| Totte  | 
			Hexagonal Game Map by scriptorum http://www.filterforge.com/filters/8901.html  - I never expected the Spanish inquisition | |
| Posted: August 6, 2010 6:52 am | ||
| Totte  | 
			Wow - this one is really cooL! - I never expected the Spanish inquisition | |
| Posted: August 6, 2010 6:52 am | ||
| Redcap  | 
			Very cool indeed.				 | |
| Posted: August 6, 2010 7:59 am | ||
| Vladimir Golovin Administrator | 
			Nice one!				 | |
| Posted: August 6, 2010 8:26 am | ||
| cfree68  | 
			Very very clever.  I like it. colin Fizgig | |
| Posted: August 6, 2010 11:42 am | ||
| Kraellin  | 
			hehe, i love it   where was this 20 years ago when i was more seriously gaming?  If wishes were horses... there'd be a whole lot of horse crap to clean up!
 Craig | |
| Posted: August 6, 2010 4:37 pm | ||
| Mabak | 
			This would be good if you could also have it show territory outlines (lol) kinda for conworlding				 | |
| Posted: August 7, 2010 7:45 pm | ||
| scriptorum  | 
			Thanks for the feedback. I also wanted to put roads in, but felt it was slow and bloated enough.    | |
| Posted: August 7, 2010 9:45 pm | ||
| Skybase  | 
			This is just wonderful!
 I think roads can be done with some truchet tiling. I don't know how "slow" it is already with what you have, but truchet tiling makes decent patterns. | |
| Posted: August 10, 2010 11:14 am | ||
| Burt | 
			The stuff FF can do with user creativity is just crazy. This is a cool filter.				 | |
| Posted: November 2, 2010 12:49 am | ||
| Mike Blackney  | 
			Hey, nice one    | |
| Posted: November 2, 2010 5:07 pm | ||
| EAdams  
									Posts: 447 | 
			Love it!				 | |
| Posted: March 9, 2014 1:28 pm | ||
| dactilardesign | 
			This filter is very nice. Very nice. "did you see that? but you knew that already because you are an advanced user" | |
| Posted: May 19, 2014 5:11 am | ||
| Leta 
									Posts: 6 | 
			I like this. Any chance you can make a tiling version and/or a version with just the hex grid? I tried setting all the sliders to 0 and setting colors to 000000 for the grid and fffff for everything else, but I still see some map features. And then of course it's not tileable. I'm sure I can find a hex grid generator some where, but it might make a nice feature for this.				 | |
| Posted: August 28, 2014 5:37 pm | ||
| scriptorum  | 
			Actually, the hex grid logic is built from a separate Hexagonal Grid filter I previously wrote. I'd recommend you use that.				 | |
| Posted: August 28, 2014 7:05 pm | ||
| Leta 
									Posts: 6 | 
			Cool! Thank you very much. ... Edited to add, that one does not have a seamless tiling feature. Is it hard to devise?				 | |
| Posted: August 29, 2014 2:09 am | ||
| scriptorum  | 
			Hmm - I could add that, but then I'd have to squish or stretch the grid to make it fit, resulting in fat/skinny hexagons whenever Seamless Tile was checked. I think most people would find that confusing. 
 For now, if you want to make a seamless hexagonal texture, I suggest you using a non-square source image. For example, 276x256 would produce a seamless tile. | |
| Posted: August 30, 2014 3:49 pm | ||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,735 Registered Users
					+5 new in 7 days!
153,578 Posts
					+27 new in 30 days!
15,352 Topics
					+67 new in year!
13 unregistered users.