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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Good points on the speed. I'll probably release it, I feel that the quality is high enough, as you mentioned. Initially I was trying to imitate the ferrofluid "look", introducing the noise helped a lot. I agree, low contrast can be an issue. I'll probably mention that as well in the notes (or add a Contrast component?).

I also noted that inverting the B&W on the reaction diffusion results often improved the image drastically.

Reasoning, filters, and art. An interesting mix, sometimes oil and water smile;)
Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I donno, personally, by the appearance you're getting it kinda feels like much of it is achievable without doing an iterative process.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Ah, you don't like the results. Well, it may sit on the shelf. I've never been able to achieve a look like this with anything else. If there is a way, I'd like to know. smile:|
Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
See I was wondering if I should mention that critique. I'm often a bit critical / honest about my thoughts so forgive me if I kinda turn things upside down over a fun thing.

In the case with this filter, what got me was the output. Basically, I personally think it's something achievable through some other means. So like, as a filter, it's technically very good! But as an output, it needs work. The catch with reaction-diffusion is its patterns. The consequent emergence of pattern distributed phase upon phase is basically what makes it so special. So I think you just need more iterations to achieve a fuller, more confident effect.

The current output, given how you (and me) have sacrificed that iteration count, results in a rather basic "outline filter". So it looks like the good ol' median->highpass->threshold chain with some additional effect on it. Ok, so why not submit it over technical reasons, for example as a snippet? The issue is that people are gonna be people. The library, being a public place, is one of those places where some folks hardly read the point and purpose of a filter. They just look at the example pictures and go "Oh ok, this is a cartoon effect / artistic outlining filter!" and then discover how slow it is for what it achieves. Ultimately the critique does go to FilterForge, and it's hardly my concern what bashing people give it. But I just also think authors are responsible for what they make. You just wanna make sure what you put online is reasonable for what it does. Hence what method you use is very critical to its final appearance.

So in our current discussion, I just think the filter needs to be pushed to achieve a more distinct appearance. It just needs more awesome!

Once again, this is just my stance in things. I'm typically critical and I just like to push things a bit more if I see potential in them. I guess I'll make more examples of Reaction-Diffusion stuff. smile:) Best if we have more examples.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Hey, I could see the critique, just needed more depth in your answer. Well put, I've been on the fence with this thing from the start. Clearly a compromise, given what reaction diffusion requires.

I'm going to add one more pass to the reaction diffusion and compare with what I have now. Given that my Windows machine rendered a 3200x2400 image in 5 minutes vs hours for my poor old 2 core Mac, I figure if I make the filter "output" better, I'll just have to say in the notes: you need a modern, 4 core or more CPU to render this at medium and high resolutions.

I like the snippet idea. I'll probably submit it that way.

I'll keep tinkering and see if I can make it more "awesome". I think I may be limiting myself by trying to make it look like ferrofluids. More later.
Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I tried some variations, this is what I was looking for (or closer anyway smile;) ). I'll post a couple of more of these variations in Chaos Fields. You can find the letter C,F,R, the pi symbol, and the number 4 in this image. FWIW.

Math meets art meets psychedelia.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I Love this look. The amount and variation of reaction diffusion patterns that show up in the world in organic and nonorganic forms is amazing to me.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
New filter proposal :
Formula 1 cars creation kit
I'm thinking to make a filter giving the chance to create small F.1 cars ( mostly cars from the '65 to the '80, that have less complex design ).
It would be even nicer if also other people could make their own one.

We could split the car in parts ( front wing, top, center, sides, etc. ), giving different options for every part.
The chance to use several images could allow us to add sponsors or numbers, or special color designs.

I thought that the top view can be the best, but the side or the front view can be good too.
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Knight81

Posts: 12
City from above:
Like: http://www.filterforge.com/filters/6635.html
But skyscrapers.
The-any-Key
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Is there a filter that can make these kinds of transparent shapes with the highlights and shadow?

