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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Cool! Interesting to see how you implemented that - I made something similar, but for a 3D zoom effect instead. About the pixel size, shouldn't it be calculated via SIZE variable, i.e. 1 / SIZE * cheatScale?
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Mike Blackney

Posts: 375
Filters: 57
Thanks smile:)

Good point, I didn't think of making changes to the Size slider! That could be handy to change, for sure.
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Mike Blackney

Posts: 375
Filters: 57
Here's a quick city I made by putting a techno noise into height and a High Pass version into source.

By colouring it properly and making up a better height map I think you could get a really nice isometric city effect. smile:)

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Nice!!! smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i like the original here. it's like infrared plus mad deep depth.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Burt
Random Old Guy
Posts: 333
Filters: 12
Cool effect.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Now is it just me or does this filter just happen to crash FF2? :o Just wondering. I'm on the Mac version of FF.
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Mike Blackney

Posts: 375
Filters: 57
Skybase, it doesn't crash on my Win XP machine. When does it crash, when you start rendering, or some other time? You might need to post a bug to the Mac forums for GMM to check out.
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Totte
Übernerd

Posts: 1460
Filters: 107
There is a bunch of bugs in FF Lua scripts on Mac OS X which causes crashes. Reported but GMM always says its scriptmakerbugs, but Me and Scriptotum disagree with GMM on that point.
- I never expected the Spanish inquisition
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Looks like a known issue with some scripts working on Windows and failing on Macs.

No, this is not a sriptmaker's fault but that of a third-party Lua library used in our Lua subsystem: unfortunately it has proved to be unstable. I hate to say this, but we know about the issue and we don't know when it will be fixed smile:(
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Mike,

do you think it would be possible to adapt the technique used in this filter to create Extrude functionality (I was talking about that in this thread)?

ThreeDee demonstrated a motion-blur based technique for this (Clicky!), but I'm wondering whether there is a more robust (and flexibly mappable) scripting solution. Also, it would be spectacular if we had the ability to texture-map the sides that result from the extrusion.

What's your opinion?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Mike Blackney

Posts: 375
Filters: 57
Yep, absolutely. I quickly made a variation of your Maze 2D filter that uses Height for its extrusion. I've attached it so you can check it out.

Texture mapping the sides of the extrusion would be harder but possible. It would be much easier if you made the extrusion binary (either extruded or not extruded) which wasn't what I planned for this snippet.

Maze 2D Height.ffxml
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Thanks, Mike. I'm looking into this..
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Mike Blackney

Posts: 375
Filters: 57
Awesome, no doubt we'll see something pretty amazing smile:D

If you are using the code in there and need me to explain anything then just ask, I don't know how much coding you normally do and it's probably not very well commented.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Mike Blackney wrote:
I don't know how much coding you normally do


None at all. I used to play around with Amiga Basic and took two years of basic Turbo Pascal coding back in my school days, but that's about it. Let's say I know some rudimentary basics. smile;)

Still, I'm intrigued by what's possible with Lua scripting in FF, and I just have to explore it some. smile:D

Quote
Mike Blackney wrote:
If you are using the code in there and need me to explain anything then just ask


Thanks. I might be coming back to that offer... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Btw, why didn't you implement any aa_zones in this filter?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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angelboiii
maya dude
Posts: 107
Filters: 20
You got some serious skills Mike Blackney!!
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Mike Blackney

Posts: 375
Filters: 57
dilla: do you mean why is AA turned off? I sometimes do that when I think they're not helping much and the filter is faster with them off to remove the second pass (probably much less of an issue in FF3). Sometimes I leave the filter like that by accident, too smile:) Or can you manually set areas for antialiasing somehow?

angelboiii: haha thanks! smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Well, the filter returns a single image-filling AA zone, even with AA turned on.

smile:cry:

http://www.filterforge.com/more/help/...asing.html

smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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COConsulting
Posts: 9
I keep getting a critical error with this filter. smile:cry:

I have tried to delete it and then redownload/install from the website, and the same error happens. Here is a screenshot.

