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Rachel Duim
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Good points on the speed. I'll probably release it, I feel that the quality is high enough, as you mentioned. Initially I was trying to imitate the ferrofluid "look", introducing the noise helped a lot. I agree, low contrast can be an issue. I'll probably mention that as well in the notes (or add a Contrast component?).
I also noted that inverting the B&W on the reaction diffusion results often improved the image drastically. Reasoning, filters, and art. An interesting mix, sometimes oil and water ![]() Math meets art meets psychedelia. |
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Posted: July 4, 2014 10:07 am | ||||
Skybase
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I donno, personally, by the appearance you're getting it kinda feels like much of it is achievable without doing an iterative process.
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Posted: July 4, 2014 10:43 am | ||||
Rachel Duim
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Ah, you don't like the results. Well, it may sit on the shelf. I've never been able to achieve a look like this with anything else. If there is a way, I'd like to know.
![]() Math meets art meets psychedelia. |
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Posted: July 4, 2014 12:15 pm | ||||
Skybase
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See I was wondering if I should mention that critique. I'm often a bit critical / honest about my thoughts so forgive me if I kinda turn things upside down over a fun thing.
In the case with this filter, what got me was the output. Basically, I personally think it's something achievable through some other means. So like, as a filter, it's technically very good! But as an output, it needs work. The catch with reaction-diffusion is its patterns. The consequent emergence of pattern distributed phase upon phase is basically what makes it so special. So I think you just need more iterations to achieve a fuller, more confident effect. The current output, given how you (and me) have sacrificed that iteration count, results in a rather basic "outline filter". So it looks like the good ol' median->highpass->threshold chain with some additional effect on it. Ok, so why not submit it over technical reasons, for example as a snippet? The issue is that people are gonna be people. The library, being a public place, is one of those places where some folks hardly read the point and purpose of a filter. They just look at the example pictures and go "Oh ok, this is a cartoon effect / artistic outlining filter!" and then discover how slow it is for what it achieves. Ultimately the critique does go to FilterForge, and it's hardly my concern what bashing people give it. But I just also think authors are responsible for what they make. You just wanna make sure what you put online is reasonable for what it does. Hence what method you use is very critical to its final appearance. So in our current discussion, I just think the filter needs to be pushed to achieve a more distinct appearance. It just needs more awesome! Once again, this is just my stance in things. I'm typically critical and I just like to push things a bit more if I see potential in them. I guess I'll make more examples of Reaction-Diffusion stuff. ![]() |
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Posted: July 4, 2014 6:59 pm | ||||
Rachel Duim
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Hey, I could see the critique, just needed more depth in your answer. Well put, I've been on the fence with this thing from the start. Clearly a compromise, given what reaction diffusion requires.
I'm going to add one more pass to the reaction diffusion and compare with what I have now. Given that my Windows machine rendered a 3200x2400 image in 5 minutes vs hours for my poor old 2 core Mac, I figure if I make the filter "output" better, I'll just have to say in the notes: you need a modern, 4 core or more CPU to render this at medium and high resolutions. I like the snippet idea. I'll probably submit it that way. I'll keep tinkering and see if I can make it more "awesome". I think I may be limiting myself by trying to make it look like ferrofluids. More later. Math meets art meets psychedelia. |
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Posted: July 4, 2014 7:56 pm | ||||
Rachel Duim
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Posted: July 5, 2014 4:20 pm | ||||
ddaydreams |
I Love this look. The amount and variation of reaction diffusion patterns that show up in the world in organic and nonorganic forms is amazing to me.
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Posted: July 5, 2014 6:38 pm | ||||
Ramlyn
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New filter proposal :
Formula 1 cars creation kit I'm thinking to make a filter giving the chance to create small F.1 cars ( mostly cars from the '65 to the '80, that have less complex design ). It would be even nicer if also other people could make their own one. We could split the car in parts ( front wing, top, center, sides, etc. ), giving different options for every part. The chance to use several images could allow us to add sponsors or numbers, or special color designs. I thought that the top view can be the best, but the side or the front view can be good too. |
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Posted: July 8, 2014 2:24 pm | ||||
Knight81
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Posts: 12 |
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Posted: July 18, 2014 2:05 pm | ||||
DJI
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Posted: July 20, 2014 1:32 pm | ||||
xirja
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Maybe some combination of Raytracing and Cubes would do it?
