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  • Animation
    Author: Kraellin. filter forge does have a batch renderer that can be used for animation. and, one of the users here, sjeiti, made his own gui for doing batch rendering of filters, including the setting of parameters for various switches. see this thread: http://www.filterforge.com/forum/read.php?FID=5&TID=6133 ...

  • Please, which features from the WIKI are the most wanted by you ?
    ... (Planned) [70][71] 4) Outer glow node, exactly like photoshop, but based on % rather than pixels. Outer Glow, similar to Photoshop. (?) [299] 5) Simple batch utility with a GUI. (Some simple tweening would be nice, also.) Simple keyframing & Batch render. (Command-line batch render is available, but it does not support keyframing) [12] 6) Erosion or weathering processing node. Erosion. (?) [285][286] 7) Fix Bricks, Pavement, Tiles to also run vertical, to be consistent w/ other nodes. (?...

  • Proper batch tools = instant FF4 upgrade
    Author: SpaceRay. About the new amazing and awesome work of aba making the new FF Batch Tool for Windows (https://www.filterforge.com/forum/read.php?FID=5&TID=11476) I have been reading again this thread, and having seen that the batch render request WITH A GUI (instead of only the command line) has been already requested in many different threads since 2006 and nothing was done from FF Inc. and also has confirmed that there would not be included either in FF 4.0 because they do not ...

  • Batch Rendering
    ... that there is a command line renderer doing the batch job via xml-file. But creating the xml-file looks quite complicated for me, would be great to have a more simple way :-) When you say rendering additional maps dosn't take more time, you mean this batch renderer? When i do it the normal way in FF it always genereates each render map extra, its not only time for saving, its definetly rendering each map on its own? Or do i get something wrong here?

  • Proper batch tools = instant FF4 upgrade
    Author: Spaz8. I need the ability to point filter forge at a folder of images and have it apply the current filter settings to every image and render that out, perhaps in a different render target folder. I don't care about doing 5 processes to 1 one image ( the current batch tools focus). I want to do one, or several passes on a folder. Ie, an image sequence (rendered animation) or a bunch of resources for other use. Ideally FF could be told to do multiple passes on the same folder rendering out multiple images as a ...

  • Please, how to batch render with command líne all presets of filter ?
    ... SpaceRay. Hello, I hace seen many examples of rendering using the command líne renderer but regrettably I still do not understand how to build the Code to make It work Please, someone that already knows can be so kind to make a xlm script to be able to batch render all the available presets of a custom filter ? I have a filter with 99 presets and would to render them all separately at 1200 x 1200 pixels Thanks very much for any possible help

  • Any way to animate a batch process of FF?
    ... latest Photoshop Cloud (2015)" The latest version should work under CC2015. Please make sure you have Filter Forge 4.014 from June 25, 2015. "Too bad FF itself doesn't have a batch process available" Did you take a look at our batch renderer (https://filterforge.com/more/help/Miscellaneous/CommandLineRenderer.html)?

  • Command line tool error
    ... looks fine). My current work-around is to wrap the command line renderer in a batch file, insert a sleep after calling it, then issuing a taskkill command to kill it and another sleep to wait for it to die. As you might imagine, this slows down a batch render considerably but does work.

  • Is anyone converting FF 7 render maps into Substance materials?
    ... do that too (You could make the textures in Substance Designer but it still has more aim at live textures )" Is the same Totte that is well known here in the FF forum and that he made the FFbatchmaster tool for Mac when it was not available batch rendering in FF. Is good to know that he uses Substance :)

  • batches for all
    Author: KGtheway2B. This is fantastic Sjeiti! Keep up the good work, if I may, I'd like to suggest an idea for an alternate version: Batch render all available maps for each preset and name them accordingly: (filtername1_diffuse, filtername1_bump, filtername1_normal, filtername2_diffuse, etc) (With an options to rename the map suffixes) What you've done already is super impressive, It's ...

