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  • OpenCL Support
    Author: SpaceRay. "trilobyte Arguments made more than 5 years ago simply don't hold true today, where the technology is cross-platform, works on AMD/nVidia/Intel GPU's, and is used by compute-intensive programs from Adobe, Apple, and a multitude of other developers looking to improve render times. As a customer, I believe it's the single most important feature you should be working on." YES, YES, YES!...

  • What problems could have Filter Forge trying to use GPU acceleration?
    Author: Totte. As I programmer I can only say that "going GPU" can be easy or hard depending on how your kernel code looks, and to do that you have to pick an API for that to avoid having to handle gazillions different (and with different bugs) video cards and drivers and let that part be handled by for ...

  • GPU Accelateration :DirectX 12
    Author: Skybase. The ever lush feature request that probably won't happen because all the code is CPU. Oh right, I want GPU too. Uhh directX? nop. https://filterforge.com/forum/read.php?FID=9&TID=14175 https://filterforge.com/forum/read.php?FID=9&TID=12880 https://filterforge.com/forum/read.php?FID=9&TID=13899 Or how about an entire search term: https://filterforge....

  • GPU based node/preview
    Author: PixelSlaughter. One must spend the GPU money for RAM and CPU instead... The heavy applications needs MUUUUUUCH power, so nowadays we know lotsa render farms are available. I myself decider to discover all mayor ways to trick the rendering in 3D apps, also the scene poligon count limits....

  • What problems could have Filter Forge trying to use GPU acceleration?
    Author: SpaceRay. I have not anymore the hope of having a FF 4.0 GPU based, BUT what I would like to know is WHY is not possible to give the touch of god to FF and rise it to the heavens making if the best software that could be available. I mean why is not possible to make it GPU based. What are the technical ...

  • GPU based node/preview
    Author: richarre. onyXMaster / Hippotizer can you help me to understand something : how an application like Aperture can manipulate an image with a size that is bigger than 4096 pixels wide ? Is that mean that the application loads the image in the GPU, make a "compression" or are we (the final users) just seeing a kind of "proxy" ? Or is this a shared memory between the GPU and the motherboard that works together ? How can I load a 22M pixels DNG file with an hardware ...

  • GPU based node/preview
    Author: Hippotizer. well, let's agree that GPU is an interesting thing. you don't need to make a demo for me, pixelshader coding (directx) is my daily job... :) i personally don't think that the success of FilterForge depends that much on GPU optimizations at the moment. i see other priorities ...

  • filter compiler instead of filter interpreter
    ... only thing and would be just this, and to be done, (although I do not know) it would probably need to change also more things in the FF render engine to be able to do it. "Betis Could be a large change in architecture, probably not as bad as GPU rendering, but I think it's worth looking into!" YES! if this really could be possible and doable in some possible way, would be a good alternative to GPU if it works and the results would be faster, and also think that would be worth looking ...

  • GPU based render
    Author: Morgantao. "FF would so rule the world if it used GPU accelaration" Apparently FF inc. is in the graphics business, not the world domination business :D Perhaps if it was Microsoft or Apple... ;) I tend to agree with Skybase. I'd love to hear something, ANYTHING, from FF inc. about what's ...

  • Request: GPU acceleration (CUDA and OpenCL)
    Author: SpaceRay. "GMM wrote: This has been requested from the beginning of times. The forum search tools finds 108 posts contemplating on GPU rendering. We need to create a subforum called "Evergreen requests"." I agree that it has been one of the most requested features considering that already most of the other popular graphics software have already made the change ...

  • GPU Accelateration :DirectX 12
    ... Skybase. I feel like I'm killing the buzz but I was just trying to point out that the request has been made for it a gajillion times. You made a thread requesting OpenCL earlier and now you're saying DirectX. The whole gist of it is that you're asking for GPU acceleration. It's one of those super exhausted topics that at this point any additional threads don't really add that much weight to the already-most-requested-feature. Check this link out on the section that specifies GPU. https://filterforge....

  • GPU based render
    Author: SpaceRay. "I think at this point we have firmly established FilterForge can use a speed increase, and whether that comes in a form of GPU or CPU increase it doesn't matter. I'm sure the voices on these forums are heard by now." Yes FF would be really the best thing on earth if the speed would be increased, and is true that is clear that everyone wants it in whatever way it is ...

  • Request: GPU acceleration (CUDA and OpenCL)
    Author: LexArt. "Skybase wrote: btw I don't think iMacs have a decent GPU," Is true that regrettably the iMacs are not built with powerful graphics cards, I think that it may be because of the heat, or for keeping price low, or for both, but although of course it can not be compared to the ones of PC, is not too ...

  • Will FF sink like Titanic when crashes against the competition Iceberg
    ... 100 anniversary of the sinking of the Titanic, I wonder if Filter Forge will also sink in the future because it will crash against the icebergs made by the competition. I mean that FF Inc. has confirmed that Filter Forge will NOT have any kind of GPU acceleration and there is no news that in a future version they will optimize or make a faster and better render engine that could process the components faster that would be a good alternative to the GPU or hardware acceleration. I have seen in ...

  • CPU options -- Nvidia GPU, networked computers?
    Author: Astara Athene. Some feature wishlists ideas for more cpu power harnessing... Use NVIDIA GPU for rendering calcs...it is 'graphical rendering' after all. Use locally networked computers (include a network-only client -- and also have one for linux...my computer's "other half" is a linux computer of similar specs -- it handles ...

  • Need for GPU Compute support (CUDA or OpenCL)
    Author: Skybase. I don't speak for FF nor am I anybody with specific knowledge. So time and time again this request comes up and gets shot down. The gist of it is that you have algorithms written for how the CPU calculates stuff where GPU would have a very different method of calculating certain things. Hence, this is no happy endeavor. But the fact remains that GPU is the big star that steals the show. It's incredible seeing development so I can only hope that we'll see something ...

  • Request: GPU acceleration (CUDA and OpenCL)
    Author: Grimbly. Lol, Evergreen Requests :) I agree, FF could definitely use a GPU upgrade now that it has 64bit available. Coupled with my proposed node debugging tools/nodes we could make super huge, streamlined, efficient filters, and I feel like these 3 features would correctly align FF to move well ahead of all your competitors....

  • GPU Revisited
    Author: GMM. GPU rendering is implemented in a separate product called Ultraforge (https://www.filterforge.com/ultraforge/).

  • GPU Accelateration :DirectX 12
    Author: JesusSheep. Have Windows Based one Use DirectX 12.

  • GPU based node/preview
    Author: GiovannyArce. 1 year later, No GPU :(

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