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  • The Next Big Thing
    ... first one is boils down to raytracing. It gives us absolute power in image generation. It generate anything: force fields, rainbows, 3D, refractions, whatever. The downside: it’s slow, not all devices support it, doesn’t natively fit the GPU architecture (there are raytracing accelerators such as that PoverVR chip, but they are far from being mainstream yet). The second approach is native / naive: just make the GPU do what it does best, which is drawing filled polygons on the screen. Upsides: extremely fast, easy to implement,...

  • Technique called ‘orbit trapping’ to map an image into fractal space
    ... secs, 25 samples AA! The attached one rendered in 1 minute and it is set to the most expensive settings possible" That´s why I was asking because I know VERY WELL that NOTHING in FF is in realtime :D :D :D :D you would need to have GPU acceleration for this to be possible The time you have put is good and usable, BUT this time is RELATIVE and really not a good measure to know if it fast or not UNLESS YOU KNOW THE RESOLUTION OF THIS EXAMPLES The time you have measured is to make ...

  • ULTRAFORGE Beta released now to test and try yourself
    ... the default intel cpu graphics. I drive the monitor with the cpu graphics. I see no way in Ultraforge to tell it to to use gpu1 (4090). It's defaulting to gpu0 and that is what task manager shows as the resource being used. How do we tell it to which gpu to use?" Quote STEPH08 wrote: Requirements check passed, but I can't render anything!!! (win11, i9, rtx3080Ti) SOLUTION: fixed !! I have a hybrid system, for unknown reasons the app was not using the graphics acceleration of the Nvidia card. I manually changed the nvdia setting for the app from Auto Selection to High Performance.

  • Beta 5.0 Stage 2 Teaser?
    Author: Sphinx.. "Vlad wrote: Sphinx, we're exploring GPUs again (for a different project), but I can confirm that exact porting of Filter Forge in its present form to a GPU is unfeasible. A realistic way of doing hardware accelerated rendering would be to start from scratch and develop a new, hardware-friendly architecture, not bound by the legacy of the CPU codebase. " You could perhaps introduce an isolated set of HW accellerated components, which when running ...

  • Ultraforge VS Filter Forge: strengths, weaknesses, and differences
    ... Golovin. Here's the info on this from the announce page (https://www.filterforge.com/ultraforge/) plus some extra bits: Ultraforge: - Orders of magnitude better than FF at visual programming - Harder to learn but potentially much more powerful - Supports GPU acceleration - Supports generative AI (text-to-image, image-to-image) - Supports pixel bitmaps (for generative AI and general image-processing) - Has nodes for numbers, booleans, and strings (useful for generative AI) - Easier to extend in the future ...

  • Version 5 64bit?
    ... think I looked at redshift once but couldn't use it because I'm mainly on a Mac. However, at my company we got a gaming PC so that's what I share my Modo licenses with. By the way if nobody here knows this, I'm a FinalCut Pro X user. That program is GPU accelerated and it delivers 4k at 50fps video in no time. The software IS incredible. Just that nobody around me ever picks that thing up. So do it, it's the future. But either way, donno what's coming out of FilterForge but quite excited here.

  • The Next Big Thing
    ... you get the performance benefits and added debugging and performance tuning capabilities of the Metal framework on iOS and macOS, without having to rewrite your app that already uses Vulkan, the next-generation open-standard API for high performance GPU acceleration." Sorry that I do not know nothing about how to program for GPU, but reading this part "without having to rewrite your app that already uses Vulkan" above, it seems that this may be perhaps possible to help you use what ...

  • The Next Big Thing
    ... architecture). I think it'll be successful as long as you stay true to what makes FF compelling (a certain level of accessibility and a wayyyy less convoluted/absurd UI than Substance Designer/Houdini/etc). What I'm imagining is FF updated for a new age. GPU accelerated, capable of creating textures, effects, vectors, 3d models, etc. With a node system more complex than FF (but hopefully still accessible) + the ability to get as complex as you want by going down into "primitives" as you said + I'm ...

  • Rendering Speed FF5; iMac Retina
    ... frustration to be waiting much time for rendering, specially above 2000 pixels size This has been a huge topic through all these years, but regretably nothing has been done yet to make the render engine faster than it is, and the possible solution to use GPU acceleration as many other Graphics software do is not possible with FF because how it was built, and it can not be used So regretably you have to have a huge patience with FF with the filters that are more slow, and is not only to render the final ...

