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  • I FEAR Filter Forge be in danger of loosing market and be left behind
    ... Professional companies ? Well as it is now, is not possible because of bad things that it still have that overshadow, hinder and obstruct all the very good things it has. You can´t pretend that more professionals would like and enjoy using FF when is slow at previewing and rendering the results. Also the bad and great problem of unmanageable library that could have thousands of filters without any kind of customization or possible organization ___________________________________________________________ Adobe ...

  • HUGE Resolutions = FAIL
    ... those on that list and have had no issues with them....Tried at 9000x9000,15000x15000 and 20000x20000.....I have the AA settings set to render "All Pixels" 25 samples.....I also turn my ram usage to 40% so I can still do other things while FF renders.... Also I am on a slow machine by todays standards....Only an Intel Dual core OCed at 3gig.... " Meant to quote Here's a list of filters than cannot render above 8000x8000, and I need 15000x15000.

  • Marbles by Skybase
    ... "why not in FilterForge?" While this isn't a 1:1 replication, obviously KPT did far more and far better, I wanted to try and bring something back to the table anyway. Originally this filter was slow. I didn't like the idea of releasing a slow filter publicly so I just held onto it for a whole year. At some point I asked Kevin if he could optimize this filter. He really did. What used to take 90 seconds to render for a 600x600 image is down to just 29 seconds (on my machine). I did end up extrapolating from his method since originally it didn't work with different ratios. This version should / does. It does come with a cost of a bit of a hackish way of ...

  • Be able to use ANY FONT with Alphabet Texture Creator Extended filter
    ... hehehe ==== But let's think again ==== The bottom line is this: your filter renders only 5 letters at a time. It doesn't render the whole alphabet. The user doesn't have to create 25 characters saved with transparencies. In reality, the user would ... ... the output appearance. So what about making 5 bombers for each and every slot? No... that's just gonna make a ridiculously slow filter, probably too slow for any usage. But you can if you want to. So hear me on this: when you design something like ...

  • 3D Reflective Colorful Cracked Spheres by DJI
    Author: DJI. Well SpaceRay. Here's what i've got so far. This is the default preset of my first try at a multi-colored sphere filter. :) The main problem with this filter is that it's really slow. it took nearly 6 minutes to render and save this 800x800 rez image. :(

  • And I Thought Rendering Times Were Slow...
    Author: Mark321. Hi everyone, I've been learning "HOW" to import HDR images for the "environments" and while I'm currently importing an image (1000px X 1000px, which is one quarter the file size allowed) it is taking a LOOOOONNNNNGGG time. Is this normal? Mark

  • Save As Output Image Size Control
    .... That's an area of 12,960,000 pixels or just under 13 megapixels. Your 20" x 30" is 6,000 x 9,000 pixels or a total area of 54,000,000 pixels (54 megapixels). Your 54 megapixel rendering is 4.17 times larger than the image I typically render and should, therefore, take 4.17 times longer. For it to take over ten hours, however, would indicate a much slower machine and/or a very slow filter being used.

  • FF7 - faster, better? how much
    Author: Skybase. It's improved a lot in terms of rendering. Especially the fact that you can now simultaneously render all image maps is great. I do notice somewhat of a speed increase too but it varies between filters. So some are nice, others may be slow anyway. I think that's just a given for some of these filters. I can't speak for all of them but for at least my own stuff it feels it's improved. You should try the demo version!!

  • FF 6 loads empty
    Author: sansttorm. FF 6 is beautiful. :) I work with the x64 version. The speed is amazing, leagues ahead of FF 5 x32. If you were worried about slow renders, then this is what you need. -fast rendering times -smooth and quick response even in high resolution images Here's one of my digital artworks, done in FF6 using a series of filters, and later composited in Photoshop. I usually work ...

  • Shar´s Forge
    Author: Sharandra. Hmm, I can´t submit it, as it is, it´s too slow. It renders fine at 2000x2000, takes 5 minutes. But at 4000x4000 it first gave me the bad alloc bug, then I turned down memory usage. Now, after a few hours it´s only at around 25% :S

  • High Res Optimization???
    Author: StevieJ. It seems to be tied to the slow, multi-pass components in a filter.....specifically, multiple blurs..... Try your new machine rendering a 3600 x 3600 with Dilla's "Cartography" filter.....I would be interested in your results towards isolating this problem..... BTW, what did you get for a new machine???

  • Can some one explain a few basics about this new EUAL?
    Author: Genie. "roseenglish wrote: Oh and Genie for the cabinets superb job...slooow render but the best filters always are! " Glad you like them! :D Yeah, I know they are slow, but I´ll get better over time. Some really nice texture packs you got there! :)

  • jumble print generator - how to do non overlapping.
    ... down, remember its location and radius. In the next iteration drop another circle down in an area previously not taken. Repeat until n iterations." Something something.... I don't think FF does that sort of rendering and even if it did, it'd be a slow render. But I could be wrong. Just a thought.

  • First impressions
    Author: Timo Tammi. Ok, that speed issue fix worked and things are moving along faster now. But... The preset rendering slows down the process a lot. Could it be possible to use small thumbnails instead of rendering regarding the presets. I means since they are meant to give user just a "hint" of the actual preset. More comments coming later as soon as I manage ...

  • New Genetica 4.0 with hundreds of improvements VS FF 4.0 3 new things
    ... with many of the filters and you could not control the preview (only possible to have the reduced and full size view) and was slow to work with it in higher resolutions, and other comments that I will not put here.So after many negative comments and only ... ... feeling in the FF forum. "Skybase Let a lone, you only write rants, feature requests, and post flood loads of preset renders. I don't find the preset render examples a bad thing, I just haven't seen you use them in your own work." The ...

  • Saved image from FF, into Photoshop with larger dimensions
    Author: SpaceRay. Sorry that I really do not understand what you mean exactly, is it that you want to render the image in FF at 600 x 600 and the enlarge it in Photoshop to 3000 x 3000 because FF is very slow rendering the texture? This is not vector images and are bitmap result, so if you render at 600 x 600 you will loose the high res and high quality look Maybe at 1200 x 1200 you loose less There are many resizing software for photoshop but for ...

  • Will Adobe require a new certification for QUALITY plugins for CS6?
    Author: SpaceRay. Yes, GMM I hope you are right, and Adobe will be kind with Filter Forge and will value much more all the positive and good things about FF, and not the bad things like the slow preview and rendering, specially when the focus on CS6 is to make it as fast as possible and this is why they have included Pixel Bender inside Photoshop to have Realtime preview and render filters and be the new standard for other companies to follow and do the ...

  • Needless Re-Renders
    ... again??? Further, since the original result is displayed at 100%...why can't it be used as the saved result at 100% ??? It seems that re-running the filter procedure two more times is totally unnecessary...and finding a way to re-use the original render would significantly cut down waiting for re-renders...especially on large images being put through slow filters...

  • New Processing Components: Illumination, Shadow, Reflect
    ... is very important for a 3D renderer, but I'm not sure if this is important to a texture tool. Plus, the toon shading can be done via a separate filter type, or by adding curves to remap diffuse and specular functions (however that can significantly slow down the rendering).

  • Possible way to speed things up on user side
    Author: Kraellin. Using paint shop pro 10. i noticed something i thought a bit odd on the user side. when i have a picture loaded in psp 10 and call up the plugin, the plugin defaults to whatever the default filter is in FF. this forces FF to render immediately on loading. if that particular filter is not the one i want, this just slows everything down and adds an unnecessary action. if there was a blank default that didnt render anything when you first call up FF, this would speed the loading of the plugin. often, the thumbnails are trying to load at the same time as the main ...

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