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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Animated Noise by Kochubey
http://filterforge.com/filters/16642.html

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks very much for creating this awesome and amazing example and for FF team to be able to animate noise components that will give a really huge potential for creative effects

To be able to see this animated just go to the Animated Noise help page where is available the video loop

Here is a copy of the text shown

Quote
Algorithms for Perlin and Worley noises are inherently 3D.

Previous Filter Forge versions implemented noise as a two-dimensional slice cut from a three-dimensional noise space.

Filter Forge 14 adds the Phase parameter to all Noise components that shifts the slice plane along the Z-axis (perpendicular to the screen, or back and forth from our point of view). It gives filters authors a "boiling noise" effect often used in animation.

And there's more to that: not only all Noises have received a parameter that can be animated, but they are also able to loop the animation within a given time frame.

All Noises have the same looping settings — in other words, they can be used together in a single animation, and they all have the same duration of the animation cycle.

Like many other Filter Forge parameters, Noise Phase can be mapped — its value can be controlled by other components and vary for different areas of the image.
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