Algorithms for Perlin and Worley noises are inherently 3D. Previous Filter Forge versions implemented noise as a two-dimensional slice cut from a three-dimensional noise space. Filter Forge 14 adds the Phase parameter to all Noise components that shifts the slice plane along the Z-axis (perpendicular to the screen, or back and forth from our point of view). It gives filters authors a "boiling noise" effect often used in animation.
And there's more to that: not only all Noises have received a parameter that can be animated, but they are also able to loop the animation within a given time frame. All Noises have the same looping settings — in other words, they can be used together in a single animation, and they all have the same duration of the animation cycle.
Like many other Filter Forge parameters, Noise Phase can be mapped — its value can be controlled by other components and vary for different areas of the image.
Here is an animated filter example that utilizes the new Noise Phase. Save the following file to your computer, double-click it to load the filter into Filter Forge, and select File > Render Animation: