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ReFlex
ReFlex
Posts: 2
...to make normalmaps for modern games:



>> Filter >>



ingame: (quake 4)
http://reflexsuite.com/private/textur...ingame.jpg




>> Filter >>

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gorfeas
Posts: 3
how exactly did you do this?
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Mike Blackney

Posts: 375
Filters: 57
I imagine it's an application of the 'normal maps from brighness' filters. Unless I should be very, very impressed, I believe that those textures are photos smile:p
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gorfeas
Posts: 3
com´on ! did you actually make this from the photographs? it really looks VERY nice on the sample of quake.
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ReFlex
ReFlex
Posts: 2
Yeah,

Photo > Filter (render as normalmap) > normalmap

For me as 2D texture artist a very usefull tool... äh plugin. smile:D

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gorfeas
Posts: 3
sorry if I am being dummy but I cannot find this kind of filter in the repository. If you made it by yourself, could you explain how its done?
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Mike Blackney

Posts: 375
Filters: 57
The normal maps were generated using a filter like LigH's Normal map via lightness.

To get the normal map use the normal map via lightness filter, and then in the Filter menu, choose "Render Maps" -> "Normal Map".
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SkyStalker
Posts: 1
Filters: 24
Hey ReFlex! Didnt know you where in here .. hehe smile:D

The original has sharp edges and a rough surface, i think your normalmaps resolution is far too low, ingame it looks more like that typical wet stone texture i dont want to see anymore. smile;)
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