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  • Request: GPU acceleration (CUDA and OpenCL)
    Author: SpaceRay. "Skybase wrote: btw I don't think iMacs have a decent GPU" I do not know the performance of the iMacs GPU but the big problem is that you can NOT change and upgrade the graphic card, you are forced to keep the one that comes from the factory. I think that in any case if there could be a GPU acceleration ...

  • GPU based render
    Author: Morgantao. I think it was Vladimir who said the reason there won't be GPU acceleration in FF is because they are using double precision calculations. I have no clue what that means, what it does, what's it's advantages and if it's a real problem to get it to work on GPUs, but isn't there a way to make at keast SOME of ...

  • Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU?
    Author: SpaceRay. "3DCGMODELER wrote: Everybody is switching to GPU based Get on the boat.. Or sink like the rest.. " I totally agree on this. If FF inc, do not make an kind of GPU or whatever hardware accelerated they could make they would probably sink against the competition that is already here or ...

  • LIST of threads about FF Render Speed - Requests, tips and advice
    Author: SpaceRay. I have more threads about this render speed optimization BUT this time not directly related to CPU render as above, and for a possible GPU acceleration inside FF Here are two threads I have made Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU? (http://filterforge.com/forum/read.php?FID=9&TID=9637) What problems could have Filter Forge trying to use GPU ...

  • Support For OpenGL,OpenCL,64 Bit
    ... that for 7.0? Skybase - it sounds like you may not really understand how OpenCL and GPU-based computing works. As it would apply to a program like Filter Forge, it would be similar to how other rendering programs make use of it. Neither the CPU, GPU, or the program "run faster" - the speed limits are based on clock speeds and numbers of cores, etc. What would happen (assuming the FF team wanted to take on the challenge and make a world-class application) is that may of the parallel ...

  • Request: GPU acceleration (CUDA and OpenCL)
    ... have used FF heavily in the past years for commercials and now I am trying to bring its power to the creation of cinematics. But even with the 64 bits update still feels super slow on certain nodes (specially bomber). Would it be possible to implement GPU acceleration on FF? I know it's a huge feature, not easy to do at all, but would help FF (and its loyal community) so much! An example... right now I need to get 1 min of video (several layers per shot) looking like oil paint. I wanted to create ...

  • Need for GPU Compute support (CUDA or OpenCL)
    Author: mkdm. I this that at FilterForge should learn fr om software like "Thea Render". Same stunning quality rendering both on CPU and GPU and with CPU+GPU together!!! I use it every day. Wh ere in 2017....come on FilterForge !! Regards.

  • Optimizations, 64bit native, CUDA support
    ... itself to NVIDIA cards and users would have to install CUDA and continue to update it. OPENCL is the way to go on stuff like this. It's cross platform and it works. Also, one of the biggest things that's severely stopping anybody from doing stuff on GPU is simply the fact that a huge market doesn't have lovely GPUs at their disposal. Which kinda makes me sad. I can bet you that all of my clients won't be able to properly and effectively run GPU render engines on their machines because those machines ...

  • Request: GPU acceleration (CUDA and OpenCL)
    ... feels super slow on certain nodes (specially bomber" i agree that the new 64 bit does not bring much performance and FF still feel very slow, and considering that I have a slow iMac 2014 with intel core i5 650 that is not very fast, but other GPU based graphic software work very fast and well in my computer. And I do not have a very good graphic card either, so the thing is that the work of processing the image is shared by CPU and GPU It would be very good and very helpful that FF 6 could ...

  • Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU?
    ...?" See, that's exactly what that post sounded like. Sounds like things are being expected too early. As far as I understand (in my limited knowledge of software engineering and development) transitioning from what was originally written for CPU to GPU is a major challenge. So if anything, it sounds like a good chunk of code would have to be rewritten just so it can be run on GPU or maybe even the whole program. It's not a simple, "oh just copy-pasta here to make it work for GPU." I figure,...

  • GPU based node/preview
    ... to be more precise: GPU-assisted calculations would help for all "per pixel" algorithms, and i would say that are probably more than 95%. however, a real performance boost must only be expected if 100% of all components would work on the GPU and not accessing system memory at all. as long as there are components in a chain of components that don't directly read from/to gfx-memory the memoryblocks must be transferred from systemmemory to gfx-memory, and this will then become the ultimate ...

  • sharing the load with the gpu and maybe ppu
    Author: voldemort. On top of 64 bit binnary for those of us with sli or crossfire or beefy video cards maybe seeing if you can parse some of the proccessor cycles to the gpu and maybe even ppu if folks have a physics processor as well the would really speed up render times

  • Speeding
    ... subject has been posted my apologizes if it's the case i discovered FF fex days ago and am using it as plugin for Affinity Photo. First i have to say that it' a fantastic tool The most important negative point for this tool is that FF does not have any GPU acceleration and is not optimised for using the GPU as it happens with Affinity Photo that makes all fast Today we wait a long time for the preview and more for the final result if you have to manipulate 1 or 2 pictures, it's ok but when you have ...

  • Need for GPU Compute support (CUDA or OpenCL)
    Author: Skybase. Generally speaking, there are many algorithms actually better on the CPU than on the GPU. I wouldn't say that GPU is the magic bullet, it's just part of a possible solution to rendering in general. You're not alone wanting the whole thing but I really don't think you understand the large looming developmental side of the story. This ...

  • GPU based node/preview
    ... results with different cards, as long as you're doing correct feature detection, and static lookup tables for quasi-random operators like noise." I have bad news for you, as Vladimir Golovin have said that Filter Forge will NOT HAVE ANY kind of GPU acceleration, NO OpenCL, OpenGL, CUDA or any other because the way they have built the engine of FF is not possible to make. The ONLY possible way for FF to have any kind of acceleration is when these Knight Ferry chips would be released, but ...

  • GPU Revisited
    Author: SpaceRay. "JB55 wrote: Any plans to incorporate GPU rendering? I can see the topic was last discussed in 2012." It was told already that regrettably and sadly there seems to be no way to use GPU rendering inside Filter Forge because on the way it was built. There are some threads that explains ...

  • Need for GPU Compute support (CUDA or OpenCL)
    Author: SpaceRay. "xirja wrote: Maybe it won't be 'Filter Forge' per se, but a spin off that will have GPU capability it sounds like." Yes, I have seen this and it looks good and interesting, But the big problem is that I think that it will be not compatible will all the available filters in these 10 years, so you may have GPU but very little to ...

  • Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU?
    Author: 3DCGMODELER. Everybody is switching to GPU based Get on the boat.. Or sink like the rest.. It Is So Easy To Do.. Hello world.. My 2 Cents... Awesome SoftWare.. Would kick butt better in the Industry if it was optomized for GPU rendering.. Modo 601.. 3DMAX...render engines ...

  • Request: GPU acceleration (CUDA and OpenCL)
    Author: Skybase. Interesting fun fact: if you're on a Mac, you can run a GPU via thunderbolt2. You'll need to kinda hack your way to make it work but it's an excellent solution. Lol everyone use Substance Designer and Unreal Shader editor if you want speed. Lolol. I'm kinda joking there. I just like to say that when ever ...

  • Allow folders in Favorites
    ... many features that FF do not have, and some that FF will never have as OpenCL/CUDA. "uaun wrote: if FF would just include a folder/arrangement/sorting system, but now I'm glad that I did. Being able to use a texture generator that uses the GPU is AWESOME. Can you imagine if FF included OpenCL/CUDA support....would be darn awesome." Yes this has been requested since 2007 and now in 2012 we are still waiting for it, and willnot know when will be really available. I agree with you ...

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