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Skybase
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Posted: February 28, 2011 1:18 am | ||||
Skybase
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Posted: February 28, 2011 1:25 am | ||||
Skybase
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Posted: March 6, 2011 1:31 am | ||||
Skybase
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Posted: March 6, 2011 1:36 am | ||||
Skybase
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Posted: March 6, 2011 1:46 am | ||||
Skybase
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Posted: March 20, 2011 12:41 pm | ||||
Skybase
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Posted: March 20, 2011 12:42 pm | ||||
Skybase
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Posted: March 20, 2011 12:42 pm | ||||
Skybase
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Ok now I feel like I'm just posting the same thing over and over... You can see the complete set of 20 here: http://skybase.wordpress.com/2011/03/20/tea-for-r/
Some of these turned out really well ![]() ![]() |
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Posted: March 20, 2011 12:43 pm | ||||
Skybase
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Posted: April 18, 2011 12:18 am | ||||
Skybase
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Posted: April 18, 2011 12:20 am | ||||
Skybase
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Posted: April 18, 2011 12:22 am | ||||
Skybase
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Posted: May 13, 2011 2:29 pm | ||||
Skybase
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Posted: May 13, 2011 2:30 pm | ||||
Skybase
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Posted: May 13, 2011 2:31 pm | ||||
beekeeper |
Very nice images.
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Posted: May 13, 2011 7:42 pm | ||||
Kraellin
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nice on those first ones
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 21, 2011 9:29 pm | ||||
Skybase
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Sometime ago, I developed a bunch of generators in FilterForge to ease up my work for several scenes in an animated short called HAVOC. You can see the whole thing there: HAVOC part 1: What Your Dreams are Made of
The final scene took some time to create. Most of the textures were created in FilterForge and were mapped onto simple objects. While you can't really see any of the the good textures I used in the final sequence here's a list of what I used: Hit The Wall by Indigo Ray, Vintage Clay Tile by Mike Blackney, Wooden Roof by Constantin Malkov, Stone with Moss by cfree68, and 2 others (The sky background and windows) by me ![]() ![]() ![]() |
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Posted: June 13, 2011 11:02 am | ||||
Orteil
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AW CRAP THIS IS SWEET.
Welp, I'm reading your blog now. And listening to your music. Damn. Also the patterns above remind me of some big posters we had in Troyes (France) by some artist from the 60s, I think. |
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Posted: June 13, 2011 3:40 pm | ||||
Mike Blackney
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Skybase, these are just awesome
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Posted: June 14, 2011 5:14 am | ||||
Skybase
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I've been taking time to create some utility filters for photographic uses. Here's a really simple one I've been working on, and I'm sure there's already a couple in the FilterForge library. There needs some more adjustment work. Probably will use Betis' "Exposure Snipplet" though I don't know if I exactly will or not.
Here's the original image. |
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Posted: July 1, 2011 7:13 am | ||||
Skybase
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Posted: July 1, 2011 7:14 am | ||||
Skybase
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Posted: July 1, 2011 7:21 am | ||||
Skybase
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Posted: July 1, 2011 7:22 am | ||||
Skybase
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There are several super-simple controls which will give you anything from subtle looks to intense imageFX. Though if you really don't care too much about taking control, just hit the random button! And suddenly get more unique results.
I have a feeling I didn't explain much about what the filter itself does. This filter basically generates some fake HDR imagery. That's all there is to it. ![]() |
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Posted: July 1, 2011 7:27 am | ||||
lipebianc
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Great stuff!! Your examples look terrific! Thank you very much! ![]() "From the moment we are born, we start being filtered..." |
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Posted: July 1, 2011 7:37 am | ||||
Gene S Morgan |
Nice examples. As someone who has tried to make fake HDR filters and failed, this one sure looks like a winner. I love the look of super saturated images. It is hard to do without having the colors go all crazy. Cool Stuff!
