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  • GPU based render
    ... Millions u going to Miss out On...~~ I have a 12 core machine on Steroids... well a couple of machines really.. Massive amount of ram.. Lightwave, 3DMax, Maya are all massivly fast using 20 gig of ram. So Many things, Plugins and sorts are Utilizing GPU.. Bionic Uses GPU Now.. I have 2 GTX 560 in Sli, and have many Plugins that use GPU, and wow what a differance it makes.. The Code to Upgrade it to GPU Standards Is a Drop in the Bucket... Everbody is Switching to GPU.... Everbody ...

  • GPU based node/preview
    Author: SpaceRay. FF WITH GPU WOULD BE LIKE THE BEST PARADISE ON EARTH "GiovannyArce 1 year later, No GPU" I agree much with you and feel the same as you, but you are wrong if you have been waiting until now for the FF with GPU, because it was confirmed by FF ...

  • GPU based render
    Author: SpaceRay. "3DCGMODELER The Code to Upgrade it to GPU Standards Is a Drop in the Bucket... Everbody is Switching to GPU.... Everbody is doing it... Cell Phones and IPads use it... FF would so rule the world if it used GPU accelaration... wahooo.. So I guess I keep Wishing.. OK.." ...

  • Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU?
    Author: SpaceRay. CUDA Accelerated Photoshop Plug in great speed comparison (http://www.youtube.com/watch?v=cKU0R31WEyc) To be sure what road is going to really take Filter Forege Inc. and what can be their future plans, AT LEAST about the topic of GPU optimization. Please, could be so kind Vladimir or someone from FF Inc. to answer to this thread? Vladimir Golovin said in 2006 that it would not have GPU acceleration anytime soon, so was possible that in the future COULD BE POSSIBLE. Then ...

  • GPU based node/preview
    Author: Skybase. Yeah but it's no surprise being shot down as a suggestion. The whole program was developed to run on CPU. The nodes calculate the imagery on CPU. And if you want full-on GPU, FilterForge will need a complete rewrite. And as far as I know, this product took years of development. A lot of people don't realize that adding GPU isn't like tacking on a feature into a program. GPU is a separate entity. It calculates things ...

  • GPU based node/preview
    Author: SpaceRay. Above all the things I have already said in my previous post there is something that may give some clue about GPU integration problems or difficulty Recently has been released the 3D software Cinema4D 15 and since version 13 (2 years ago) has been said in some forums that I have seen that it would perhaps include GPU rendering as it have already others software ...

  • GPU based node/preview
    Author: Skybase. GPU support has always been a completely separate branch of things. There's hardly any GPU-render engine that supports older CPU-based shader systems. A lot of these render engines converts the current data value given in one shader to the other shader ...

  • Optimizations, 64bit native, CUDA support
    Author: Grimbly. I see your point about CUDA and general code restructuring around GPU rendering. At the same time though, there should be some way for users that do have compute capable GPU's and huge amounts of ram to make use of their hardware better, and benefit from the money they invested in it by gaining better speed. This ...

  • Speeding
    ... other software And I have fallen in love with FF since I discovered it This is surely an underrated software that can offer such great things "kamelus wrote: The most important negative point for this tool is that FF does not have any GPU acceleration and is not optimised for using the GPU as it happens with Affinity Photo that makes all fast " YES, exactly this is the most important negative point that why myself do not use it much more and have not stopped using it because ...

  • GPU based render
    Author: Skybase. Some related discussion starts here...... GPU is so awesome. Though most of it is kinda muddled in "industry buzzwords", I quite feel as though just CPU alone can get you pretty good render speeds, sometimes faster than the GPU!! :) IT's actually interesting to note about that, I've ...

  • What problems could have Filter Forge trying to use GPU acceleration?
    Author: SpaceRay. I still wonder and would want to know what problems are for FF INC. developers and programmers to be able to use any kind of GPU acceleration inside Filter Forge I really do not know how difficult and complicated can this be to add this feature of GPU ACCELERATION to FF and what amount of work would be needed, but seeing that I think that the Filter Forge Team are expert ...

  • GPU Revisited
    Author: JB55. Any plans to incorporate GPU rendering? I can see the topic was last discussed in 2012.

  • GPU based render
    Author: 3DCGMODELER. Is there plans on going to GPU based rendering It would so speed things up.. Mike

  • GPU based node/preview
    Author: richarre. Bonjour, I would like to know if a Filter Forge GPU based render engine is in the pipeline :?:

  • GPU based node/preview
    Author: SpaceRay. It is curious that this thread is of 2006 !!!! And they were already asking for a Filter Forge GPU based render engine :D is funny that more than 5 years after, you could still be waiting for this to happen :D Nothing was said in 3 years until StevieJ resurrected this thread and then Totte on August 2009 On october 2009 I could see this ...

  • Need for GPU Compute support (CUDA or OpenCL)
    Author: xirja. Did you see the post in Vlad's Corner (https://www.filterforge.com/forum/read.php?FID=19&TID=13390) "The Next Big Thing"? On March 17, 2017 he writes: "2. I think I decided on the overall GPU approach. We have separate subsets of nodes / components / functions that will serves as non-Turing-complete "domain specific sub-languages" for handling the GPU. For example, you could have a set of components for CUDA and a separate se ...

  • Optimizations, 64bit native, CUDA support
    Author: 3DCGMODELER. I have and use Lightwave and 3dmax, C4D, And the amount of use that my Titan Z's, Yes 2 Titan Z's, the horse power of 2 GPU's over 10,000 cuda cores and 24 gig of ram just on 2 video cards. That's equal to 100 normal comupters... I would pay a little extra if you could make it GPU Optimization Possible. A lot of Software is going GPU... Mike

  • GPU based node/preview
    Author: SpaceRay. Whatever way that it could be done to make faster FF would be really helpful and will surely skyrocket the sell and popularity of FF Also the problem is not only to include the GPU, is also which of the ways to include it in your software, as it seems that the latest and fastest new algorithms only support CUDA, that is only available with Nvidia cards, and is not supported by ATI cards, so all of them would be left out, and ...

  • GPU Accelateration :DirectX 12
    Author: JesusSheep. "The GPU acceleration has already been requested LOTS of times LIST of threads about FF Render Speed - Requests, tips and advice" PS: OpenCL counts as GPU acceleration. :)

  • Need for GPU Compute support (CUDA or OpenCL)
    ... FilterForge user since version 5 and many times it has been very helpful for my 3D texturing projects. But, especially during the last two years, I really missed one fundamental feature that now on 2017, can't be postponed anymore. I'm referring to GPU calculation support, via Cuda or OpenCL. I own both a Quadro and a bvery powerful Gtx 1080 Ti but all that computing power it's totally ignored by FilterForge. If FilterForge will not support GPU calculation I think that, for practical reasons,...

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