Betis
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The Pixel X and Pixel Y nodes are not able to be transformed (or blurred). Maybe for rotation, scaling, and blurring I understand, but then maybe there should be special pixel transform nodes that take integers as inputs. I usually need to flip, shift, and rotate (90°) things made with the pixel nodes.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: August 26, 2015 2:09 pm | ||
GMM
Moderator
Posts: 3491 |
I don't have a reply from the devs yet but I do have a workaround: you can plug Pixel X/Pixel Y into a Blur with a tiny radius, and then connect the Blur into Flip, Rotate or another transform component.
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Posted: August 27, 2015 9:06 am | ||
Betis
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Interesting, I thought I tried that but apparently I didn't. Thank you!
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: August 27, 2015 11:33 am | ||
GMM
Moderator
Posts: 3491 |
Please see the official reply:
https://www.filterforge.com/forum/read...sage138200 |
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Posted: December 17, 2015 12:37 pm |
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