  • Proper batch tools = instant FF4 upgrade
    Author: Skybase. We had a batch render tool for mac since 2010. https://filterforge.com/forum/read.php?FID=5&TID=7051&MID=81291 Works just as well, maybe mild differences in some features but regardless point is, it does its job. Funny how you mention emulators to use this particular ...

  • Batch Render !!!
    ... and 2D Games, Second Life, Pósters, Graphic Design, Márketing, Publicity, etc. etc. etc. I hope Filter Forge spirit is to use the program in all themes and works, not only a game to make funny textures, but to work in serious uses too. The batch render is esential to this task. Photoshop, Cinema 4D and many professional softwares use effective and easy to use batch renders. Filter Forge today no.

  • Be able to batch render multiple filters over a single source image
    Author: SpaceRay. I want that I could have for example 15 or 20 filters that have a custom specific preset, and be applied automatically in batch render to the same image and output the results to a folder For example 1 - Sel ect one source image 2 - Select a single preset of each of the 15 or 20 filters 3 - Render the results of that preset of each filter using the source image given and save ...

  • Filter Forge and the notion of a Project
    ... it to users. I keep referring to this feature as BATCHING / simple ANIMATION, because most of the time what I need are simply a sequence of stills. Batching is the real tool here, animation is just an adjacent bonus (IMHO). It would be neat-o to render out .GIFs and nice smooth .MPEG's straight out of FF, but a batched series of images is what we mainly need. I have my own frames to video converters that go w/ my workflow. (Vanilla Pshop will do some, actually.)

  • Could also FF 6.0 be more faster in some way now that is 64 bit?
    ... filter. Go to sleep and wake up with 6 variations on a theme. That will be very helpful!" this is already possible and available now with two external tools that can be used for exactly this thing you want They are called FF Batch and FF Fast Renderer Batch GUI tool for Windows by aba (https://www.filterforge.com/forum/read.php?FID=5&TID=11476)

  • Ideas for Filter Forge
    ... get the 2nd, 3rd, 4th or random pick presets from FilterForge. Who uses Photoshop Elements and others won't get to use macros. Besides that, as FilterForge can works as stand alone as I use most of the times, it would be a great addiction get to save/render at once (Batch) all selected presets we have selected into FF. "Vladimir Golovin wrote: Not sure what you mean here -- the number of rendered pixels in relation to the total number of pixels? " Nope Vlad, what I meant was the actual size of image ...

  • Batch Rendering
    ... expected was you choose what output maps you want and FF is doing it for you all simultanously and saving the maps to responding file names like '...bump' or '...norm' e.g." Yes, this is what FF is doing. "rilos wrote: a nice idea to introduce batch rendering" The batch renderer has been available for 13 years already, since version 1.0: https://www.filterforge.com/more/help/Miscellaneous/CommandLineRenderer.html

  • Batch rendering and alpha transparency?
    Author: primitivedesign. Is it possible to render a filter containing alpha transparency using the FF command line batch processor / XML method? It seems to not work on the handful of filters I've tested. This is what I've set up in the XML: and I've also tried: Basically, I'm just mimicking the settings I would select when ...

  • Batch renderer memory problem
    Author: CeleriedAway. Hello FF team. Today I tried to use batch renderer, works well but it has some memory issue. I'm rendering 300 tasks now and every task uses its own external source image. It's actually a frame sequence. Several hours have passed and memory consumption is alreay 1.3GB but only 100 frames rendered ...

  • Filter Forge Batch Wrapper
    ... filterforgebatchwrapper (https://sourceforge.net/projects/filterforgebatchwrapper). You'll need 7-zip (http://7-zip.org/) to open it. Public Domain sources at GitHub (https://github.com/r-alex-hall/filterForgeBatchWrapper). There are two ways to start batch renders: 1.Drag-and-drop an image folder onto the ffBatch.exe file, or 2.Copy all the images you wish to render into the srcImg directory in the same folder as the executable, and run ffBatch.exe FEATURES: Render, via Filter Forge's command-line ...

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