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  • This is the main thread for discussing the 'bad allocation' exception
    Author: Vladimir Golovin. We just fixed a bug that may have been the cause of Bad Allocation: http://www.filterforge.com/forum/read.php?FID=8&TID=10903

  • This is the main thread for discussing the 'bad allocation' exception
    Author: Sharandra. "Please set the Multi-pass Preview to Legacy in Tools > Options > Interface and try rendering a large image. " Nope, sorry, still getting the bad allocation error.

  • Rendering above 5000x ???
    Author: StevieJ. Can anyone tell me if the 4.0 Beta is rendering 5000 x 5000 ppi and above images "without" the "Bad Allocation" errors that are in 3.0???

  • Error when saving a 10,000 x 5,000 render
    Author: SpaceRay. "Morgantao wrote: Bad allocation in most program relates to memory allocation. Think of computer memory as a giant library with lots of shelves. The RAM is the small shelves right next to the librarian. It doesn't take the librarian much time to access these books....

  • 9 MONTHS with this bug and still without a fix, solution or news
    Author: Morgantao. "Did Toyota take nearly 10 MONTHS to replace and fix the cars ?" Probably not. Then again, the bad allocation error is not exactly life threatening :D

  • Usage ranks
    Author: Sharandra. Hmm, no answer? they must be extremely busy with hunting the bad allocation error! :P I think the usage stats haven´t been updated since the server crash and provider change.

  • Updated: Possible fix for the "Bad Allocation" error
    Author: Sharandra. Yeah, unfortunately still getting the bad allocation error. :-( It did fix the issues I had with rendering tho. It also doesn´t lock up other programs while rendering anymore.

  • Not Rendering As Seen
    Author: StevieJ. The higher the resolution of renders...the more loss of lighting effects...until the image renders as Matt at about 5000 x 5000 ppi and above... Also, renders are constantly being hung up, stopped, and won't finish with the "Bad Allocation" errors at this resolution and above... The higher the resolution, renders won't even start at all... I NEED THIS PROGRAM TO RENDER IMAGES EXACTLY HOW THEY ARE SEEN ON MY HD DISPLAY...AND FOR THIS PROGRAM TO BE STABLE IN RENDERING ...

  • Rendering Bugs
    Author: StevieJ. This is getting extremely frustating... :cry: "Bad Allocation" errors before even starting to render high res images...drop resolution, starts to render, then stops with the same error...and if I can get an image to render, the lighting effects are totally gone... :cry: I can't get anything ...

  • Convince me to upgrade to FF4?
    ... "FilterForgePersonOfTheYear Why? Stability plain and simple. I have 3.0 and 4.0 Beta error out on countless renders because of pixel size. If I keep them less than 6000X6000 it will generally rende" This is because of the already known bug of Bad Allocation that does not allow to make high resolutions renders, although sometimes this can be solved by using Filter Forge as a plugin instead of using the standalone. For more information of the Bad allocation bug, please search the forum as there ...

  • RENDERING!!! :(
    Author: StevieJ. HUGE rendering problems with surface result filters... 1) The "Bad Allocation" error needs to be fixed and rendering stabilized... Renders rarely complete without being stopped by this error at 5000 x 5000 ppi and above resolutions...and if by some chance they do complete, they are mostly either corrupted files ...

  • Belgium Ripple filter render size
    ... Highpass. blur combo. Other unmentioned improvements. Other notes: Still buggy at higher res on some systems. For Hi res This works best for me using FF in 64Bit Photoshop 5.1 This can do 5000 X 5000 image on 64Bit Photoshop win 7 64 16bg mem (Bad Allocation error at 6000 X 6000) On the same system Stand Alone FF hangs and does Bad Allocation error at 3000 X 3000 Thanks to Dr Evil for creating this wonderful filter in the first place. I hoping I'm not violating any filter etiquette by reposting ...

  • Comic Book Filter by inujima
    Author: Morgantao. Look on the forum, there's an explanation on how to get FF3 back into PS plugins. The bad allocation error has nothing to do with you computer. It's an FF bug.

  • This is the main thread for discussing the 'bad allocation' exception
    Author: GMM. We have solid grounds to suspect that Progressive Previews may cause bad memory allocation. Please set the Multi-pass Preview to Legacy in Tools > Options > Interface and try rendering a large image.

  • This is the main thread for discussing the 'bad allocation' exception
    ... only took 1 or 2 extra seconds. And even that could just be random fluctuation.) * Plugin Mode - (Mentioned by SpaceRay): Try running FF as a plug-in instead of as a standalone program. My prior unstable settings: When I got the "Bad Allocation" error, I was using FF in standalone form, with "Maximum RAM usage, %" set to "90". With these original unstable settings, I was never able to render and save my 8,000 x 5,500 image, as the error would either crash ...

  • <class XFW::Kernel::StdException> bad allocation
    ... read also the threads here below. Here of all the threads related to this error SEPT 2011 # XFW::Kernel::StdException> (http://www.filterforge.com/forum/read.php?FID=17&TID=8804) Please, MORE information class XFW:Kernel:StdException> bad allocation (http://www.filterforge.com/forum/read.php?FID=8&TID=9394) HUGE Resolutions = FAIL (http://www.filterforge.com/forum/read.php?FID=8&TID=9365) Error when saving a 10,000 x 5,000 render (http://www.filterforge.com/forum/read.php?FID=8&TID=4967) ...

  • Updated: Possible fix for the "Bad Allocation" error
    Author: Igor Lorents. "Yeah, unfortunately still getting the bad allocation error." Dang, it looks like we've fixed the wrong sh#t... ;) Well, that's something at least. Gonna keep tryin'. Thank you for testing and feedback, Sharandra!

  • Rendering
    Author: Morgantao. Skybase, the fact you're running it on Mac, I think, is the solution to the problem. As far as I understand, the bad allocation error is a windows only issue. Then again, Mac version can't reliably run LUA scripts. Nobody's perfect, eh? :D

  • This is the main thread for discussing the 'bad allocation' exception
    Author: Sharandra. Usually I can´t render 4096x4096 in the standalone version without getting the bad allocation error. I just found out that when I set the preview size to actual and let it render, it works just fine. Takes ages, but I can save afterwards.

  • Comic Book Filter by inujima
    Author: Nerwign. I love this filter but cannot seem to render it, getting an error " bad allocation" every time. Do you know what I need to do to fix this? Thank you in advance. I love your work! Sincerely, Nerwign

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