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  • Workspace Rendering Times
    Author: Crapadilla. Vlad, how about providing a separate compile that provides the render troubleshooting & analysis functionality we talked about here and in the other thread linked above? This way, the average user would not have his renders slowed down by the additional 'analytical code', but a filter developer could - if necessary - launch the "troubleshooting" executable to get under the hood... ;)

  • Command line tool error
    ... image(s) looks fine). My current work-around is to wrap the command line renderer in a batch file, insert a sleep after calling it, then issuing a taskkill command to kill it and another sleep to wait for it to die. As you might imagine, this slows down a batch render considerably but does work.

  • Kaleidoscope by Orteil
    Author: Mardar. The problem I found is if you set the "sparkling (slow)" control to anything but zero it will either not render or take forever to render. You can either reset every variant manually to zero or you can disconnect that control in the editor and use it as your own. It loads very fast when sparkling is at zero. ;)

  • Volumetric Explosions by Morgantao
    Author: dactilardesign. yes, it's the way I though, render 16 times. Not very smart, but the only way for my knoledge. It may be slow, but about 500 times faster than doing by hand. I would not really care, and rendering 512x512 or 256x256 is not that terrible... well, we will find out soon. the system you suggested is too high level for me :)

  • Cube Life W by Ramlyn
    Author: Ramlyn. Thanks CFandM. :) Making the filter, I tried to avoid solutions that could slow down the rendering too much. I think this helped. Anyway the merit goes to FF team. FF7 is much faster than the previous versions.

  • Script Sample Cache bug...
    Author: Sphinx.. Thanks :-) Here is a fresh (hmm.. perhaps not the right word :-D) rendering from my mandelbulb filter.. I have it up running again, but in a very impractical and slow temporary messy state due to the current scripting issues..

  • wild perspective by voldemort
    Author: voldemort. One other thing I appologize for slow render times to get the proper effect I had to crank up anti-aliasing for all pixels you folks might need to remember that if it starts to look pixelated

  • Photoshop Elements 6
    Author: mikaelu. Addendum: Works as in: it opens Filter Forge with the correct layer. The rendering is however extremly slow or not functioning at all (does not update/reopen elements) / Elements hang. Using ver. 1.015, Leopard on a MacBook Pro.

  • Cliff Lab by David Roberson
    ... render on all cores, BTW. Never knew to check on that before. Thanks for pointing out where that option was! As I said before, I really thought Cliff Lab worked faster, although I usually only use it when I'm working on it in the editor, so most of the rendering times I remember are just for the component I was editing. By comparison, Cliff Lab II is proving even slower. Hopefully it's not too slow to submit to the Library!

  • Pattern Filling
    ... 256 times) as well as loading it for every rendering thread, so I made a minor modification, which should only save the table once and load it once, loading taking place in prepare(). Probably not the neatest possible code, which is why it actually slows down the rendering rather than speeding it up, but it looks clearer as you only render the first thread on initialize, so you can tell easier when initialization is done and you can turn it off." Yeah, I didn't do anything about that because I reckoned ...

  • CPU options -- Nvidia GPU, networked computers?
    ... computers (include a network-only client -- and also have one for linux...my computer's "other half" is a linux computer of similar specs -- it handles security & data. Windows handles desktop, execution (programs, games), joined with a too slow 1Gbit connection (don't get anywhere near line speeds w/windows network stack, even with an intel network card to offload the low end stuff). Tres sad. But the nivida rendering makes alot of sense for larger renders. ??

  • Sketchy Painting by emme
    Author: Skybase. Yeah, this is a tough filter to render. I began playing around with what emme created and stripped it bare minimum to increase the render speed. What's sad about this is that we lose out on the cool things emme did to ensure the looks of this filter. It's an amazing filter, lots of fine details and lots of strong Filter Forge work but it's very slow. :(

  • Alternative for the blur component
    ... at 300 dpi and it took 26.9 seconds for a final render using the Photoshop plugin. When I added it to the filter I'm working on, it's way faster then the regular blur component but yeah filters with more to them and on higher resolutions are still slow for the final render although fast for the preview render (I forgot what the first render is called haha). It's a surface filter so I'm guessing that would effect it too. It's just in the nature of FF and maybe the team will find a way for the speed issue to be addressed....

  • Features Already Requested
    ... low priority) - Support for non-seamless filters. (Currently planned for version 2.0) Lighting & Shadows - Direct Lighting (Phong-based multiple point lighting). (Already there, but no UI) - Shadows via Ambient Occlusion. (Prototyped, but very slow) - Hard Shadows. (Unlikely, very expensive to render) Render Maps - Transparency map (Inverted Alpha). (Considered) - Export/save multiple render maps at once. (Planned) - Custom Render Maps. (Considered) PHOTOSHOP INTEGRATION - Support for more than one PS layer. (Not supported in ...

  • SpiralGraphics announces Genetica 3.0!
    ... seems similar in the editor also, i made a post about this here - http://www.filterforge.com/forum/read.php?FID=9&TID=5597 So yeah faster, and with those images i posted they were 512x512 i think, and they are super fast to render so basically it slows down the higher render resolution but thats to be expected really, another thing i find is when i render in FF my cpu goes to around 100% and i can't do anything else really (3GB RAM, XP) but in Genetica its lower than 50% always for me with the new beta. There will ...

  • Pattern Filling
    ... 256 times) as well as loading it for every rendering thread, so I made a minor modification, which should only save the table once and load it once, loading taking place in prepare(). Probably not the neatest possible code, which is why it actually slows down the rendering rather than speeding it up, but it looks clearer as you only render the first thread on initialize, so you can tell easier when initialization is done and you can turn it off.

  • Waiting on long filter processing. Force Quit or wait?
    Author: oreosPaul. In all that time I have had experience with Mental Ray,... Electric Image (god that was such a fast renderer)...After Effects,..and so many 2d and 3d , and photoshop plug ins . Pixar render man was sooooo slow, but so worth the effort and patients needed to use it. I think filter forge is in a similar boat. Even with the lightning fast Electric image ,.. Computer graphics has always needed a very crucial important skill set. Patients... So yeah ...

  • Morgantao problem with his working badly computer
    ... trouble. I ended up installing Security Essentials and I have to say I´m really happy. It runs in the background without slowing things down and doesn´t detect harmless things as viruses like McAffee lol. "Morgantao wrote: As far as I ... ... updates to manually just to come back from a coffe break to find your computer just rebootet itself in the middle of a long render for a critical update. Same goes for the antivirus, it doesn´t really care about it´s schedule. The other day ...

  • Speed of filter processing – FIXED
    ... 600 x 600) it can be mostly fast, although again depends very much on the filter you use, sometimes a very few filters has trouble even rendering at this low resolution. Then after the final output resolution will make a huge difference in speed render and slow down much if you use high or very high resolutions (I mean above 4000 pixels) but again it will depend on which filter you are using

  • Beta: Browsing in PS Plugin-Don't auto change filter
    Author: Vladimir Golovin. "kurt wrote: It slows down browsing" It doesn't -- the rendering is done in a separate thread and the interface always remains responsve, ho matter how heavy the rendering is. "kurt wrote: probably the user does not want the new filter to be applied to the photo" When you browse, the filter ...

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