"Art is quite useless." Oscar Wilde
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Maybe some combination of Raytracing and Cubes would do it?
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http://web.archive.org/web/2021062908...rjadesign/
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
I'm afraid that combining those two filters is way past me. Maybe ThreeDee could do it?
"Art is quite useless." Oscar Wilde
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
This can be another good start : Images in cube
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Ha ha ha! Man I have no idea what that's all about. smile:?: I'm just going to leave this one to the X-perts smile:D
"Art is quite useless." Oscar Wilde
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Crapadilla made aqua buttons...Found Here..

Then for cubes there are several in the library and here are some thread about
Cubes...
Stupid things happen to computers for stupid reasons at stupid times!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Fake it and make it.

Inujima's Cubes effect really demonstrates just shading alone can go far. No need for fancy!
http://filterforge.com/filters/10000.html
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Hey,your right. Some of those cubes are transparent. That just shows ya how observant I am. Now it's just a matter of someone with the expertise to isolate that aspect and expand on it. smile:)
"Art is quite useless." Oscar Wilde
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Hello, I have just seen this lovely, elegant and beautifully done gradual gradient circles with an outline that look very good and also includes some that gradient circles without outlines and that looks like small clouds

Colorful Circle Gradient Outlines (See below a screenshot)

and I think that surely this can be done in FF, because Skybase has already done something similar

Gradient Circles

Gradient Shapes

and maybe to get the outlines it could be done seeing how it is done this other Skybase filter

Circle Stained Glass Lite

And the gradient inside could be perhaps done with this snippet by voldemort

Sphere without frame snippet

To convert the gradients circles to small clouds still have to see how to do it

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
SpaceRay, check out this one: Bokeh by Ray Edwards. Other similar filters can be found with the search word "bokeh."
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
DJI. I think here could be the answer to make those 3D figures :
ThreeDee tutorial
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen this great artwork by Quasimondo and I think that this could be done in some way in Filter Forge

Revisiting Subdivision

Or this other one that is even better with all those beautiful rectangles texture very tightly packed

Revisiting Subdivision (woman rectangles)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I have a gut feeling the filter will follow a similar structure to this: https://filterforge.com/filters/471.html
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Yes, I think that the second picture could be done modifying Adative Tiling, like Skybase said.
The first seems more complex because of the 3D structure.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase

I have a gut feeling the filter will follow a similar structure to this ( Adaptive Tiling filter)


Well, so you are suggesting that this filter could be modified to make something like the examples shown in my last email above?

Just by changing the source shapes? Or would be needed something more as I suppose
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I have a feeling it can be derived through modification, but it won't be easy. Might as well just make a filter from scratch in that case for the best results.

Just for the sake of it I tried it with my triangles filter but couldn't work it out since some of the methods I used didn't work with what I was going for. Basically put, each iteration of whatever shape you have needs to fit the tile of another. This is why squares work so easily in FilterForge, but for every other shape, you may need to figure out a nice tiling method via the use of profile gradients and lookups.

I think I have a hunch on how to do it though.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
K never mind I figured it out with my triangles thing.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Hmm....

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Cool and nice, but this does not have any of the black outlines that the example shown have, and I know that you can do it as shown on other filters like Mondrian or Circle Stained Glass

Maybe this could be done perhaps in a possible similar way mixing the Adaptive Tiling plus as shown here on your post

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
The thing is I'm using checkers to generate the triangles. So I'd need a completely separate clean way of producing outlines.

The other thing is that the outline and the triangle fill themselves need to match up. So the best case scenario is that the outlines are being generated with the fill.

Probably doable.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
What if we are looking at the problem from the wrong side?
Maybe we could make the pattern and then apply the picture

I got an idea. It is less automatic than Percolator, but it could give some result. To see if it is possible to make it through a filter, I have two questions, if anybody knows how to do.

