YOUR ACCOUNT

Messages 586 - 630 of 1123
First | Prev. | 12 13 14 15 16 | Next | Last 
Login or Register to post new topics or replies
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Now the interesting thing about the following 4 images is....

Using an offset->dilate->edge detect process, gets pretty close to the fluvial eroded mountain ranges, but subtle differences in scale are dramatic and...

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
just one more iteration of the offset process yields...

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
and now the original using a 'V' profile curve...

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
and again with an additional offset iteration:

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
These are great. This is probably absurd, but is there a way to introduce color to this fluvial simulation?
Math meets art meets psychedelia.
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
smile:)

It may be me who is absurd doing all this B&W stuff all the time, but the two simple ways to color this height map (where white is high and black is low) is to feed it into the elevation input of the 'Elevation Gradient', or to plug the height map into the H input of the HSB component, for example. No?

https://www.filterforge.com/more/help/...ient4.html
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Perhaps just a direct mapping from the B/W result to a 5 color gradient, black=dark green, then light green, brown, beige, white=white. smile:) So it looks topographic.
Math meets art meets psychedelia.
  Details E-Mail
emme
Posts: 718
Filters: 8
Great stuff here xirja. I'd love to hear more detail about your erosion methods. Is it an iterative erosion process, or is it more about the source noise? Really nice results, feel free to share some info smile:)
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Hey, awesome! Thank you. This is like the awkward moment when student becomes teacher I guess. I absolutely think your Landform filter is the best; and every one is either HU or EP, OMG. smile:D

So it turns out that refining things so iteration isn't necessary in the erosion process is possible. It just took a lot of tinkering and small steps forward, and luck finding the perfect scale. The source is a perlin cells mix (a better multifractal one is in the works). Then the offset->dilate->edge detect process is roughly:

Elevation - Angle - Slope (Sphinx)
https://www.filterforge.com/forum/read...MID=112546

Self Scaling2 (Indigo Ray)
https://www.filterforge.com/forum/read...MID=123039

Landform (Emme)
https://www.filterforge.com/filters/12449.html
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Panorama!

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
and with 7-Color Gradient Profile...

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
and again...

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Wow! The last two panoramas are wonderful!
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
smile:)

Been having some fun teasing out the 'glitch' in Pixel Awareness.

Adventures in Parallelism

a lookup repeat and some coloring...

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
and with some post processing goodness, ooh la la...

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Holy battleships captain!

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
The following 3 with some good old 'spy vs. spy' style. Surprisingly all use the same source. Shown without AA and with.

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Just a slight asymmetry makes all the difference no?

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
and in repeat, aaaaaaa

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Cute spaceships. smile;)
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
The 11 following to riddle Sphinx. The only hint this time being this image and the suggestion of some smudging.

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Splat!











_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Some quick and dirty fun with Maze 2D and a new iterative checker percentile blend thingy.

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
again

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Cat paths plus some erosion = cat tunnels?

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Four random hits on another take of the iterative checker percentile blend method

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
G2

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
G3

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
G4

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Deep in the valley

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
was found

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
and far beneath it

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Other pipe methods using scripting for the continuity test. Continuity without overlap:

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
and eliminating the blank possibility for a solid fill reveals the 'game of life' evolution (only horizontal and vertical) from top left to right and down:

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Here is the method using table.insert(T,x), where the red initialization square seeds all other positions.

1. Scan neighbor to the left to fill 1st row

2. Scan neighbor to the top to fill first column

3. Then scan current row left and previous row top for all other positions.

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
The big view. Hooray for the Map Switch and the Bomber + smile:ff:

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm genuinely amazed at what you just did.
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
smile:) and I still have some hair left.

Now to do a version that tests for continuity by spiraling out from the center and then eliminating paths that don't touch the edge, and a genuine maze is within reach.

Back to the hack fest smile:hammer:
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
A thread of great inspiration. I particularly like those mayan-looking glyphs. Actually just about everything else here too.
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Yes, indeed, many interesting ideas here.

About the "Mayan-looking" pictures, maybe you could really try to make Mayan-like symbols.
It could be a nice filter.
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
smile:) Too many ways to count how your posts and filters continue to inspire me ThreeDee. Thank you.

I'm still working on procedural faces, feathers, and space ships, stay tuned. smile:D


To save my fellow FFers some agony, here are two graphics of the matrices needed for the continuity tests. Initially it was just the top and left tests to fill top to bottom, but now here are the all around tests for the outward spiral in progress.

Firstly showing the one adjacent test:

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Note the beauty, that of 7 possibilities, there are only two possible sets. smile:puke: linear algebra

Here are the two adjacency tests:

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Outwardly spiraling continuity test √

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
No errors and no bias with this method. Here's the backbone logic of the monster

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Mayan maze glyphs a comin'... Introducing some cyclic bias by resetting every call to generate a new random number once per 4 sides... smile8)

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail

Messages 586 - 630 of 1123
First | Prev. | 12 13 14 15 16 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+39 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

25 unregistered users.