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  • Grunge Posterizer by Carl
    ... "ronviers wrote: I think *you* should submit it" No you :-p :D "ronviers wrote: It has an almost 5 minute render time and a bazillion controls" it could probly be compressed :?: "ronviers wrote: I also noticed that there ... ... it would probably be the hardest working simple filter in the whole library" that was lacks of me, I usualy put in ever slowing combination possible ;) :D

  • Cicuit Board - Printed (WIP)
    ... with other chips. It works great in theory and I can get rid of all the overlap, the problem is that it is a MASSIVE hit to render time. I had to add 20 offset, 6 multiblend, 6 threshold, 8 blend, and 2 switches (for v/h priority in clipping). Thats ... ... ideas or suggestions? I would really like to have this in, but a hit like that simply won't work. Also, is tiles a fairly slow component?

  • Viscous by ronviers
    ... that can be explored, shields, coat of arms, trophies, vases, various shapes, and more." Great ideas!!! I still think that adding the eyes and mouth to the head and ear shaped variations would be very cool. I'm surprised that the curve work slowed the rendering down that much. My first guess would be where you put the curve work reletive to refraction. I think you could actually do this without refraction and use profile grads instead.....thereby doing away with the speed issues.....

  • How to extract the darkest and lightest value
    ... Maximum. So it is really just an optimization to avoid two bitmap based components (i.e. a maximum and a minimum - they are slow). The tradeoff is that it only works for grayscale/one channel. I started working on a HDR version - but I'm having some ... ... Maximum components. An exact solution in a procedural processing context like Filter Forge requires *all* samples to be rendered and inspected. That is very expensive and actually quite difficult with subsampling taken into account too. But we can ...

  • Wondering what components get cached.
    ... into the height input would display 5x3 or 15 (samples per pixel). This way, users could quickly diagnose their filters for rendering bottle-necks visually by looking for component combinations that force excessive evaluation of upstream nodes (like ... ..., which would be 5x3x3 = 45 samples?). Additionally, the components could be overlaid with shades of green (fast) to red (slow) according to how many times they are sampled. Worley-noises with custom profile curves would also be interesting in this ...

  • Paint HDRtist: How long to render?
    Author: Ozmandias. Yes, something is wrong. It may be your computer specs (low amount of quite slow RAM and I'm guessing there is no dedicated graphics card in it)... as they barely meet the minimum requirements. Probably ... ... a desktop with C2D 2.9GHz, 8GB RAM, Radeon 4350 GPU and 64bit Vista. Came back to computer after 20 minutes and it was done rendering. I'll test it on my slower computer later today.

  • Plasma Ball HDR by ronviers
    ... ronviers. Craig, I'm going to submit that old wood filter from way back. I was playing around with ff's ambient occlusion and it made much better - I want to have something in the v2 category even if it's not that great. I'm submitting it now but since we render our own presets, fifteen, it will be a while before it posts - maybe tomorrow. In case you forgot which one I'm talking about - here it is. Super slow after adding the ao but I know that many of ff's users have powerhouse workstations and do not have a problem with them.

  • M_Shadows and Highlights Advanced by Morgantao
    Author: Ghislaine. Just my little opinion : I prefer two faster filters then one slow. When you combine two filters, this means that you get double components or controls that is no good for the speed. So when ... ... manually and get faster filters for me and for the users. If I have the choice between a 10 minutes and a 2 seconds for the rendering, I will go for the filter that offers those 2 seconds.

  • Ambient Occlusion by Mike Blackney
    ... working AO implementation stashed :) It could use some support for bent normals for even more realistic lighting, along with proper handling of seamless (ray wraping) and non-seamless (range limitation) cases. But most importantly, it needs a new rendering UI logic, since it's slow as hell for the first block due to the amount of precalculations needed, but then it gets faster and faster -- might be some sort of a cached data which has some kind of "precalc" progress bar, with intermittent storage much alike the relighting ...

  • I don't know????
    ... another file.....or creating copies of it in "My Filter" as you go.....especially after completing significant work that would be hard to re-create...... You can usually tell when it's about to happen.....mouse cursor starts to hang up and rendering starts to get slow. Sometimes when you start to run into it, closing and restarting FF will remedy it.....