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Posted: July 2, 2011 12:33 am | ||||
Skybase
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I submitted the HDRize filter to the library. It's a pretty rough filter but its blazing fast and does give you some HDResque results. Although, I looked through my little library and found another HDR filter that sticks a bit "true-er" to the actual HDR generation process. Here's an image I processed with it.
Unlike HDRize (the filter presented in the posts above) this HDR filter actaully creates multiple exposures using the HDRblend mode introduced in version 2. It consequently has less control, but IS closer to what HDR would do in actuality. I'll have to clean the work up a bit, try to optimize it for submission. |
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Posted: July 7, 2011 4:20 am | ||||
Skybase
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Posted: July 7, 2011 4:25 am | ||||
Skybase
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Posted: July 24, 2011 5:57 am | ||||
Skybase
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Posted: July 24, 2011 5:58 am | ||||
Skybase
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Been developing some new and interesting filters. This new one's fairly in the same style range as some of them. Just wanted to make my own here. Although... I don't get how it took 19 minutes to render this image. This picture doesn't even have AO on it. I faked the AO.
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Posted: August 13, 2011 9:41 am | ||||
Betis
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what is so computationally expensive about it?
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: August 13, 2011 5:04 pm | ||||
Skybase
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I honestly have no idea. My guess is the high pass filters but IT IS slow for its end result. I'm going to tinker more with it. |
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Posted: August 13, 2011 7:55 pm | ||||
Skybase
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After watching some LIMBO game play I was excited enough to generate a LIMBO-style filter. Not that it takes a picture and makes it LIMBOesque but it just generates a rather harmless level. If you don't get what I'm talking about check what Wiki says about LIMBO: http://en.wikipedia.org/wiki/Limbo_(video_game)
Either way here it is |
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Posted: August 13, 2011 9:50 pm | ||||
Skybase
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Posted: August 13, 2011 9:50 pm | ||||
Skybase
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One last image. Currently it features harmless things. I guess I can start making machines and stuff into the design. Oh well that's for another time.
![]() Oh yes one more thing. This filter DOES use the edge detector for the placement of the "failed attempt at making simple grass" using the bomber. It's not doing too much to the scene but its getting there. |
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Posted: August 13, 2011 9:51 pm | ||||
Betis
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oooh I was thinking about getting that game
![]() try two blur levels for the fade, then blend the two blurs, it might look like a better transition. Looks really really good though ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: August 13, 2011 10:33 pm | ||||
Skybase
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So it's been a while I posted anything. Thought it was time to do a bit of upgrade for some of the filters here.
Point and Shoot filter (http://www.filterforge.com/filters/9310.html) now has additional functionality, despite me saying I won't add more functions. The latest version runs on FilterForge 3: + Added 2 types of light leaking - Bomber based and perlin noise based. + Added framing with some control. ![]() |
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Posted: October 10, 2011 11:18 pm | ||||
Skybase
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Posted: October 10, 2011 11:25 pm | ||||
Skybase
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Posted: October 10, 2011 11:27 pm | ||||
Skybase
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Posted: October 10, 2011 11:31 pm | ||||
Skybase
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One last one for today. Regarding the light-leak effect, for type 2 (bomber-based) you can use the photograph's colors to generate the particles OR you can slide the "red-shift" amount to make it look more like it burnt the film out for those portions. I tried to make it so that the effect looks natural, at the same time stylistic and interesting.
Also, by sliding the "variation" slider you can control the position of the light leaking by chance. I mean, I can provide the control-freak version which features sliders to offset light leaks manually, but that takes the fun out of the randomness. |
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Posted: October 10, 2011 11:40 pm | ||||
Skybase
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By the way, for those of you interested, I posted MOST pictures from my series "KAITEN" (means "to turn" in Japanese) on Behance network.
You can see the work here: http://www.behance.net/gallery/KAITEN/2301474 Uses "Pop rings" filter by me ![]() |
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Posted: October 20, 2011 2:06 am | ||||
Carl
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Posted: October 22, 2011 9:41 am |
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