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  • Allow folders in Favorites
    ... know when will be really available. I agree with you that using a graphic program that is optimized to use the GPU is AWESOME and is MUCH BETTER and MUCH Faster, but regretably according to what Vladimir Golovin said, we will never see a FF with GPU acceleration, they will not do it.

  • Faster Renders?
    Author: Kraellin. '3D graphics accelerator' pretty much means shaders and that sort of thing, the new stuff since directx 9.x, i think. the only place, i think it might make a difference, is if you have a pci-e card. that's a completely different pipeline system gpu to cpu (and involves a number of other things), and even then i'm not sure.

  • GPU based node/preview
    ... that we prefer CPU-based scaling with number of processors instead of GPU-based optimizations, which in turn bring a lot of compatibility problems (known very good to game developers) -- multicore CPUs are becoming commodity hardware, while high-end 3D accelerators supporting latest-and-greatest shaders are not. " Is it possible that you simply are more experienced with CPU-based programming rather than GPU programming? Maybe you underestimate the possibilities and power of GPU a little bit. But your overall conclusion to go the CPU-way was still not a bad one! :)

  • Is Adobe Pixel Bender support planned for FF ?
    Author: Iam Nemo. It would greatly accelerate processing for complex filters by using the GPUs. "Parallel processing: Pixel Bender allows the same filter to run efficiently on different GPU and CPU architectures, including multicore and multiprocessor systems. It delivers excellent image processing performance in Adobe products." http://www.adobe.com/devnet/pixelbender/

  • 100 % Processor usage
    ... usage? "kamelus wrote: when i apply an Effect it take 5 or 10 mn before the final result in Affinity. " what is the resolution of the image you are using? I think that is a right amount of time to wait because FF does not have any GPU acceleration and is not optimised for using the GPU as it happens with Affinity Photo that makes all fast

  • Request: GPU acceleration (CUDA and OpenCL)
    ... that it has 64bit available. Coupled with my proposed node debugging tools/nodes we could make super huge, streamlined, efficient filters, and I feel like these 3 features would correctly align FF to move well ahead of all your competitors. With 64bit, GPU, and debugging abilities in place you can more freely expand the main node base and node categories at a much more accelerated pace and expand indefinitely on FF's entire feature set. Now that you've finally taken the plunge into the world of optimization it's only logical to take it all the way and finish setting up fully for the explosion of options all the optimization ...

  • Lifetime upgrade - Your thoughts
    Author: SpaceRay. My personal opinion is that I think that FF INC. have realized that they can´t make their software better according to the competing companiers and trends and can´t convert to 64 bit, use more than 1,5 GB RAM and can´t use any GPU acceleration, so there are afraid of loosing FF users, AND more important probably more afraid of what the competing companies could bring and release and could damage the market of FF. So if FF can get FF users to pay now in advance for the next ...

  • GPU Accelateration :DirectX 12
    Author: SpaceRay. the best way would be to use OpenCL instead of DirectX or CUDA, as it would be compatible with all the graphics cards and also is compatible with both Windows OS and Mac OS The GPU acceleration has already been requested LOTS of times LIST of threads about FF Render Speed - Requests, tips and advice (https://filterforge.com/forum/read.php?FID=9&TID=9586)

  • Allow folders in Favorites
    ... DAMN COOL!!! One of the options for our studio, if FF doesn't add folders IMMEDIATELY P.S. Substance designer is expensive on its own, though one of the engines we use is Unity3D, so there is a sizable discount for Unity3D users(plus Substance is GPU accelerated, so is VERY FAST at redrawing). All we're asking is that FF just add folders IMMEDIATELY, please, please, PLEASE!!!!

  • LuaGL - OpenGL for LUA 5.2 - Could this be possibly used inside FF
    Author: Skybase. In general FF's code only runs on CPU. So any form of acceleration I bet would take a pretty epic rewrite of the whole program. The thing I'm just trying to tell you is that its no better mentioning any of these frameworks anyway. And the conversation has stalled unless we get a breakthrough in GPU programming. And like because I've been online on these forums for so long I noticed how people just kinda dump those GPU frameworks without really looking at the context of the program. I think its a form of misunderstanding. But I don't blame ...

