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Betis
The Blacksmith

Posts: 1207
Filters: 76
smile8)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Volumetric perlin noise. Just a proof of concept, but I hope to do more with this.

Made possible by z-perlin, implemented by the FF team in lua script (it's not a component).

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Now you play with it! (requires FF4)

3d with z perlin.ffxml
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Did you do ray-marching with Max blending?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Stacking up perlin noise with z space for 3Dness? yehhhh
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Lava lamp! smile:D Good job Indigo

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Awesome, Betis! eh, looking up ray marching, but I don't really understand it...

It's a jungle out there...
(try tweaking the threshold, scale limits, and the scale origin)

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Earth is...large. Not just in size, but also in the complexity of forces that shape it and give it color. There is the familiar blue glow of the atmosphere that fades to red during a sunset. There is wind driving puffy clouds and deadly tempests, dumping rain on forests and jungles but rarely touching the deserts. There is oozing molten rock way down beneath us that slowly slide those jigsaw puzzle pieces we call tectonic plates, which form continents and vast oceans and mammoth mountains. Mountains guide the clouds, and lakes and rivers flow back to the sea (well, usually). It's difficult to imagine how an astronaut in space sees all of this together as a whole, as if it was so simple.

OK, I've learned a little more science than that, but anyway, pretty picture!
I'll try to organize this filter and post it here sometime.

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Looking forward to seeing some nice coral and sponge coming from that 3d Perlin. Awesome!

Not simple indeed! Marine biogeochemistry still gives me nightmares, made worse by the fast EngRish talking Chinese prof, lol.

Two items that may be of use:



http://www.amazon.com/Our-Changing-Pl...321667727/

BTW, any further ideas on the spiral border?:
http://www.filterforge.com/forum/read...&TID=11150
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
With that Z Perlin, I wonder how long until we are at this level:



Z Perlin in heavy duty loop mode I imagine smile:|

Other beautiful examples of ink in fluid photography:

http://burdu976.com/?portfolio=a-due-colori
http://burdu976.com/?portfolio=dropping
http://burdu976.com/?portfolio=il-mat...o-in-bocca
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Surely with a bit of wavelet turbulence.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
xirja

With that Z Perlin, I wonder how long until we are at this level:


Really would be possible to make something like this with this Z perlin?

Would be really good and lovely if it could be possible

Quote
xirja

Other beautiful examples of ink in fluid photography:


WOW!!! WOW!! Thanks really very much for these links you have put about this artist that makes such an amazing, awesome and fantastic fluid ink creations, AND there is a full collection of them in this other websites, please take a look to it and see many more incredible artworks

Alberto Seveso - Collection of Fluid Ink Photography artworks

Also going to each one of the artworks you can see them bigger, and some enlarged parts of them to see the real thing how it looks! And if you want much more you can go to this Alberto Seveso Ink google images search!!!!

And going to burdu976.com gives a preview of all his works variety BUT if you really want to see a GREAT AMOUNT of all his works go to this Alberto Seveso Google Images search and see hundreds of them
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Really would be possible to make something like this with this Z perlin?


Sorta. You can probably get the shape of it but it'd probably look like a weird, fuzzy structure. You can access perlin with z param via script. Which makes me wonder if you can make parameters like angle, detail... etc controllable via image.

Although in any situation, it's really fun watching fluid sims happen in real time. Grab Blender and have some Navier-stokes action!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Funny, my fluids final exam is tomorrow morning. Just want to say thanks Xirja, those pictures are out of this world! Anyway the FF team has made another script for "multi-octave perlin" (perlin with roughness/detail). The code is more complicated, I can't follow it (yet). I also wonder if doing the loop with LUA instead of the loop component would be possible/faster. Doesn't Betis have a fluid filter? I'm pretty sure FF is not the best program out there to do this stuff, but it is kinda fun.

