jffe | ||||||||
Posted: November 24, 2008 2:07 am | ||||||||
jffe |
Wow, that is just sharp looking, top work.
![]() jffe Filter Forger |
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Posted: November 24, 2008 2:08 am | ||||||||
CorvusCroax
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Posted: November 24, 2008 2:28 am | ||||||||
Crapadilla
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I bet he is jumbling it on purpose to cover his tracks...
![]() Congrats on the EP, by the way! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 24, 2008 5:12 am | ||||||||
Rawn (RawArt)
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Clever......dont know what is going on under the hood, but the result is totally clever
Rawn |
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Posted: November 24, 2008 7:10 am | ||||||||
Lucato
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Congratulations ThreeDee. Amazing work!
The nodes seems another suburbia too. :0) ![]() |
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Posted: November 24, 2008 10:13 am | ||||||||
Kraellin
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lol. the guts look like one of uber's old puzzles
![]() nice one, TD ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 24, 2008 1:04 pm | ||||||||
CFandM
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Nice Work 3d..
![]()
Maybe there is a filter in the works to unscramble those.. ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 24, 2008 5:25 pm | ||||||||
Beliria
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Just noticed this filter and Wow! 1) Grats on the EP! 2)not even sure I want to look inside it after seeing them screen shots of the filters guts..
![]() Way cool filter though ThreeDee! Nothing wrong with a little insanity ;)
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Posted: November 24, 2008 6:23 pm | ||||||||
Burt |
Very clever. I love it.
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Posted: November 25, 2008 1:07 am | ||||||||
Carl
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it's certainly got the wow factor ThreeDee
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Posted: November 25, 2008 4:17 am | ||||||||
Crapadilla
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Well, I could not work with such a pasta bowl of a filter tree for one second... I'd be totally lost! ![]()
Yup, +1 on cleaning it up, TD! ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 25, 2008 6:59 am | ||||||||
Conniekat8 |
My word, what fantastic filter. makes me wanna break out sim city - but it doesn't work on Vista! *sniffle* (Sim city that is, filter works just fine)
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Posted: November 26, 2008 2:22 am | ||||||||
ThreeDee
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I'd be totally lost if I had to go back and figure out what is what... Problem is, it is so interconnected, it's not gonna get a helluva lot better than than. Except perhaps with some labels. (Besides, it already crashed the "Don't panic" button, at which point most of my other software self-migrated back to my laptop... ![]() |
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Posted: November 26, 2008 10:17 am | ||||||||
dragonwolf |
That is simply outstanding. Now I need to figure out how it works and mod it to do more random shaped streets/blocks for fantasy towns and villages.
__________
iamrpgdm |
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Posted: November 27, 2008 8:32 pm | ||||||||
Mike Blackney
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This is phenomenal! I feel like I'm playing the original Police Quest but this looks much nicer.
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Posted: November 29, 2008 7:46 pm | ||||||||
StevieJ
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This is just way too cool!!!
![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 3, 2008 2:28 pm | ||||||||
uberzev
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Posted: March 4, 2009 8:17 am | ||||||||
David Roberson |
I was tempted to look under the hood at first, too...
Yeah, I don't think I'm going to figure out how you got all those little paths to conform to their surrounding structures. I mean, the path flow is perfectly logical! Color me impressed. |
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Posted: February 11, 2018 5:06 am |
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