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CorvusCroax
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Posted: January 11, 2009 8:30 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 8:31 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 8:32 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 8:33 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 8:34 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 8:35 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 8:36 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 10:25 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 11:02 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 11:10 pm | ||||||
CorvusCroax
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Posted: January 11, 2009 11:52 pm | ||||||
Mike Blackney
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These are idiotically cool. That first ZBrush mesh ship could easily be the lead ship in a game.
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Posted: January 12, 2009 1:02 am | ||||||
Crapadilla
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Excellent samples!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 12, 2009 6:31 am | ||||||
CorvusCroax
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Thanks! Yeah, that's probably where this is going ... ![]() The amazing thing (to me) is how much apparent geometry one can get out of it. FF is a great tool for this kind of really complicated texturing (ie coordinating bump, spec, and diffuse). The Zbrush mesh is really simple: only about 200 polys. ALL the detail is coming from the displacement texture. In the end, I'll probably wind up not using this technique, but rather load the displacement into zbrush and use them to actually offset a mesh which i then can just work with directly in zbrush. Might also try some tests where I take a source mesh and actually deform it using one of my handy textures. Then, go back and put a displacement texture on top of that, for super extra plus bonus complicated detail. |
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Posted: January 12, 2009 3:18 pm | ||||||
Redcap
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I think most would disagree with me, but I like the brown one the best. Reminds me of a group that had to scrounge whatever parts they could and got a clunker ship out of it.
I always favored functional over fashionable ![]() If this is going into a game, I would love to hear about it. If you need specific textures let me know if I could help ![]() |
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Posted: January 12, 2009 5:22 pm | ||||||
CorvusCroax
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Posted: January 12, 2009 11:45 pm | ||||||
CorvusCroax
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Yeah, it has a sort of kicked around 'used car' feel.
Oh, thanks for the offer. I think I'm good for textures. ![]() ![]() |
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Posted: January 13, 2009 12:04 am | ||||||
ThreeDee
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2 words: Damn Sexy!
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Posted: January 13, 2009 6:47 am | ||||||
James |
Wow these renders are great, nice work!
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Posted: January 17, 2009 10:42 pm | ||||||
CorvusCroax
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Posted: February 18, 2009 1:41 am | ||||||
CorvusCroax
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Posted: February 18, 2009 1:42 am | ||||||
CorvusCroax
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I wish there was a way to extract the dominant bright color from an image. Maybe like a way to make more selective the 'average color' component to particular parts, as defined by a mask. (you could use HSB extract to define the mask).
So, for example, in the image above, I'd like to pick out that big green-yellow really saturated color under the bridge arch, and then put it back as a color input. Does anyone know a way to do that? (maybe some clever trick with the max levels component that no-one seems to use?) |
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Posted: February 18, 2009 1:47 am | ||||||
Kraellin
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i've tried several methods, most based on the threshhold component, but that doesnt work how is actually needed. i've also asked several times in the creating filters forum and i think it was threedee who responded last time with a variation you could look at. i forget the thread, but it isnt that old and it might give you some help along the lines you're looking.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 18, 2009 8:46 am | ||||||
Indigo Ray
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I remember seeing a filter where you can select a pixel from an image, but I can't find it again...ahhh here it is!
It's Mike's, not mine, of course, but this should be what you need. Just use the offset as your color input. Pixel Color.ffxml |
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Posted: February 19, 2009 3:44 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 2:59 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 3:00 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 3:00 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 3:01 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 3:01 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 3:01 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 3:02 pm | ||||||
CorvusCroax
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Bling09
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Posted: March 8, 2009 3:05 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 3:08 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 3:09 pm | ||||||
CorvusCroax
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Posted: March 8, 2009 3:11 pm | ||||||
CorvusCroax
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So, I wanted to make a 'bling-ification' filter which takes a simple graphic input and makes it into a king of wood and metal pattern, like an inlay or a gold embossed book cover. All the Bling examples above use a black and white input channel. I think it works pretty well...
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Posted: March 8, 2009 3:15 pm | ||||||
Kraellin
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kinda hard to judge without the originals, but certainly an interesting idea. you could call it 'gilding the lily'
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 9, 2009 8:19 am | ||||||
StevieJ
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CC, excellent work!!!
![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 9, 2009 2:09 pm | ||||||
CorvusCroax
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Well, it takes a black and white input channel, and then works with that and just makes it look all gold and wood ornamented. You can see one of the input samples up there, after #09. The other ones are just black and white shapes.
Thanks! Do you all think that people would actually use this? Things which take inputs don't seem to get much traction in the FF user community. My stonehenge filter (which I think is super nifty)is a case in point. |
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Posted: March 10, 2009 11:55 am | ||||||
StevieJ
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Yes, if you could create the fractal patterns of bling 1-7 in FF without inputting them.....which would be some complicated curve work.....but users would eat up the "ornamental" value in wood, cement, and metal..... ![]() Bling09 is an excellent tile!!! ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 10, 2009 12:06 pm | ||||||
Kraellin
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ah. ok. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 10, 2009 12:52 pm | ||||||
CorvusCroax
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Posted: March 10, 2009 10:41 pm | ||||||
CorvusCroax
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Here's the source for Bling09 (it's a pic of a tile... sorry I have no idea where I got it)
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Posted: March 10, 2009 11:02 pm | ||||||
CorvusCroax
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Okay, I submitted it. Let me know what you think.
One lily, thoroughly gilded: (original = http://akvis.com/img/examples/coloria...ily-bw.jpg ) ![]() |
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Posted: March 10, 2009 11:08 pm | ||||||
CorvusCroax
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Posted: March 10, 2009 11:15 pm |
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