11:26 pm | ||||||
Skybase
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Stacking up perlin noise with z space for 3Dness? yehhhh
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Posted: October 17, 2013 11:36 pm | ||||||
Betis
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Posted: October 17, 2013 11:36 pm | ||||||
Indigo Ray
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Posted: October 17, 2013 11:49 pm | ||||||
Indigo Ray
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Earth is...large. Not just in size, but also in the complexity of forces that shape it and give it color. There is the familiar blue glow of the atmosphere that fades to red during a sunset. There is wind driving puffy clouds and deadly tempests, dumping rain on forests and jungles but rarely touching the deserts. There is oozing molten rock way down beneath us that slowly slide those jigsaw puzzle pieces we call tectonic plates, which form continents and vast oceans and mammoth mountains. Mountains guide the clouds, and lakes and rivers flow back to the sea (well, usually). It's difficult to imagine how an astronaut in space sees all of this together as a whole, as if it was so simple.
OK, I've learned a little more science than that, but anyway, pretty picture! I'll try to organize this filter and post it here sometime. ![]() |
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Posted: October 22, 2013 8:02 pm | ||||||
xirja
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Looking forward to seeing some nice coral and sponge coming from that 3d Perlin. Awesome!
Not simple indeed! Marine biogeochemistry still gives me nightmares, made worse by the fast EngRish talking Chinese prof, lol. Two items that may be of use: ![]() http://www.amazon.com/Our-Changing-Pl...321667727/ BTW, any further ideas on the spiral border?: http://www.filterforge.com/forum/read...&TID=11150 _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: October 23, 2013 5:07 pm | ||||||
xirja
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With that Z Perlin, I wonder how long until we are at this level:
![]() Z Perlin in heavy duty loop mode I imagine ![]() Other beautiful examples of ink in fluid photography: http://burdu976.com/?portfolio=a-due-colori http://burdu976.com/?portfolio=dropping http://burdu976.com/?portfolio=il-mat...o-in-bocca _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 8, 2013 11:34 pm | ||||||
Skybase
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Surely with a bit of wavelet turbulence.
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Posted: December 8, 2013 11:43 pm | ||||||
SpaceRay
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Really would be possible to make something like this with this Z perlin? Would be really good and lovely if it could be possible
WOW!!! WOW!! Thanks really very much for these links you have put about this artist that makes such an amazing, awesome and fantastic fluid ink creations, AND there is a full collection of them in this other websites, please take a look to it and see many more incredible artworks Alberto Seveso - Collection of Fluid Ink Photography artworks Also going to each one of the artworks you can see them bigger, and some enlarged parts of them to see the real thing how it looks! And if you want much more you can go to this Alberto Seveso Ink google images search!!!! And going to burdu976.com gives a preview of all his works variety BUT if you really want to see a GREAT AMOUNT of all his works go to this Alberto Seveso Google Images search and see hundreds of them |
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Posted: December 9, 2013 1:08 am | ||||||
Skybase
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Sorta. You can probably get the shape of it but it'd probably look like a weird, fuzzy structure. You can access perlin with z param via script. Which makes me wonder if you can make parameters like angle, detail... etc controllable via image. Although in any situation, it's really fun watching fluid sims happen in real time. Grab Blender and have some Navier-stokes action! |
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Posted: December 9, 2013 1:26 am | ||||||
Indigo Ray
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Funny, my fluids final exam is tomorrow morning. Just want to say thanks Xirja, those pictures are out of this world! Anyway the FF team has made another script for "multi-octave perlin" (perlin with roughness/detail). The code is more complicated, I can't follow it (yet). I also wonder if doing the loop with LUA instead of the loop component would be possible/faster. Doesn't Betis have a fluid filter? I'm pretty sure FF is not the best program out there to do this stuff, but it is kinda fun.
Just curious, what does that mean in Italian, "the morning has the gold in its mouth"? |
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Posted: December 9, 2013 9:43 pm | ||||||
xirja
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A top of the line 3d package for free, yeah, I'm not so sure about that.
![]() OQueso, the big cheese, in Mexican Japanese! _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 11, 2013 6:42 pm | ||||||
Indigo Ray
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Posted: February 1, 2014 3:42 pm | ||||||
Sharandra
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Very nice!
