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  • GPU based render
    Author: Morgantao. I think it was Vladimir who said the reason there won't be GPU acceleration in FF is because they are using double precision calculations. I have no clue what that means, what it does, what's it's advantages and if it's a real problem to get it to work on GPUs, but isn't there a way to make at keast SOME of the ...

  • Shadows
    ... interactivity one -- you won't see _anything_ rendered until all required height map data is calculated, which may take a lot of time. Nevertheless, I still consider it could be implemented in some future major version, possibly along with hardware acceleration on an SM4-class GPU (nVidia G80/AMD R600 chip).

  • Beta 5.0 Stage 2 Teaser?
    Author: SpaceRay. "but I can confirm that exact porting of Filter Forge in its present form to a GPU is unfeasible" and I wonder if there could not be another alternative to accelerate without using the GPU?

  • Speeding
    ... subject has been posted my apologizes if it's the case i discovered FF fex days ago and am using it as plugin for Affinity Photo. First i have to say that it' a fantastic tool The most important negative point for this tool is that FF does not have any GPU acceleration and is not optimised for using the GPU as it happens with Affinity Photo that makes all fast Today we wait a long time for the preview and more for the final result if you have to manipulate 1 or 2 pictures, it's ok but when you have to manipulate ...

  • Support For OpenGL,OpenCL,64 Bit
    ... shorter, but neither would fit on a t-shirt ;) For anyone with a decent or better graphics processor in their system, the GPU is generally an under-utilized resource that's often seeing minimal use when tasked with simply rendering the screen in OSX ... ... used in Premiere Pro and After Effects on certain transitions and effects. Not every effect can take advantage of MPE hardware acceleration, but those that do are either rendered in real-time, or require minimal time to render (versus being rendered in ...

  • The Next Big Thing
    Author: SpaceRay. Sorry that I do not care HOW it is done, the really important and essential thing is that the new software is able to have GPU acceleration and be able to render much faster the results in the same way that others softwares are able to accelerate and be able to have fast results, and then if this is true and real it will win surely a lot of users and will be sold much more

  • GPU based node/preview
    ... can render fast as GPU, if you know the magic. A lot of people seem to marinade themselves on the power of GPU render but seem to forget the art of creating an optimal scene for render. Taking 40 seconds a frame? I'll take it down to 4 seconds without GPU acceleration. Now imagine what it'd be like on GPU.

  • Would it be possible to have OpenGL or any other Realtime PREVIEW?
    Author: uberzev. They've already explained that GPU acceleration isn't in the current plans. Don't see how this would be any different...

  • Request: GPU acceleration (CUDA and OpenCL)
    ... decent GPU" I do not know the performance of the iMacs GPU but the big problem is that you can NOT change and upgrade the graphic card, you are forced to keep the one that comes from the factory. I think that in any case if there could be a GPU acceleration in whatever way it could be, it would be surely faster than how it is now FF with only CPU based processing

  • Version 5 64bit?
    Author: Thomas Helzle. @Skybase: I'm not saying you have to use Redshift, I just wanted to make clear that GPU rendering/acceleration has NOTHING to do with grainy renderings. That is a myth. It just happens that most of the initial GPU using renderers were unbiased and unbiased renderers are grainy until they are fully cooked. There are now all kinds of computations ...

  • What problems could have Filter Forge trying to use GPU acceleration?
    ... Universalis, Victoria etc etc) and they use it multi threaded in their latest Klausewitz Game Engine with no crashes. I don't want FF to take another "big step" to render FilterForge even more useless for me just to satisfy the requests for GPU acceleration, If they can't get Lua working properly on one of two configs, how do you expect them to get GPU acceleration to work in a hundred times wider spectrum of configurations?

  • Please, Could FF Inc confirm if there is any plan for CUDA/OpenGL/GPU?
    Author: GMM. I can confirm there are no plans for GPU acceleration for Filter Forge 4.0. I don't know the details why this is infeasible; let's wait for Vladimir's response.

  • Buying Filter Forge
    ..., but some do already). Now is the time in that GPU support for rendering becomes a standard... slowly. edit: The render speed of the trial is good, for the reduced preview :) That's how software is supposed to work, like my video editors. Only gpu acceleration missing now ^^ I think for larger textures gpu acceleration would be a bliss. Will there be plugins for other image editors but Photoshop? Since Adobe dropped their sell and force rent-only upon their customers I'll have to leave them ...

  • Why ONLY two preview sizes, Actual and Reduced ?
    ... changed it this preview levels to just ONE level, because it is a OpenGL, OpenCL and/or with Nvidia Cuda so you get a smooth and real time zoom preview to any level, but Vladimir has already told that it will NOT be posible to have any kind of hardware GPU acceleration on Filter Forge so this option is really not an option. If You want to know what I am talking about yopu can see what Adobe have done in Photoshop CS5 with Nvidia Cuda Please see the videos examples in this page here, just sel ect Zoomimg ...

  • GPU based render
    Author: Morgantao. Absolutly not. If you look in the forums you will see that FF inc. has officaily declared no GPU acceleration is planned. Ever.

  • Version 5 64bit?
    Author: SpaceRay. Fr om the comments that I have seen from how FF works and has been built and the evolution it has had, I think that we will NOt see any 64 bit or GPU acceleration, or any other Graphic acceleration (even without using GPU) until maybe FF 7.0 "Thomas Helzle I recently tested the "Substance Designer" fr om Allegorithmic, which is similar to FilterForge in many aspects (although more ...

  • Will FF sink like Titanic when crashes against the competition Iceberg
    ... 100 anniversary of the sinking of the Titanic, I wonder if Filter Forge will also sink in the future because it will crash against the icebergs made by the competition. I mean that FF Inc. has confirmed that Filter Forge will NOT have any kind of GPU acceleration and there is no news that in a future version they will optimize or make a faster and better render engine that could process the components faster that would be a good alternative to the GPU or hardware acceleration. I have seen in this ...

  • Beta 5.0 Stage 2 Teaser?
    ... (though not right now yet, need to resolve some things first.) "my dream was hardware accelerated" Sphinx, we're exploring GPUs again (for a different project), but I can confirm that exact porting of Filter Forge in its present form to a GPU is unfeasible. A realistic way of doing hardware accelerated rendering would be to start from scratch and develop a new, hardware-friendly architecture, not bound by the legacy of the CPU codebase.

  • Need for GPU Compute support (CUDA or OpenCL)
    Author: SpaceRay. I absolutely agree with the first post fr om mkdm, and if FF could be much faster thanks to any kind of optimization, either with GPU acceleration, or whatever way it cold be they shurely would not need to offer such high discounts and would earn much more money as many people would be really interested to use FF, specially for professional and business, where time is golden and means ...

  • Optimizations, 64bit native, CUDA support
    ... acceleration I think that Adobe have changed their software from CUDA to OPENCL now and it seem to work better and compatible will the hardware "GMM I just wanted to point that we can't put aside every other task and start implementing a GPU renderer or a 64-bit memory manager." From this answer I maybe could guess and think that graphics acceleration and/or a different memory manager is not in the FF 5.0 new possible features list, and it will be for FF 6.0 or FF 7.0

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