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  • Aquaria by Orteil
    Author: lipebianc. Impressive work, Orteil!!! You never stop suprising FF community! "Ghislaine wrote: Very nice looking fishes but very slow filter" In fact, this filter works normally...but rendering indeed is slow (Took 5.22 minutes for Default preset @AMD Phenom II x4 455 -- I use legacy preview for rendering) I have no idea how Orteil tests/develops this, he may own a fast robust machine!!

  • Animation and Batching Node category
    ... depending on the number of nodes created for it, and it allows for future expansion further down the road. I won't disagree that these could slow down filters that use them, and very likely would slow them down to some degree. I don't see how it would slow down FF as a whole though, if the filter doesn't use these nodes it shouldn't be affected by them. It would be like any other node set for a filter, if used in excess or incorrectly it could drastically increase the time to render. At the same time however if you consider the time it would require to manually do what these nodes would offer it seems like a fair trade-off to use them in exchange for a little extra time per render and if they were to automatically make ...

  • Fixing the 'slow rendering' problem
    Author: Vladimir Golovin. Important: the current beta has a bug that slows down the rendering on SSE2-capable processors such as Pentium4, Athlon64, AthlonX2 or Opteron. The official fix will be released in the nearest update, but you can fix it manually: Here's how to increase the rendering speed: 1. Close Filter Forge 2. Go to ...

  • Steampunk Panel by Mongoose King
    Author: Mongoose King. "Any further info on this? If the super-high detail (slow render) version isn't uploaded here, could you upload it elsewhere? smile:)" Well, actually, thanks to increasing computing power, the grunge panel is now not too slow, and has been accepted. https://www.filterforge.com/filters/12943.html

  • Need help optimizing Dynamic Bleed Filter - very slow rendering times
    Author: mikelyn. Hi, I'm looking for someone who could help speed up the Dynamic Bleed Filter, which is a very nice filter but with slow rendering time. I'd be happy to pay an affordable fee or amazon gift card to cut that time down. Even when an image is below 3,000 x 3,000 pixels, it can take hours right now. Thanks, Mikelyn

  • Cube Rotation Fantasy by Ramlyn
    Author: Rachel Duim. Ah, the problem of fixed projections. To my knowledge ThreeDee has rotated a cube about the Y axis: Image Cube (https://www.filterforge.com/filters/13791.html) Given the hundreds of cubes rendered by some of the presets I think hard coding is a better solution: it would slow it down, it’s already slow but wonderful. My 2 cents.

  • Slow rendering?
    Author: bettybop. Why is filter forge so slow? Im using an Imac with plenty of memory and ram etc. Ive had this trial programme for less than 24 hours and already losing patience with it. Im also finding it really difficult to find any tuts for complete beginners to make their own filters.

  • Speed of filter processing – FIXED
    Author: GMM. Paul, you picked out two filters that work poorly and claim that Filter Forge is slow. Filter Forge is not slow, though certain filters are: why are you not complaining to the filter authors? Indeed, there are rendering problems with certain filters, but our devs cannot fix each and every issue instantly. If 10,000 filters render correctly and about a dozen don't render correctly, it's probably easier to fix filters than Filter Forge. All filters are open ...

  • Rendering Speed FF5; iMac Retina
    ... going on. It isn't my filter, but as far as I've looked there are 4 particle bombers, a lot of bit-map based components (which tend to be slow), and some post processing via more bitmap components. The output is fantastic, but the overall filter will be slow. *Personal note: it seems like Ramyln (author) should add a bypass node somewh ere to help with the render times. I think some of the post-bomber phase can be done in Photoshop as well.* Render times are relative to each system. However, I think the FilterForge library has a threshold render time for submissions. If it takes too long to render on ...

  • Is FF Inc. making something for FF 4.0 to have a FASTER render engine?
    ... gives you visual feedback relatively quickly compared to previous versions and that makes it easier for you to make decisions so you don't have to sit there all day waiting for that texture to come out right. Let me mention a couple things that slow your render down. First of all, depending on anti-alias settings, you can really get slow results. Does it need full anti-aliasing? Or can you get away without it? Diagnose AA zones: look for unusual edges or just things that look wonky. You may be able to ...