  • ZOOM to fit in preview screen WHEN using the reduced preview mode ?
    ... why FF can´t do it. Is there any technical reason for this ? Or is it a programming that takes lot of time and work to do ? I do not want that you explain it why not, and only to know if it is because of a technical reason, like happens with the GPU acceleration, or is other reason, no complex answer neeeded. Thanks very much

  • GPU based node/preview
    ... rendering, 4 custom geometry processing like Cell SPEs, 2 post processing for DX10-like render targets). Offloading tasks to GPU in such environment requires a lot of effort without great benefits (not only the architecture needs change, the algorithms ... ... compatibility problems (known very good to game developers) -- multicore CPUs are becoming commodity hardware, while high-end 3D accelerators supporting latest-and-greatest shaders are not.

  • Minimum Specs Once UF Supports SDXL
    Author: ValhaIIa. With the decline in the production of SD1.0 to SD2.5 models and the rapid acceleration of SDXL model and SDXL LORA creation, please take a quick look at the information I'm about to share before making ... ... company. I've seen a ton of refunds partly because the compatibility checker is set too low IMO and people not understanding how GPU intensive Stable Diffusion, especially XL actually is. I'll keep it brief as I can, but a max SDXL setup is complex, requires ...

  • Should I get lifetime upgrades?
    ... comments that are put are about having MORE SPEED!!!! :D :D but it seems that FF INC. will not make anything about the speed and willnot change it as they said that they have already optimized at the maximum the code and is not possible to use any GPU acceleration as they have tried and it was not possible :( :cry:

  • Create your own 3D small planets with your panoramic photos
    ... outward. The best and wonderful thing on this filter is THAT ALL IS PREVIEWED, MADE AND RENDERED IN REALTIME - ZERO WAITING Of course this is not a CFandM fault, and he have done a very good filter, but the problem is ON Filter Forge not having GPU acceleration. The lim itation is that you can go beyond 4096 pixels inside the filter, BUT you can load slighty higher resolution of about 4500 pixels or perhaps up to 5000.

  • FF3: Slow
    ... They claim alot of user requests can be done by users with LUA scripts, but they never release a LUA snippet or demo code. * They don't fix bugs that are known for some time now, including malfunctioning filter nodes. * They don't intend on adding GPU acceleration support. * They don't intend to remove the 1.5GB memory cap. * They don't do anything about the lack of organization tools when there are 8816 (Yes, that's eight thousand, eight hundred and sixteen!!!!!) filters and counting. * They ...

  • The Next Big Thing
    ... existing users. See Sony Vegas / Catalyst and Adobe with their subscription model. My need for speed with Filter Forge is when I am experimenting with FF. If the final rendering takes a little longer, it is less distracting. What about only adding GPU accelerated equivalents of the existing FF components or adding an extra mode "quick and dirty"? Advantages : backwards compatible, no start from scratch and for the existing users quick rendering in "quick and dirty" mode.

  • Is FF Inc. making something for FF 4.0 to have a FASTER render engine?
    ... limit, so trying to optimize them further will push us beyond the point of diminishing returns. All possible improvements I mentioned in this thread are long-term plans. "AND VERY IMPORTANT THAT MANY OF THE PLUGIN SOFTWARES I KNOW DOES NOT USE GPU ACCELERATION TO MAKE IT FASTER, JUST OPTIMIZED RENDER ENGINE OR CODE." Filter Forge filters will never be able to offer better speed than hard-coded, precompiled filters because FF uses a node-based architecture that imposes a runtime cost (extra ...

  • Filter optimization function
    ... number next to each node and a colored outline based on the number value. The amount of instructions the CPU has to make is independent of CPU speed so it seems like it would work to me. But maybe it's more complicated than that. I'm equating to gpu accelerated shaders which could be way off. Should the node color be independent of what comes before it or accumulate? I'd like to see it accumulate so you can see when a section is slow by looking at where it comes to a single node. Then the number ...

  • Will Adobe require a new certification for QUALITY plugins for CS6?
    ... best of CS6 and that does not hinder the workflow of professionals. So after this surprising although understandable news from Adobe, I wonder what will happen with Filter Forge ??? :?: After GMM has said that Ff 4.0 will NOT have any kind of GPU acceleration, and there is NO news that FF Inc. will make something to improve and make a better render engine, what will happen with Adobe when FF 4.0 is released and keep being slow as it is now ? Adobe will NOT force the companies to upgrade the ...

  • Adobe is making their own "Filter Forge" with Pixel Bender engine?
    ... "Adobe have just confirmed that Pixel Bender now is included inside Photoshop CS6" By the way, this not unveiling a secret either, and this ONLY means that it will be now MORE known than before, and many more users will be able to use the GPU accelerated filters and probably would appear even more filters once it is more known than it is already now.

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