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  • Updated: Possible fix for the "Bad Allocation" error
    Author: Igor Lorents. I didn't forget to move the Filter Forge cache to the large and slow HDD. Anyway, it has been rendering for 15 hrs and still no sight of the first block ;)

  • Suggest a new filter.
    Author: StevieJ. I agree.....super slow.....each color has a different texture.....probably make Carl's 15 minute render look like a quickie :D .....then again, Dilla has a quad-core muncher..... ;) :D

  • Faster Load Time
    Author: James. Thanks for the tip, yeah i would like a similiar option also Kraellin sometimes things seem very slow using the program due to the constant rendering thats always happening.

  • Split image render effciency
    Author: GMM. "chrisd wrote: I noticed that the rendering option "Anti-alias sources for bitmap-based components" has a huge impact on the rendering time" The "Anti-alias sources" checkbox is effectively a "Slow me down" option. Please check the corresponding help section: https://filterforge.com/more/help/Options/RenderingOptions.html

  • StevieJ's UltraSketch-Black by StevieJ
    ... squeeze out and that will be the end of grunge for the time being - it's tentatively titled " Polished Gouged Grunge" being trying to speed it up without diluting the visual effect to much, the trouble is the version that takes 4.30 minutes to render is far superior to the 3.30 version which is still terribly slow, their's also a stripped down 17 sec version ;)LOL I distress over time slow filters which always seem to happen when I try constructing anything with a combination of effect for a single end result - time seems to be a consistent pressure for filter ...

  • My list of Missing features
    ... reasons I would rather have a dedicated noise node. 1. Slow, either have a 'well' where custom noise nodes could live, thus I could create several epressions of perlin for my tasks. 2. To get the single pixel noise I want/need perlin get's REALLY slow in render, plus there seems to be an unusual bias in the bump rendering with high roughness/detail perlin. This may be the case with a noise generator/modifier node, and that may be a distinct issue also... but all I can say is, that's the way I'm used ...

  • Upcoming EULA changes, round 3
    Author: Conniekat8. LOL, I just noticed/thought of something. It looks like eally good looking filters which take a long/longer time to render are not subject to being quickly rendered and images sold. Maybe we can add in a setting or two that will slow down a filter render... and only those whom bother to get to know the software a little bit and get past merely rendering out presets will know how to turn that *ahem* 'feature' off. :dgrin:

  • First impressions
    Author: Vladimir Golovin. "Timo Tammi wrote: But... The preset rendering slows down the process a lot. " Agree. This problem is already on our list. UPDATE: We've tweaked the rendering priorities for threads that generate thumbnails, so the delay should be less visible now. Expect the fix in the next update.

  • SkyGen by Betis
    ... "Surreal Sun" checkbox on. I know it's not the same... but it was hard to reproduce, even when mimicking v1. http://www.mediafire.com/imgbnc.php/543e17a3a489e21e18fa70a7bcd0a56e6g.jpg What I'm seeing is, because the cool sun increases render time, when I turn it off, it still slows it down. I use a switch, and I think when a switch is off for an input, it doesn't render it, it only renders what's switched on, am I missing something? If it stays like this, I might take it out, it's a big dig on render time. :(

  • I FEAR Filter Forge be in danger of loosing market and be left behind
    ... whole surge in these threads haha. Brings memories back already! I can see where there were concerns. "Slow" rendering, a couple fatal bugs... still kinda looming around but it's calmed down a lot since. I've written several times in regard to slow renders, just explaining the matter and comparing them between other programs. Most often sharing my own experience with computationally-heavy programs but in all fairness they came out mildly biased. They can be read everywhere, just kinda buried. ...

  • Ink ghosts by Tim2501
    Author: CFandM. Well one of the most taxing components on any system are the blurs...Put together two blurs and the filter will render slow....This one has 5...So yep its going to crawl..... ;) :)

  • Slooow Preview and Filter Apply
    Author: GMM. Depending on a filter, this may be fast or slow. Feel free to post in the 'General Discussion' forum and ask users to submit their rendering speeds of this particular filter.

  • Decorated Latticework by ahimsa
    Author: ahimsa. Not yet on the lighting, but I will. I have one filter, the corroded one, that is very slow to render, but unfortunately it's the only way to get the efects I am wanting.

  • Playing Cards
    Author: CFandM. Here is the FF file thus far. A warning thou it is big even for this point. At least the most connections that I have made. It renders slow but still is surprisingly quick.

  • Making graphics with FF ... my Gallery
    ... programs that can create effects that imitate the process. Rather than try to create one filter that does it all, I have made filters that try to duplicate different elements of HDR. When I try to make large complex filters they seem to run very slow. Slowness is my enemy. I get bored easily. I have read other folks suggestions and seen the tutorials, and try to follow the suggested practices. I must be missing something. Maybe I’m expecting too much. Guys who do a lot of 3D work are used to long render times but I fall asleep waiting. Maybe I don’t get enough caffeine. I think it has to do with blending. Since I look at Photoshop effects as layer effects, blending is the main means to an end. Every blend seems to add more time to each ...

  • PixelSlaughter tryout death metal
    Author: CFandM. Well stacking filters while a good ideal but...IMHO...There are two important parts that make this not so good....If you have a two filters that are slow and you stack those then it will make it even more slow to render......Then you have the fact of the filters that use "Surface".....One filter may use certain lights and maps, etc...While another that you want to stack would use a totally different setting on the lights which may not make the first ...

  • My very first filters were keepers!
    ... 1.5 gigs of ram and you have 6 gigs of ram on a 64 bit system, you'd have to have some pretty hefty apps going to seriously slow things down... in theory. however, windows also has a bit of trouble with memory fragmentation. it's the same thing as harddrive ... ... (mostly). so, if you've got a huge picture with tons of layers and 100's of operations going on it and you have FF open and are rendering 30 minute or more render times, guess what, that harddrive light is going to start going crazy as you move into the ...

  • Waiting on long filter processing. Force Quit or wait?
    ... Yuya My comments are/were not aimed directly at your work. Like oreosPaul I have been in the industry a LONG time and on a variety of hi and lo end equipment used to render graphics of all sorts. I'm USED to waiting a longish time for something to render out or a filter to complete its cycle. When FF first came out I was quite excited about what it could mean to a lot of different industries that deal with creating graphics of any kind. But I held off then because it was just too slow for the work that I do. Now...... well, things might have changed in some areas with FF and what it can accomplish. Truly amazing stuff. And some filters are wickedly fast and give me something that I can tweak from. And some are just wickedly ...

  • FF3: Slow
    ... filters you use. Considering your huge resolutions, 10 minutes spent to optimize a filter performance may result in saved hours of rendering afterwards. Just remember that most filter authors test their filters and filter speed on default 600x600 images. ... ... you are free to propose improvements but it is Vladimir Golovin who decides on implementing things. "Sphinx. wrote: Slow filters are slow either because: A: the filter construction is not optimal B: FF is slow and lacks GPU support I ...

  • Question about the rendering
    Author: Ramlyn. Yes, to save CPU cycles. If I have a filter like this in the picture, I clearly have the editor going a bit slow if it restarts rendering every time I do a small change.

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