  • Beta 5.0 Stage 2 Teaser?
    Author: mori. GPU hardware acceleration would be very cool, especially for Animations which personally would be my MOST WANTED missing feature. I use Artmatic a lot (OS X only) and some keyframe-features with automatic interpolation like in Artmatic Designer would be awesome ...

  • Why is the render taking so long
    Author: JoannaK. Threedee, like reading my mind.. If I'd had to do images like this big, I'd make 1/10 scale resizes on some other batch program (preferable one that uses GPU acceleration). I'd greated the filter (if possible) thatäs capable to handle both original and the 1/10 scale image (that's used for blur calculations). I have no idea if that would visibly affect the final result, but I'm sure the speed/memory ...

  • Shadows
    Author: jitspoe. Is there any potential to use hardware acceleration for this? I've seen self-shadowing implemented on a GPU before, though it's probably low-precision and requires directional lighting. Search for "Steep Parallax Mapping". It might also be possible to convert the height map into geometry and take a more 3D approach. How slow is "terribly ...

  • GPU based node/preview
    ... component? according to my own experience, pixelshaders would definitely be interesting in terms of performance (hardware accelerated parallel processing!) and precision (double for each color component). using static hadware profiles (e.g. ps_2_0) ... ... different results on different hardware. however, i fully agreee and understand that there are currently other priorities than gpu optimisation.

  • GPU based node/preview
    ... Renderer ID 132096 (0x00020400) Off Screen Yes Full Screen No Hardware Accelerated No Robust Yes Backing Store Yes MP Safe ... ... (0x00000000) Total Texture Memory 0 (0x00000000) For those who don't know I can make a little demo of what a GPU can bring to an application like FF by making a quick overview of Core Image Fun House...

  • Faster Renders?
    Author: onyXMaster. "3D graphics accelerator" is a term that can be applied to any card that may assist 3D rendering including ancient cards like NVidia NV1 and 3DFX Voodoo :) Yes, properly offloading intensive computations to GPU requires a modern bus (PCI-E opposed to AGP or even worse PCI), but no, Filter Forge does not currently support offloading any computations to the graphics card (except drawing resulting image, but that's what all programs do through the OS to a certain ...

  • Have anyone here used the Mandelbulber software ? Spectacular results
    ... http://sourceforge.net/projects/mandelbulber/files/ " Ramlyn wrote: Does it require a particular graphic card to work well? " I do not think so if you mean if it must be a Nvidia for CUDA or AMD Radeon, because it seems that the GPU acceleration is based on the OpenCL (don´t confuse with OpenGL) as you can see in this forum --> http://www.fractalforums.com/index.php?action=printpage;topic=8843.0 OR examples in this forum with CPU vs GPU http://www.fractalforums.com/mandelbulber/mandelbulber-1-11/15/?...

  • The Next Big Thing
    Author: traycaa. Hi Vladimir, Nice to see that the team is striving to take Filter Forge to the next level. I have some concerns regarding GPU acceleration for this software. I am of the opinion that part of the charm of this software is that it can be used without requiring an expensive GPU. The fact that this program runs only on software is what also makes it very usable imo, since it can ...

  • The Next Big Thing
    Author: SpaceRay. Thanks very much Vladimir for answering and giving more details Love much the idea that it will be using GPU acceleration as this changes everything and really makes it very usabke and fast, great! I know that you may not know it, by may you have a rough idea of when this could be released, finished and available? I mean maybe end of this year, sometime ...

  • Eye of the Storm by Betis
    Author: SpaceRay. very nice example and good update ! Well done "Betis wrote: this filter uses NO anti-aliasing (otherwise these would all be slow as hell rofl)" This would not happen if FF would have GPU acceleration OR if the render engine was optimized and made better in some way so it would be faster than it is now, BUT regretably it seems that FF will not make any of this two things, so we still have to have a "slow as hell" program IF you ...

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