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Over 14100 user-submitted textures and effects!
#15890. This script adds a quick beveling to shapes with options for light, shadow and rotation fr om 1 - 100, wh ere the value 100 represent 360 degrees. The shapes plugged into the script must be separated by areas with zero alpha. I added a simple greeble/spaceship ...
#12131. Inspired by jhantares&Ghislaine IKS-pattern 11 means: Image Kaleidoscope script, new formulars, controls, effects. Your image or a pattern from build in generators is transformed using MAP scripts. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image/pattern can be altered ...
#15960. A Lua script which generates pixel patterns by taking a 4x4 grid of colors and then mirroring the result to create a pattern. Keywords: pixel patterns grid repeat repeating mirror script lua. Controls: Input 01, Input 02, Input 03, Input 04, Input 05, Input ...
#12071. Inspired by jhantares&Ghislaine IKS-pattern 7 means: Image Kaleidoscope script, new formulars, controls, effects. Your image or a pattern from build in generators is transformed using MAP scripts. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image/pattern can be altered ...
#9817. Uses derivative operators to do a sobel filter which turns out the right angle for the bomber to rotate particles properly. Allows a fair number of options, but the main point of interest here is the script node which rotates particles according to the gradient in it's source image. Keywords: Van Gogh, flow, paint, artistic, stroke. Controls: Background, Stroke Thinness, Stroke Contrast, Stroke Size, Flow Opacity, Blur Radius, Stroke Softness, Density,...
#16193. A map script for RGB Perlin Noise. Derived from the Perlin Noise API. Basically, this generates 3 distinct Perlin Noises and applys them in the Red, Green and Blue Channels. Note: Like the Perlin Noise API, the Roughness is controled by a slider, though ...
#12052. Inspired by jhantares&Ghislaine IKS-pattern 8 means: Image Kaleidoscope script, new formulars, controls, effects. Your image or pattern from build in generators is transformed using MAP scripts. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image/pattern can be altered ...
#16227. This filter takes 3 image / color inputs and then creates a brand new image from combinations of their RGB values. The script contains 15+ algorithms and counting. Load in your own images for best results, use the algorithm dial to jumble the RGB values and allow the magic to happen. You''ll never know what crazy results you might get!. Keywords: script, lua, algorithm,...
#14558. Scrambled Noise with new blend map script. Keywords: Scrambled Noise New Blend Map Script. Controls: "bPattern, bNoise pt, bBackground pt, bDetail pt, bContrast pt, bScale pt, *bProfile pt, *bProfile 6 pt, bDensity hp, bDistortion nd, bRoughness nd, bScale nd, bStrangle nd, fMargin ...
#13249. How to use this filter Component shortcuts BR -> Bricks component K1, K2 -> Kaleidoscope component M1 -> Script component The input image is transformed by kaleidoscope components "K1", "K2", bricks component "BR" and script component "M1". Use sliders to alter pattern. A "Free Rectangle" cut out a ...
#14807. Decorative background with out of focus strings of lights. Very slow filter realized with a map script by Betis and Sphinx found in the forum. Keywords: map script, defocus, christmas, lights, background. Controls: Light tip color, BG Color 1, BG Color 2, Wires amount, Lights amount, Wire width, Lights width, Lights size, Lights gravity, Glow, Wires,...
#9435. This takes a predefined message defined at the start of the Lua code which you can change. All ascii characters are supported. The lua script generates the textual equivalent on screen - like a dot matrix display. There are two fonts built in. You can change the individual dots sizes and also how round or rectangular they are. The lua script is intended so that you can add copyright ...
#11593. Create an Image from a file. This code was written by Egret for Bearestroika <quote> This filter demonstrates a crude way of embedding basically any binary data into Filter Forge filters via script components. You just create an array, initialize it with constants and provide a way to access this array via Filter Forge's sampling functions </quote> I wrote some code to import the pictures so now we have a new image that can be ...
#15953. A image slice effect using Lua script with 4x horizontal and 4x vertical slices which can be offset by selected amounts. Keywords: image slice slicer glitch offset horizontal vertical effect lua script. Controls: Slice 01 Start Y, Slice 01 End Y, Slice 01 Offset X, Slice 02 Start Y,...
#15826. Generate your own cosmic environments! Includes stars in HDR in spherically mapped nebulous voidscapes. Features 6 custom spherical noise map scripts you can export to create your own filters with. Mapping is automatically seamless, but seamless mode can be enabled if desired. Individual cloud layers can be seeded independently and previewed with minimal lag. Minute adjustments to Distortion,...
... yummy Jelly Beans. You can lim it the number of bean colours available in various ways to create a genuine beany feel to the picture and mix up the colours to make it even more vibrant. Please note, beans not eatable. Now with no script, so should work ok on Mac. Keywords: jelly, belly, beans, bean, art, pop art, yummy, collage, sweets, candy, Van Gogh, flow,. Controls: Flow Blur, Flow Contrast, Saturation, Brightness, Bean Size, Bean Curve, Bean Density, Bean Repeat, Bean Contrast,...