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Posted: February 2, 2014 2:26 pm | ||||||
SpaceRay
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Cool effect ![]() |
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Posted: February 3, 2014 4:44 am | ||||||
Indigo Ray
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Posted: February 3, 2014 2:59 pm | ||||||
Indigo Ray
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Posted: May 22, 2014 9:47 am | ||||||
Indigo Ray
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"Ruled surfaces" can be formed using a series of straight lines. This one is a "hyperboloid", like a nuclear cooling tower, or those chinese finger traps
![]() (this is also one of those things that can change perspective if you stare at it long enough ![]() ![]() |
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Posted: July 23, 2014 8:57 pm | ||||||
Indigo Ray
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Posted: July 23, 2014 9:00 pm | ||||||
xirja
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![]() Masterful, elegant, and relatively fast! _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: July 25, 2014 12:02 am | ||||||
Indigo Ray
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Pattern inspired by Cat Paths and a particularly invigorating lecture.
![]() Definitely not from a particular forum member, though. ![]() ![]() |
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Posted: March 13, 2015 11:33 am | ||||||
Indigo Ray
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Posted: March 15, 2015 3:53 pm | ||||||
Indigo Ray
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More fooling around. This is, in spirit at least, a fusion of several existing library filters, and a little calculus and trig. Basically, it swirls one image around the bright and dark areas of a second image. But it does it iteratively, with tiny offsets compounded together.
In this picture, a rough colorful noise gets swirled around an electricity perlin noise. The electricity noise is highlighted so you can see more clearly what's going on. ![]() |
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Posted: September 21, 2015 8:41 pm | ||||||
Indigo Ray
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Posted: September 21, 2015 8:42 pm | ||||||
Indigo Ray
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Posted: September 21, 2015 8:45 pm | ||||||
Rachel Duim
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I like it a lot. Did I ever say slow was bad? One look at either of my van gogh filters would answer that question...
Math meets art meets psychedelia. |
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Posted: September 21, 2015 9:09 pm | ||||||
ddaydreams |
I like the result of your September 21, 2015 8:41 pm post, It has a look of depth and a nice flow.
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Posted: September 21, 2015 10:43 pm | ||||||
Sharandra
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The last one looks very nice!
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Posted: September 22, 2015 5:48 pm | ||||||
Indigo Ray
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Posted: October 25, 2015 9:29 am | ||||||
xirja
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Nice. Weighted averaging towards the edges? Probably fast too, because 9/10 the image can be discarded from the calculation?
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: October 25, 2015 11:02 pm | ||||||
Indigo Ray
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Posted: November 19, 2015 10:09 pm | ||||||
Indigo Ray
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Posted: November 19, 2015 10:25 pm | ||||||
Ramlyn
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Oh!!!
Very beautiful and realistic! |
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Posted: November 20, 2015 6:03 am | ||||||
Skybase
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Damn! Sweet stuff.
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Posted: November 20, 2015 6:58 am | ||||||
CFandM
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Very cool Adam..
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 20, 2015 7:41 am | ||||||
Indigo Ray
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A simple animation, using the bomber+ (but not the batch renderer, because I can't get it to work)
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Posted: November 24, 2015 8:02 pm | ||||||
Indigo Ray
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Feel free to use this frequently. ![]() |
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Posted: January 31, 2016 5:33 pm | ||||||
Indigo Ray
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Posted: February 3, 2016 2:18 pm | ||||||
Indigo Ray
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The struggle to achieve seamless tiling was real. I've prepared a snippet that isolates the technique. Check it out if you think you might be able to use it.
Seamless Bomber Centers.ffxml |
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Posted: February 3, 2016 2:27 pm | ||||||
Indigo Ray
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Posted: March 12, 2016 8:08 pm | ||||||
Skybase
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That's really cool :o
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Posted: March 13, 2016 3:38 am | ||||||
LexArt
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Posts: 256 |
I have just discovered this thread, and have to say that there are many cool, nice and interesting things well done, congratulations.
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Posted: March 17, 2016 4:44 am |
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