  • THRASH by Carl
    Author: Carl. Speed guide would be good, I think one of the things is that it slows down the submission time clagging up the system, whether that has changed with FF2 where you render the thumb nails etc on your own machine, I don't know. I hate using slow filters myself, it's not really the final render time it's more the tweaking time thats frustrating. Flash was visual, so no I have no scripting knowledge and I presume you can speed up a filter with scripting :) How is your project going :)

  • [suggestion] Per node timing functions
    ... debug this and many other filters and improve their performance. Knowing where the bottleneck is occurring makes performance tweaking much more targeted. For a normal filter this would likely be overkill but with something like this it takes hours to render sometimes and I can't sit there the whole time watching each node to try and figure out where most of that time was spent. Other times it may only take minutes with certain settings so it becomes very hard to determine wh ere the slow down is occurring with no timers on that many nodes. It might also be handy to have the text color coded to more easily spot the really slow ones. (green->yellow->red or maybe just green->red)

  • Generate Grunge by ronviers
    Author: ronviers. Before we drive the usage down on this one too far I just want to add that this is not a poor performing filter. When I mentioned that it may be slow out of the gate I was referring to its adoption by users not to its render time. I do not want anyone to hesitate to download it and try it out because it is slow. :)

  • FF6 does not start when FF5 is running. (Staff: By design)
    ... Maybe what you want is to be able to keep working on FF while it is still rendering the result, as you say that it is slow, but considering that FF seems to be prepared to take and need the most of the resources, a second version would work very slow and badly There is an option to render the final results outside of FF with some external tools available, so you could keep working with FF while rendering the result with one version of FF

  • Is FF Inc. making something for FF 4.0 to have a FASTER render engine?
    ... a huge need for us to supply tiles that fill a reasonable area in order for the client to find our images acceptable. So taking that as a given, it becomes obvious that, for us at least, FF is far too slow. We would have no great complaint if the slowness was lim ited to the rendering of the output image. But that is not the case. The slowness is also a major issue with the preview image as well. This multiplies the 30 to 60 minute rendering time to several hours when you add in the waiting for variations to display when ...

  • FF3: Slow
    ... flat square poly with a procedural material and displacement even to a decent resolution. And it's actually often takes less time to make a few procedural noises in Zbrush and add few elements by hand than wait when FF finish its rendering. Slow render is a huge disadvantage of FF. Allegorithmic Substance designer do almost the same at a speed of light. I don't like it and would prefer FF any time. Filter Forge imo is much more convenient, flexible and easy to work with a huge base of free filters ...

  • Filter image rendering times
    Author: ScaryKitty. It sometimes takes a lot of tweaking to keep the look you want while speeding things up. My Soft Watercolour was very slow to update, and though Vladimir himself (!) liked it, he made a point to address the slow rendering: However, it has a significant problem -- speed. It's slow to adjust, and quick adjustments are a necessity for this filter, because its defaults don't look very well on photos with people and faces. I worked a LONG time trying to speed ...

  • Ways to Reduce Your Render Times
    ... final rendering considerably in some cases. ] Disable Ambient Occlusion. Go to the Lighting tab on the Filter Controls, click the outer ring of the environment preview area and set Shadowing to 'None' Optimize your filter construction. If rendering is slow, chances are the filter is not optimized. Read the forums. Read the manual. Read the wiki. If all fails, post your filter and ask the community for help. Did I miss anything?

  • Building gen by dactilardesign
    Author: dactilardesign. Enjoy, I am really proud of this one! * it's a bit slow, but could be worse * FF2 has a bug wich won't render at 1024 or higher (at least in my computer) * Next iteration may bring random wood and window texture but that may slow down a lot the filter (right now windows are clones). * Not worth an Editor's Pick :(

  • Update 1.009
    Author: voldemort. I noticed a slow down to until I realized that unlike before where it rendered in two stages now it does the entire process in one --as far as the one process goes it is faster than the 2 sepperate ones But I regret it for development purposes --as far as that goes it slows me down --but for the mass end user I can see ...

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