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  • Ambient Occlusion and Anti-alias process
    Author: cfree68. yeah it's to bad it's not GPU accelerated. On my 3d work I tend to bake my ao maps with a gpu accelerated app. I wonder if GPU acceleration is in the works for FF?

  • Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU?
    ... take Filter Forege Inc. and what can be their future plans, AT LEAST about the topic of GPU optimization. Please, could be so kind Vladimir or someone from FF Inc. to answer to this thread? Vladimir Golovin said in 2006 that it would not have GPU acceleration anytime soon, so was possible that in the future COULD BE POSSIBLE. Then 5 years after in 2011 before the release of FF 3.0 Vladimir Golovin said that "FF won't have any CUDA/GPU based acceleration" Now reading again all ...

  • Ambient Occlusion and Anti-alias process
    Author: cfree68. "Actually I asked Vladimir about the issue several months ago. And he asked me: "How many hi-end GPU renderers do you know? Do Mental Ray, Vray, Maxwell support GPU acceleration?". I" Actually.. yes. Though not by the same name. MentalRay has IRay which is GPU accelerated and physically accurate. Besides that there are many other "optimized" raytracers which are gpu accelerated. I know ...

  • GPU rendering?
    ... GPU, a few of Photoshop Plugins GPU optimized and enabled hardware accelration, and also Adobe´s Pixel Bender that works very well with my slow GPU and makes everything in realtime, and there is also some other software that are also working with GPU acceleration and I do not have any problem. Also have tried the DAZ 3D Studio software with GPU preview and works very well and smoothly, so from my experience and point of view you do not need to have a very high quality Graphics card for using GPU ...

  • Speeding
    ... other software And I have fallen in love with FF since I discovered it This is surely an underrated software that can offer such great things "kamelus wrote: The most important negative point for this tool is that FF does not have any GPU acceleration and is not optimised for using the GPU as it happens with Affinity Photo that makes all fast " YES, exactly this is the most important negative point that why myself do not use it much more and have not stopped using it because it ...

  • GPU based node/preview
    ... CUDA that is really growing and growing. AMD Betting Everything on OpenCL --->http://www.bit-tech.net/hardware/cpus/2011/05/30/amd-betting-everything-on-opencl/1 On June 2011 Intel announced that they will take another way, and will have the GPU acceleration inside the CPU and if I understand well they do not depend on openCL or CUDA, as they will get their own GPU accelleration. http://arstechnica.com/business/news/2011/06/research-intel-day-2011-a-brief-glimpse-of-the-clouds-future-according-to-intel....

  • GPU based node/preview
    ... since 3 years ago, and then I stopped waiting when it was said that this is not included in the FF 4.0 plans. And maybe if they decide to make it would be perhaps another year more, because as Skybase have said very well, is not easy at all to add GPU acceleration, as it needs to transfer some of the code to the GPU and modify all the things so they work with GPU and CPU together, and is not like attaching a new part to the software, it needs to be modified. If FF could have GPU acceleration, OR ...

  • GPU Accelateration :DirectX 12
    Author: JesusSheep. "The GPU acceleration has already been requested LOTS of times LIST of threads about FF Render Speed - Requests, tips and advice" PS: OpenCL counts as GPU acceleration. :)

  • What problems could have Filter Forge trying to use GPU acceleration?
    Author: SpaceRay. I still wonder and would want to know what problems are for FF INC. developers and programmers to be able to use any kind of GPU acceleration inside Filter Forge I really do not know how difficult and complicated can this be to add this feature of GPU ACCELERATION to FF and what amount of work would be needed, but seeing that I think that the Filter Forge Team are expert programmers,...

  • GPU based node/preview
    ... results with different cards, as long as you're doing correct feature detection, and static lookup tables for quasi-random operators like noise." I have bad news for you, as Vladimir Golovin have said that Filter Forge will NOT HAVE ANY kind of GPU acceleration, NO OpenCL, OpenGL, CUDA or any other because the way they have built the engine of FF is not possible to make. The ONLY possible way for FF to have any kind of acceleration is when these Knight Ferry chips would be released, but as shown ...