Just curious, what does that mean in Italian, "the morning has the gold in its mouth"?
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
A top of the line 3d package for free, yeah, I'm not so sure about that. smile;)

OQueso, the big cheese, in Mexican Japanese!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
SWISH! Like the smudge component, but in all different directions!

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Very nice! smile:D
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SpaceRay
SpaceRay

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Filters: 35
Quote
Indigo Ray

Like the smudge component, but in all different directions!


Cool effect smile:)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Thanks! That star pic is 100 iterations. Now for... 1000!

The method works on any source image with transparency.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
I can, therefore I do. Wait, that's not how it went...

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Indigo Ray
Adam

Posts: 1442
Filters: 82
"Ruled surfaces" can be formed using a series of straight lines. This one is a "hyperboloid", like a nuclear cooling tower, or those chinese finger traps smile;)
(this is also one of those things that can change perspective if you stare at it long enough smile;) )

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Indigo Ray
Adam

Posts: 1442
Filters: 82
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Ooh, I gotta check this out. Can it combine in any way with Smear 3D for some dynamic moiré effects? With the loop I image its molasses, so dynamic might be the wrong descriptive. smile:D

Masterful, elegant, and relatively fast!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Pattern inspired by Cat Paths and a particularly invigorating lecture. smile;)
Definitely not from a particular forum member, though. smile;)

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Indigo Ray
Adam

Posts: 1442
Filters: 82
another

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Indigo Ray
Adam

Posts: 1442
Filters: 82
More fooling around. This is, in spirit at least, a fusion of several existing library filters, and a little calculus and trig. Basically, it swirls one image around the bright and dark areas of a second image. But it does it iteratively, with tiny offsets compounded together.

In this picture, a rough colorful noise gets swirled around an electricity perlin noise. The electricity noise is highlighted so you can see more clearly what's going on.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
It doesn't have to be perlin. It can be anything. It can be a photograph circulated around a blurred version of itself.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
The more you play around, the better it gets! Unfortunately, because it is iterative, it is either decently fast but rough and jagged, or it is smooth but very slow.

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I like it a lot. Did I ever say slow was bad? One look at either of my van gogh filters would answer that question...
Math meets art meets psychedelia.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I like the result of your September 21, 2015 8:41 pm post, It has a look of depth and a nice flow.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
The last one looks very nice! smile:-)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
New Seamless Order!

DELIVERED!

Hint: scripting

Shortcoming: the bottom of the image...

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Nice. Weighted averaging towards the edges? Probably fast too, because 9/10 the image can be discarded from the calculation?
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Indigo Ray
Adam

Posts: 1442
Filters: 82
I've since overcame the shortcomings of my seamless landscape perspective and the smudge component (at the cost of speed), but ALAS FF 5!

Let me tell you, even in November, the grass grows very quickly here in [undisclosed address].

Every Blade is Unique!™

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Indigo Ray
Adam

Posts: 1442
Filters: 82
smile:loveff:
(I used the Center Y bomber slave to output a "depth map", to use for the variable blur)

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Oh!!!
Very beautiful and realistic!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Damn! Sweet stuff. smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Very cool Adam.. smile:) smile:pimp:
Stupid things happen to computers for stupid reasons at stupid times!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
A simple animation, using the bomber+ (but not the batch renderer, because I can't get it to work)

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Indigo Ray wrote elsewhere:
...now the hammer smiley is appropriate. Or maybe a hammer smashing me.


Feel free to use this frequently.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Major filter update incoming:

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Indigo Ray
Adam

Posts: 1442
Filters: 82
The struggle to achieve seamless tiling was real. I've prepared a snippet that isolates the technique. Check it out if you think you might be able to use it.

Seamless Bomber Centers.ffxml
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Mandelbrot is so passé, right?

Note: Any colors are RGB channels, not nice colors that I picked out. This is about the fractal shapes.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
That's really cool :o
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LexArt
LexArt

Posts: 256
I have just discovered this thread, and have to say that there are many cool, nice and interesting things well done, congratulations.
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