  • Event Handle
    Author: StevieJ. Your mouse/cursor will start to get choppy and/or rendering will start to slow usually right before this happens. I would suggest, if you see these signs, save your work and close FF immediately. FF usually comes back OK, but if it doesn't, clean all the junk files off of your computer the restart FF. If you go too long ...

  • The DOs and DON'Ts of Filter Construction
    Author: Sphinx.. "Vladimir Golovin wrote: Note that the jagged edges in the buffered version can be remedied by turning on anti-aliasing for sources of bitmap-based components (Tools > Options > Rendering). However, this can considerably slow the rendering down, thus negating the benefits of buffering. " I'd say your example here is a good example on when not to use the buffering method; From the extended description of the buffering filter snippet (its in the comments): "* No ...

  • Video? You should switch the engine from CPU to GPU.
    ... extremely powerful, fast and GPU-based. I think it is a good strategy for the FF team to enter this field, but the CPU based engine needs to be changed to GPU computation ! Even on a powerful gamer laptop with the latest i9 and lots of memory, filter rendering for a single image can be extremely slow. I can't imagine how painful it is to add some effects at 60fps in full HD or more.

  • Abstract Triangles by CFandM
    Author: CFandM. Wow thats some crazy time....I turn off the AO and its almost instant that it starts rendering for me....I use a modest computer for designing filters so that those with faster speeds will hopefully get a better ... ... virus protection and all that?..... Then you also have the fact that it uses lights and is not just an image filter...This also slows a filter down no matter the situation....

  • StevieJ's Lab :)
    Author: StevieJ. Thanks.....glad you guys like them.... :) I have a programming buddy who is helping me set these up.....and trying to teach me the scripting at the same time. I don'r fully understand it all myself yet....but I'm gaining on it slow but sure..... Rendering these 2D images is taking anywhere from half hour to an hour on a dual core, 3GHz, 4 gig RAM machine....and I can imagine that it is going to be excruciating longer once I break into 3D with them.... I will share with you guys once the scripts ...

  • DigitalVirus 1.0 by Bongo51
    Author: IONclad. nope... running an athlonX2 It's slow, but I'm used to using Maxwell and Lightwave so the whole render thing isn't a big deal. I just wish FF had a dedicated 'prerender' or draft mode. For filters like this, or the one I'm working on now (magrathea) I just load a 200x200 pix image and everything speeds up exponentially. I got the idea for ...

  • Playing Cards
    Author: CFandM. "James wrote: Cool, nice work" Thanks James, hopefully I can get it finished without to much slowing of the final render. "Kraellin wrote: you've been busy, CF. lookin good! " The cool part also is there are other methods of doing things in this filter also. Such as the text and numbers which have curves. Have to make those as seperate filters so ...

  • Dilla Challenge!!! :)
    ... combine them all adn do all the random components while not really that difficult would be imensly time consumeing and talk a bout a huge filter --the filter it self would probably have a larger file size then your end photo--can I do this yes but do to slow render times I bet it isnt accepted into the library If you guys really want I will go ahead and produce an alphabet soup one but Im betting right now you will have to download it from the forum and not the library since its render time will probably ...

  • Beta 10 - About caching
    Author: emme. Yes, to be clear, I'm really happy with the bitmap-caching in general. I've already been able to reduce rendering times to 1/4 on some filters. My original post was more about some specific areas, where the caching doesn't seem to ... ... as well as expected. Mainly that lowering the caching resolution shows little to no performance boost in some cases, or even slows things down. It could well be that my initial testing setup was too simple and producing misleading results. Testing with ...

  • FF helper applications, creating/editing FFXML externally
    ... I could probably handle the Flash end of things for creating the input/conversion tool and could store Bezier curve information in a similar manner to text by using the Bezier Control component. But then we come to the real issue: FF doesn't render these type of vectors, so we would need a fast-drawing Script-based solution to that. I can script a slow bezier drawing component, but that is not going to cut it. :| Sphinx? Inujima? Anyone?

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