  • Request: GPU acceleration (CUDA and OpenCL)
    ... rendering. We need to create a subforum called "Evergreen requests"." I agree that it has been one of the most requested features considering that already most of the other popular graphics software have already made the change to accelerated preview already some time ago, some of them already 2 or 3 years ago 108 post related to GPU only in the feature wishlist part, because there is 285 GPU related posts if you search all over the forum 104 posts in reference to OPENGL 66 posts about CUDA This is only for Nvidia graphics cards 57 posts about OPENCL This is for any ...

  • Why ONLY two preview sizes, Actual and Reduced ?
    Author: Vladimir Golovin. "SpaceRay wrote: Filter Forge WILL NOT HAVE ANY HARDWARE ACCELERATION" True, FF won't have any CUDA/GPU based acceleration, but I wouldn't rule out the possibility of x86-based acceleration. Intel's "Knight's Ferry" architecture definitely looks promising: http://www.tomshardware.com/news/knights-ferry-corner-mic-xeon,11036.html (http://www.tomshardware....

  • Technique called ‘orbit trapping’ to map an image into fractal space
    ... image as fractal source. "Morgantao wrote: It would be possible to make this effect using LUA scripts. I suspect it will be very slow though, because LUA is slower than hard coded components, fractals are notoriusly slow and there's no GPU acceleration involved. " YES, you are right, Sphinx have already used LUA scripts for something like this, and as you say they are very slow, if fractals are already slow on hard coded components, in LUA would be even slower as you comment very ...

  • Request: GPU acceleration (CUDA and OpenCL)
    ... have used FF heavily in the past years for commercials and now I am trying to bring its power to the creation of cinematics. But even with the 64 bits update still feels super slow on certain nodes (specially bomber). Would it be possible to implement GPU acceleration on FF? I know it's a huge feature, not easy to do at all, but would help FF (and its loyal community) so much! An example... right now I need to get 1 min of video (several layers per shot) looking like oil paint. I wanted to create my ...

  • Ambient Occlusion and Anti-alias process
    Author: Dmitry Sapelnikov. "cfree68 wrote: I wonder if GPU acceleration is in the works for FF?" There are some common problems connected with it. First of all, moving to GPU-based architecture needs time... a lot of time =) Many algorithms of FF components aren't suitable for GPU calculations due to ...

  • Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU?
    ... the rest.. " I totally agree on this. If FF inc, do not make an kind of GPU or whatever hardware accelerated they could make they would probably sink against the competition that is already here or is coming soon. If FF inc. can´t add GPU acceleration, they could at least make a faster and better Render engine that could process all the filter components faster.

  • GPU based render
    ... making the switch to GPU OR if they do not, they are optimizing they core engine and render engine to be the fastest possible and if not possible they rebuild it again to make it faster. I agree that FF would really rule the world if it could use GPU acceleration and would be a very famous and known software that could be used by many professional companies specially with all the new and very interesting and useful filters that are available. But seems that FF want to keep it in the shade and are ...

  • LIST of threads about FF Render Speed - Requests, tips and advice
    Author: SpaceRay. I have more threads about this render speed optimization BUT this time not directly related to CPU render as above, and for a possible GPU acceleration inside FF Here are two threads I have made Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU? (http://filterforge.com/forum/read.php?FID=9&TID=9637) What problems could have Filter Forge trying to use GPU acceleration?...

  • Adobe is making their own "Filter Forge" with Pixel Bender engine?
    ... could in some way possibly optimize their own special memory controller to use 3 GB RAM instead of only 1.5 GB. I suposse and think that this probably could help to the perfomance of FF, or may be not, not really sure. GPU optmization With the GPU acceleration Pixel Bender filter can preview and render in realtime. This would be the best way to optimize FF and make it a beast and have all the power to compete against the other companies but regretably GMM have confirmed now that FF 4.0 will ...

  • FF3: Slow
    ... faster, because they use the CPU, GPU, more RAM etc..." I agree that it because is an old computer and with Windows XP, NIk and Topaz will be much faster because they have rewritten all the plugins to be 64 bit, use the most RAM they can, have GPU acceleration, AND also have optimized code for using the intel Z68 chipset of Sandybridge and make it faster. The new oneOne software perfect suite 6 has been completely rewritten and transformed to make it much faster and better than before and taken ...

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