#13035. Curve image distortion. Keywords: curve distort distortion snippet. Controls: Morph
#16232. Generate new cosmic environments! Includes stars in HDR in spherically mapped nebulous voidscapes. Features 2 new custom spherical noise map scripts you can export to create your own filters with. Seamless mode should be enabled so the space wraps horizontally. Some controls are perfect for animating the HDRE if you wish and want to exploit the new power of Filter Forge 11+. Locked ...
#12180. Inspired by jhantares&Ghislaine IKS-pattern 12 means: Image Kaleidoscope script, new formulars, controls, effects. Your image or a pattern from build in generators is transformed using MAP scripts. You can choose between 15 formulas and alter formula parameters by four sliders. Additionally the image/pattern can be altered ...
#9432. Wraps an image into a circle. Keywords: Map Script, Remap, Circle, Warp. Controls: Test
#16081. This filter is primarily a map script that produces squares, arcs and ellipses based on the golden ratio. There are a few additional controls for manipulating the output of the map script. The filter is necessesarilly processor-heavy, so complex renders involving many iterations,...
... many ways to repeat the output if you want. The presets demonstrate a few possibilities. All can be produced with standard components, but will be affected by the Size slider. Preset #4 demonstrates this. As a bonus, there is a simple XY Offset script included, which is also Size independent. This lua is considerably slower than the standard Profile Gradient, so I wouldn.t advise using it except when the Size slider causes problems. Enjoy, Smacky. Keywords: Profile Gradient ...
#12035. Inspired by jhantares&Ghislaine IKS-pattern 6 means: Image Kaleidoscope script, new formulars, controls, effects. Your image or a pattern from build in generator is transformed using MAP scripts. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image/pattern can be altered ...
#16229. This filter takes 3 image / color inputs and then creates a brand new image from combinations of their RGB values. The script contains over 500 algorithms with no repeating values, allowing you to reimagine the image again and again through a different lens. Load in your own images for best results, use the algorithm dial to jumble the RGB values and allow the ...
#12002. Inspired by jhantares&Ghislaine IKS-pattern 2 means: Image Kaleidoscope script, new formulars, controls and effects. Your image is transformed using MAP scripts. You can choose between 10 formulas and alter formula parameters by four sliders. Additionally the image can be altered by many other controls. Every control ...
... line ends masked & rounded ends 3: rectangle, no masking, continuous 4: rectangle, no masking, scaled to length 5: polygon, line ends masked 6: gradient, rotated, line ends masked 7: gradient (line width varies, not worth fixing) 8: script by ThreeDee 9: script by Velho 10: RGB math components Benchmark: -image size 600x600 pixels -500 iterations -blend mode lighten (#6) -anti alias off -start X/Y: 50/50 Render time 1: 1min 6s 2: 1min ...
.... [Mode 4] = Same as [Mode 3], but with [Shadinglevels]. [Mode 5 ] = Single curves with double symmetric shapes. [Mode 6] = Single curves with every even curve as inverted. [Mode 7] = Mirror curves with every even curve as inverted. Script functions are explained inside the mapscript. However, important to note is the "mirrormode_a[curve]" function: mirrormode_a[curve] = 1 = Curve is drawn as a normal half. mirrormode_a[curve] = 2 = Curve is drawn as symmetric ...
... Window], which scans the alpha channel of the [Map Input] to find some specific debug code, for example '0.11111'. If the debug code is found, the Red, Green and Blue channels are displayed in the Debug Window, followed by the debug code. Check the script connected to the [Map Input] to see how the debug signal is sent. The second mode is [Map Input], which reads the Red, Green, Blue and Alpha channels from a connected Map Input, and prints them inside the window. This is useful for reading ...
... actual CMYK paint tones and define paper color (white). PRESETS: Lead preset shows a warm toning. 2. Preset is using the CMYK values that will not modify the image, a good starting point for your own adjustments. The Extract and Assemble scripts are adaptions of conversion routines in GIMP 2.2. Note that the "Inv. Mode (Internal)" checkbox will do nothing visual, its there to keep internal components in sync and show that they need to "run" in same mode... Keywords: ...
#15958. Simple Normal Mapper. Useful reference. Great for image matcaps using a lookup component. Keywords: normal bump mapper script. Controls: Just a Slider
... mapscript for distributing brushes across an image, similar to the bomber component. It can be used for painting postwork, to create rain, fog or snow effects to textures and heightmaps, depending on what grids of brushes are plugged in. The script divides the image into columns and rows and keeps track of how many brushes have been distributed to each sector. For each pixel, the script checks how many brushes are located in that sector, then finds and displays the brush pixel with the highest ...
#16379. Allows to add some reaction-diffusion effect over any image. No scripts or loops are used. Keywords: reaction, diffusion, simulation. Controls: Cell Size, Strength
#16344. One image utterly destroys and degrades the other via a very simple, custom script. Keywords: solarization, glitch, distortion, degradation, grunge. Controls: Agonist, Antagonist, ValShifter_1, ValShifter_2
#8898. Generates a cast shadow map from bump/height maps. Keywords: shadow, cast, light, script, shadows. Controls: Shadow Color, Full Shadow Level, Max Sample Distance, Light Direction
#16372. Allows to reassemble any image using pieces (parts) of another image (patcher). No loops or scripts are used. Keywords: assembler, patch, donor, acceptor, piece. Controls: Patcher, Seams