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  • Please, which features from the WIKI are the most wanted by you ?
    Author: SpaceRay. "CorvusCroax wrote: 5) Simple batch utility with a GUI. (Some simple tweening would be nice, also.) Simple keyframing & Batch render. (Command-line batch render is available, but it does not support keyframing) [12] 6) Erosion or weathering processing node. Erosion. (?) [285][286] 8 ) Maze generator. (?) [262] 9) Pipes/Tubes generator. (?) [263] (really, just some ...

  • Ideas for Filter Forge
    ... "Batch process..." where it would save at once the selected presets. Maybe it would open up a new window asking stuffs as Save Folder, File Format, File name string and sequence number. " YES, it would very good if FF could have a "Batch Process..." option in the File Menu and not ONLY do the renders with just the loaded imaged. 1 - It would be good to be able to apply a filter with same preset to a folder of images 2 - And also would be good to make a Batch Process of applying different presets of the same filter to the main image ...

  • Batch GUI Tool for Windows
    ... a checkbox in the "Run Batch" tab where it could include a "pause" command inside the batch file, so it could wait until you press any key to close." No, I'm sorry that is not possible. I've tried it and it slows down the render process. The way to do that is to copy the complete text that appears after the "Create and execute batch" button and to paste (Ctrl v) that directly in a "command promt window". Don't use the bat file. If run it directly this wat the window will not close. Don't forget to shut-down the render-window that is started by the batch-tool ...

  • Batch Rendering
    Author: Tim2501. Yeah, FF could generate awesome animated textures with batch rendering with one (or more) parameters slightly modified on each new image. I've done some research on batch rendering too, but I haven't found useful results either...

  • Wondering how FF renderer works
    Author: SpaceRay. I can´t tell how FF batch renderer works but I can tell that there is an amazing and awesome tool made for using the FF renderer with a great GUI so you do not have to use the command line version Filter Forge Batch Tool direct download made by aba (http://www.abalijon.nl/FilterForgeBatchTool....

  • How can i batch textures seamless tiling?
    Author: stefanstp. How can i batch Textures seamless tiling in my Command-Line Renderer. Which value must i insert in my BatchSample.xml? Please help. Best regards Stefan from Germany

  • Batch GUI Tool for Windows
    ... attached below to see what happens, thanks THE GOOD NEWS 1 - It works right if you double click the batch file But I have a good news, although the above does not work, if I go to the FFGGUI Batch folder and double click over the "windows batch file" (not the xml) then IT RUNS and is able to render the results and put them in the destination folder, so there must be something wrong in the middle. 2 - It works also very well when selecting a folder of images instead of a single image Before I could not use the "all images from a ...

  • New user questions.
    ... KGtheway2B. The FF batch is your best bet. You create a bunch of presets on one particular filter and upload that to the site. It will spit out a redone filter with all the maps as presets and includes a batch file. All you have to do is double click the batch file, wait as everything renders (ms-dos prompt) and you're good to go. Granted, this is a one-filter-at-a-time solution but it's better than stock. Plus, you can run multiple renders at once (fairly sure of this, I know it's inefficient though) so you can leave it to go ...

  • batches for all
    Author: GMM. "Sjeiti wrote: FF should just put batch functionality in V2 " We've already got a batch renderer, haven't we? If you would be more detailed in your wishes, the chances the wish comes true will increase :)

  • Q: Batch processing script and Open Image
    ... "Batch process..." where it would save at once the selected presets. Maybe it would open up a new window asking stuffs as Save Folder, File Format, File name string and sequence number. " YES, it would very good if FF could have a "Batch Process..." option in the File Menu and not ONLY do the renders with just the loaded imaged. 1 - It would be good to be able to apply a filter with same preset to a folder of images 2 - And also would be good to make a Batch Process of applying different presets of the same filter to the main image ...

  • Animation and Batching Node category
    ... point of a sequence, though I'm not certain right now how that should work. Additionally I would suggest that it use the FFBatch Renderer for overall efficiency. For animations, a node that takes a user input and steps through it with various settings.... ... would probably require an input that tells it the file name to use and an input that gives it an iterator for the files. For batching, a node that efficiently uses another optional filter preset. It's worth noting that I'm suggesting a preset over the ...

  • Visual Batch Renderer Features, Description, purpose and how to use it
    Author: SpaceRay. This is a new awesome and amazing Visual Batch Renderer add-on that works together with Filter Forge 13, 14 or future versions Instagram news (https://www.instagram.com/p/C4bDq7RvgNh/?igsh=bGx5d2xiNXA2djc1)

  • Render Queue
    ... with Filter forge but is not the software itself, it is available thanks to the amazing work of these authors that already uses the command line rendered automatically and with a great and beautiful GUI based interface FFEasyRender - GUI based batch renderer by FFCreator (https://filterforge.com/forum/read.php?FID=5&TID=13702) Batch GUI Window Tool by aba (https://filterforge.com/forum/read.php?FID=5&TID=11476) but it seems that the download link is not working now. If you have Photoshop ...

  • Automation/Randomisation of variation (int) pin
    ... each time the filter is loaded/executed. I'm trying this because I'm batching animated image sequences (using the Aba Batch tool) and I want the variation pin value of the bomber node and the perlin noise node to be different each time an image is rendered without having to change it manually as i'm batching. weirdly it seems that FF only provide controllers to connect to grey (value) pin. None of the other nodes have grey output (only green/map or blue/curve). So my question is : is there a way to connect something to the variation pin (other ...

  • Filter Forge update 1.013
    Author: Sjeiti. "Kraellin wrote: that looks cool, sjeiti. was that put together with the new batch processor?" Yes is was. Since you can only render presets I made a script that generates an ffxml with a hundred presets and a script to generate the batch.xml.

  • Pay you for Batch Render. Smile all the way to the bank :)
    Author: Grimbly. If you are willing to "get your hands dirty" a bit I'd suggest you try modeling out what you want with Knime (https://www.knime.com/). I've used it in the past to do chained batch rendering and other odd batch things that FFBatchTool wasn't capable of handling. You can look at the batch job generated by FFBatchTool to get an idea of what you need to model out in Knime. It's fairly simple really just a bunch of XML crafting and ...

  • On the Road Again by ThreeDee
    ... a slider for driving, but I couldn't figure it out in the small time I had (two more weeks until the project I'm doing now is done, then I'll have some more free time). But if you can get the car started I'd be happy to run it through some code and render the batch. Maybe I could even make an online page that spits out the two batch XML files. " Here's a drivable version - it always points north still but it follows the road as it goes. I'd like to hear more about the batching - that sounds really ...

  • Simple Batch Rendering
    Author: PierreD. Oh boy, I would love a batch render feature in FF. I have so many images and rendered sequences I'd die to run through a batch or script renderer. Believe it or not, I'm in the process now of processing 400 images one by one... Yikes! Please develop this feature. Many thanks!!! PD

  • Good job with v6
    Author: FFCreator. "Now we just need a batch renderer GUI and FF has basically got it all." See: FFEasyRender (http://www.ipadtouches.com/ffeasyrender-for-filter-forge/) I haven't updated my batch renderer yet to version 6. I doubt if the added value of version 6 is enough for me personally ...

  • Render Multiple Maps
    Author: SpaceRay. I am not sure, but I think that there was already available an external tool for FF that could batch render all the maps automatically in one time, although I do not know exactly wich one of the available ones is the one that makes this Filter Forge Wiki External tools (https://www.filterforge.com/wiki/index.php/Main_Page) In the wiki there is ...

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