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
COConsluting, I have tried this Height by Mike Blackney in FF 3.0 and FF 4.0 and it works right, what version do you have and Windows or Mac?

If this one does not work for you, you may try perhaps this other one made by Indigo Ray

[Snippet] 3D Smudge (needs FF 3.0)

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COConsulting
Posts: 9
SpaceRay, thank you for your quick response. I have the current tested version available for download from the site. I actually have never used Filter Forge before today.

I am using FilterForge on a Mac with Photoshop CS5.5.

I will try the filter you suggested and see if it brings about my desired result.

Basically, I am trying to replicate the height effect seen in the photo below. Bevel Emboss doesn't work as it adds a height to all edges. This needs to look as if it is looking from the bottom right of an image.

I think this "Height" filter would be perfect. I just don't know why it is crashing my program. smile:?:

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COConsulting
Posts: 9
Oh, and I tried "Extrude Custom Shape Snippet" by ThreeDee and the result is almost exactly what I need, but I can't change the orientation that the "camera" is looking at the image. smile:|

Thank you for your suggestion. I tried it, and not quite the effect I am looking for. If you have any other suggestions, I would appreciate them.
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Mike Blackney

Posts: 375
Filters: 57
Hey COConsluting (I hope that's a typo!) you should be able to achieve this whole effect using the Smudge component. This was created in an earlier version of Filter Forge that didn't have them.
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COConsulting
Posts: 9
I will try it again. Like I said, first day using this plug-in. Must have done it wrong. It seemed to blur the image too much.

And thank you for that catch, that was indeed a typo. smile:eek: Fixed now.

~ COConsulting
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COConsulting
Posts: 9
I was unable to achieve that effect. Since there is no way of choosing the color of the height, it blends too much into the original image. Doesn't give it that nice crisp drop off as in the original photo. I am still looking through filters to see if I can find one that will work.

Because this thread is getting off topic of this filter, I created a topic in the forums: http://www.filterforge.com/forum/read...&TID=11087

Any additional advice would be most welcome. Thank you.
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Look nice ! I can see my province LOL
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I have remembered about this filter for making extruding shapes AND found happily that it will work with any shape

for example this Arial font made with the Threedee filter



can be extruded and converted with this filter here and get this

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
And what is also good on this filter is that you can change the angle of the extrusion and also the lenght of it, and making it smooth or not

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
BUT from the two above examples I have shown above, I was is really missing on this snippet is that it ONLY WORKS ON GRAYSCALE, and is not possible in any way to use color input, and any of the colors from the source image are converted to grayscale

It would be very good if you could KEEP the original colors of the source image AND also be able to change the grayscale extrusion effect to any color you may like.

I know that this is a SNIPPET so it is not a fully made filter, and that I should be the one that should ADD this additional features, but as this filter is done with a script I do not know how to modify it

Here below is the FF Lifesaver result from this snippet, but it looses all the colors and have tried to restore them but do not know how to do it, I mean to have the original source colors on the top and the extrusion effect in another possible color as you can see in this example here



I know I could do this very easily with Photoshop or any other of the may extruding software available, BUT I want to it to make a more complex filter inside FF, so I need to make it with FF

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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Nice smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Ahoy SpaceRay... you're probably complicating your ambitions over a filter that doesn't deliver what you want to start with. Some of the functionality can be replaced with smudge but given the quality you're looking for, you'll need a different approach.

Aye. That wasn't hard.

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Skybase

you're probably complicating your ambitions over a filter that doesn't deliver what you want to start with.Some of the functionality can be replaced with smudge but given the quality you're looking for, you'll need a different approach.


OH, I see that I was doing wrong trying to do this you have done very well with this filter and must be done in another way.

Quote
SKybase

Aye. That wasn't hard.


Well, it was not hard for YOU, that already have lots of experience, and you are a great filter forge expert, and know much how to do things in the right way, I am still on the way of learning.
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LexArt
LexArt

Posts: 256
this filter seems to be a cool and interesting 3D extrusion tool and from the examples above, it looks good
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