| Vladimir Golovin Administrator | ||
| Posted: October 17, 2006 3:24 am | ||
| Vladimir Golovin Administrator | 
			Angel, brilliant work.				 | |
| Posted: October 17, 2006 3:30 am | ||
| Mike Blackney  | 
			Very nice.  That one will come in handy    | |
| Posted: October 18, 2006 7:02 pm | ||
| Vladimir Golovin Administrator | 
			The only thing that bothers me a bit is the height of the bump/normal map, but this can be easily fixed by lowering the Surface Height in the Lighting tab.				 | |
| Posted: October 19, 2006 4:39 am | ||
| Lucato  | 
			Congratulations angelboiii for this one and for your amazing textures/filters. Well deserved as Editor's Pick. 
 As soon as I get a free time I'll try do understand your crazy build to see if I learn something.   | |
| Posted: October 26, 2006 4:54 pm | ||
| James | 
			Same here, your a great texture maker, im going to have to try and learn some tips from you also, great work    | |
| Posted: October 26, 2006 5:01 pm | ||
| angelboiii | 
			thanx guys, but better not learn from me        .. my textures could probably be done with half the nodes i used and with clever use of them have much more fleibility.. they are extremely slow i think.. i usualy just blend alot of things together to get some fine details   | |
| Posted: October 27, 2006 4:18 am | ||
| Mike Blackney  | 
			An artist doesn't judge his successes by his thriftiness with paint   Keep it up. | |
| Posted: October 29, 2006 2:33 pm | ||
| The Matrixer 
									Posts: 6 |  Very nice textures, good work www.The Matrixer.de Incoming 2008 | |
| Posted: May 19, 2007 5:20 pm | ||
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