Let's suppose that we can create the pattern ( made of circles, squares, or other shapes ), but only in black background with white shapes. Is there a way to assign a color to every circle on the basis of a picture?
I make a concrete example:
- Let's suppose to have a pattern of different size circles.
- Let's use our FF lifesaver as picture.
Some area we will have only white or orange color, so, even a large circle will only met one color.
But some area will be a mix of colors. If we want that the circle covering that area is only one color, how to do?

Second question:
Let's use the same example of before, and again the case of one color or many colors in an area. Is there a way that the filter may automatically apply the choice A instead of the choice B depending on having one color or many colors in an area?
I don't know if this is possible.
Just wondering.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Let's suppose that we can create the pattern ( made of circles, squares, or other shapes ), but only in black background with white shapes. Is there a way to assign a color to every circle on the basis of a picture?


The answer is yes! You need the xy coordinates for each item which can be hooked up to a lookup component.

Attached a very simple example.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thank you for the answer. smile;)
I start working on it. Let's see how it goes.
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Erik Pedersen
Goggerfett

Posts: 290
I see a handful of 'topological' effects in Filter Forge's library, but I can't see where anyone has done just the basic lines like in the image below. It would be nice to be able to choose a couple of colors for different lines (perhaps based on thickness of line? Elevation?) and of course different colored/tectured backgrounds with the option for alpha transparency. I love the cartography lines and am really surprised no one has done it yet. Perhaps it was considered just too easy? I dunno, but I think it would be cool none-the-less!

The Joy is in The Work
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Erik Pedersen
Goggerfett

Posts: 290
Another example of the Cartography lines I am talking about above.

The Joy is in The Work
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I wonder if there could be possible to make a good color chart inside Filter Forge like for example



I do not mean to have the numbers and letters, as this would be maybe complex inside FF so is not needed and this could be easily added in photoshop or other software

Please, continue reading here for more information if interested

Be able to make a good color chart inside FF with all the gradients?

Thanks for any help
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Any stereographic projection filter?
To make things like these :









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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ramlyn

Any stereographic projection filter?
To make things like these :


Well is not the same but here is this Polar distort by CFandM

And much more information is in this thread I have made some time ago

Create your own 3D small planets with your panoramic photos

Also if you may have a tablet, there are many app available either in Android or iPad, more on iPad than Android
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks SpaceRay.

Yes, I have some apps for smart phone (Little Planet, Planetical, TinyPlanet).
I wanted to find their version for desktop, but there is not.
( Working on computer graphic using a smart phone is not the best )
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I would like to suggest a filter that can create an Ammonite fossil Segment pattern like this photo. This is from an Ammonite fossil sliced in half

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
or this

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Also Ammonite related is a suture pattern found on the outside of the ammonite shell as in this photo which I've not seen in FF

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
or this

And I'm aware of the really nice FF filter here named Ammonite, however it does not apply these patterns and does not do the half slice.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ddaydreams wrote:
I would like to suggest a filter that can create an Ammonite fossil Segment pattern like this photo. This is from an Ammonite fossil sliced in half


YES!! I agree this is very beautiful and great pattern, I like it very much too and I think that know could be possible maybe done with the loop component

Although I personally prefer and like much more the Ammonite that have the segments not in waves as shown here above, I like them plain, curved (as the one shown below) or straight

It seems that the pattern is like a fractal spiral in some way
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Hi folks. smile:) I just submitted a new filter. It's called Unclassified Organic Substance#1. It's a modification of my filter Shallow Folding Rock Formation. I've used the Cells component for the noise. What's strange is that some of the presets appear to shift back and forth from convex to concave without my having inverted the image like an optical illusion.( I was shooting for just convex.) Is it some of the color combinations along with the cells shape that is doing this? Here's the default preset. This one stays put. variation 12 only seemed convex the first time I made it.

"Art is quite useless." Oscar Wilde
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Here's the source file. smile:)

Unclassified Organic Substance #1.ffxml
"Art is quite useless." Oscar Wilde
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