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  • filter compiler instead of filter interpreter
    Author: Betis. Could be a large change in architecture, probably not as bad as GPU rendering, but I think it's worth looking into!

  • Would it be possible to have OpenGL or any other Realtime PREVIEW?
    Author: uberzev. They've already explained that GPU acceleration isn't in the current plans. Don't see how this would be any different...

  • GPU based node/preview
    Author: Hippotizer. how do you mean "this is only the beginnning..."? how does it relate to the gpu discussion?

  • GPU based node/preview
    Author: GiovannyArce. Yea, I understand everything, don't get me wrong, just saying. Hope to see someday something like gpu for a faster rendering in FF.

  • Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU?
    Author: GMM. I can confirm there are no plans for GPU acceleration for Filter Forge 4.0. I don't know the details why this is infeasible; let's wait for Vladimir's response.

  • GPU based render
    ... right now was totaly idiotic, but please, can Vladimir or anyone from FF inc. explain a bit about it? And please, try to dumb it up as much as you can, so even I can understand" I think that if FF Inc. has confirmed that FF 4.0 will not have GPU support, there is no point in asking WHY this will not happen. What would change ? Would be useful and helpful in any way to know why not for making a faster FF? No. So I am sorry but wil not continue on the requests to FF to make a faster ...

  • Optimizations, 64bit native, CUDA support
    ... support, essentially future proofing to some degree, doesn't seem that bad really. It is potentially a set back fr om other things but at the same time it's a nice step forward as well. Besides, if they do upgrade to 64bit and especially if they add GPU capabilities we can make even more complex filters than we already have without having to worry about crazy render times. The render time is the deciding factor that limits the level of complexity that a filter can reasonably have. Making it 64bit ...

  • GPU based render
    Author: Morgantao. Absolutly not. If you look in the forums you will see that FF inc. has officaily declared no GPU acceleration is planned. Ever.

  • GPU based node/preview
    ... Filter Forge are Blur and it's derivatives - Sharpen and High Pass. There will be more "per-pixel" algorithms in the future of course :) The only way to eliminate excessive CPU-GPU interaction is to offload entire sampling and rendering to GPU, which is unacceptable since most core code must be rewritten from scratch. "...but GPUs are already much more optimised for parallel processing." This is a common misconception - the difference isn't that GPUs are "more optimized" ...

  • LIST of threads about FF Render Speed - Requests, tips and advice
    Author: SpaceRay. I can add now one more request to this list GPU based render by 3DCGMODELER (http://filterforge.com/forum/read.php?FID=9&TID=9760)

  • Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU?
    ... against the forthcoming competition that will arrive, I have news that some companies will be releasing new optimized plugins filters. " "SpaceRay wrote: Skybase, I don't think SpaceRay was suggesting that transitioning the whole thing to GPU based computing is an easy thing. " Did I say that it was easy and could be done without any problems and quickly ? I do not think so, and Morgantao is right. Of course that the transition from CPU to GPU will not be easy, specially with ...

  • Request: GPU acceleration (CUDA and OpenCL)
    Author: GMM. This has been requested from the beginning of times. The forum search tools finds 108 posts contemplating on GPU rendering. We need to create a subforum called "Evergreen requests".

  • Need for GPU Compute support (CUDA or OpenCL)
    Author: SpaceRay. I absolutely agree with the first post fr om mkdm, and if FF could be much faster thanks to any kind of optimization, either with GPU acceleration, or whatever way it cold be they shurely would not need to offer such high discounts and would earn much more money as many people would be really interested to use FF, specially for professional and business, where time is golden and ...

  • Need for GPU Compute support (CUDA or OpenCL)
    Author: mkdm. Hi SpaceRay. I totally agree with you and unfortunately, with some information acquired here and there, it seems that FF will not be never updated to support GPU calculation. That's all. Regards.

  • Optimizations, 64bit native, CUDA support
    Author: GMM. No problem, I don't find anything offensive here! I just wanted to point that we can't put aside every other task and start implementing a GPU renderer or a 64-bit memory manager.

  • What problems could have Filter Forge trying to use GPU acceleration?
    Author: SpaceRay. There is still not answer on why is not possible to add GPU acceleration to FF Please, Please, could Vladimir or anyone else be so kind to explain it Thanks very much

  • GPU based node/preview
    ... question of actually writing software that will make use of a 50-core chip; that’s a lot of processing power, and on the consumer level, nobody’s really sure what you could even use that for yet." SO we will NOT have any kind of GPU / OPENGL /OPENCL/ CUDA OR KNIGHT FERRY CHIP acceleration and optimization inside FF. But this could change if another competing company could begin to make a similar software that WOULD have GPU acceleration preview and render, and so FF would ...

  • Need for GPU Compute support (CUDA or OpenCL)
    Author: mkdm. What you want to say with that reply ? I guess that FilterForge want to remain in Stone Age, that is, NO GPU support :) Too bad!!! Well...Certainly I will not buy their V7 "new" version.

  • CPU options -- Nvidia GPU, networked computers?
    Author: meyendlesss. GPU rendering has been discussed before... http://www.filterforge.com/forum/read.php?FID=9&TID=6797 http://www.filterforge.com/forum/read.php?FID=9&TID=156&MID=886 Doesn't look like it's going to happen any time soon, if ever.

  • Optimizations, 64bit native, CUDA support
    ... complexity of the filter and likely many other factors but it can be resolved to some degree and lessened by simply making better use of the hardware. If FF can parallel process a filter on 32 CPU cores then it could be made to take advantage of modern GPU's as they excel at parallel processing. CUDA for Nvidia and OPenCL for ATI are becoming easier to implement by the day, 64bit operating systems comprise at least 50%+ of the market share today, 8-16GB of ram is becoming the expected norm. There is ...

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