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: July 20, 2014 3:31 pm | ||||
DJI
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I'm afraid that combining those two filters is way past me. Maybe ThreeDee could do it?
"Art is quite useless." Oscar Wilde |
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Posted: July 20, 2014 3:38 pm | ||||
Ramlyn
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This can be another good start : Images in cube
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Posted: July 20, 2014 3:48 pm | ||||
DJI
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Ha ha ha! Man I have no idea what that's all about.
![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: July 20, 2014 4:39 pm | ||||
CFandM
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Posted: July 20, 2014 5:03 pm | ||||
Skybase
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Fake it and make it.
Inujima's Cubes effect really demonstrates just shading alone can go far. No need for fancy! http://filterforge.com/filters/10000.html |
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Posted: July 20, 2014 9:23 pm | ||||
DJI
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Hey,your right. Some of those cubes are transparent. That just shows ya how observant I am. Now it's just a matter of someone with the expertise to isolate that aspect and expand on it.
![]() "Art is quite useless." Oscar Wilde |
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Posted: July 21, 2014 1:36 am | ||||
SpaceRay
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Hello, I have just seen this lovely, elegant and beautifully done gradual gradient circles with an outline that look very good and also includes some that gradient circles without outlines and that looks like small clouds
Colorful Circle Gradient Outlines (See below a screenshot) and I think that surely this can be done in FF, because Skybase has already done something similar Gradient Circles Gradient Shapes and maybe to get the outlines it could be done seeing how it is done this other Skybase filter Circle Stained Glass Lite And the gradient inside could be perhaps done with this snippet by voldemort Sphere without frame snippet To convert the gradients circles to small clouds still have to see how to do it ![]() |
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Posted: August 7, 2014 2:09 am | ||||
ThreeDee
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SpaceRay, check out this one: Bokeh by Ray Edwards. Other similar filters can be found with the search word "bokeh."
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Posted: October 4, 2014 4:44 am | ||||
Ramlyn
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DJI. I think here could be the answer to make those 3D figures :
ThreeDee tutorial |
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Posted: November 3, 2014 11:37 am | ||||
SpaceRay
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I have seen this great artwork by Quasimondo and I think that this could be done in some way in Filter Forge
Revisiting Subdivision Or this other one that is even better with all those beautiful rectangles texture very tightly packed Revisiting Subdivision (woman rectangles) |
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Posted: November 8, 2014 1:23 am | ||||
Skybase
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I have a gut feeling the filter will follow a similar structure to this: https://filterforge.com/filters/471.html
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Posted: November 8, 2014 10:07 am | ||||
Ramlyn
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Yes, I think that the second picture could be done modifying Adative Tiling, like Skybase said.
The first seems more complex because of the 3D structure. |
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Posted: November 8, 2014 12:49 pm | ||||
SpaceRay
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Well, so you are suggesting that this filter could be modified to make something like the examples shown in my last email above? Just by changing the source shapes? Or would be needed something more as I suppose |
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Posted: November 11, 2014 5:24 am | ||||
Skybase
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I have a feeling it can be derived through modification, but it won't be easy. Might as well just make a filter from scratch in that case for the best results.
Just for the sake of it I tried it with my triangles filter but couldn't work it out since some of the methods I used didn't work with what I was going for. Basically put, each iteration of whatever shape you have needs to fit the tile of another. This is why squares work so easily in FilterForge, but for every other shape, you may need to figure out a nice tiling method via the use of profile gradients and lookups. I think I have a hunch on how to do it though. |
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Posted: November 11, 2014 7:10 am | ||||
Skybase
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Posted: November 11, 2014 7:27 am | ||||
Skybase
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Posted: November 11, 2014 8:01 am | ||||
SpaceRay
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Cool and nice, but this does not have any of the black outlines that the example shown have, and I know that you can do it as shown on other filters like Mondrian or Circle Stained Glass
Maybe this could be done perhaps in a possible similar way mixing the Adaptive Tiling plus as shown here on your post ![]() |
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Posted: November 11, 2014 9:55 pm | ||||
Skybase
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The thing is I'm using checkers to generate the triangles. So I'd need a completely separate clean way of producing outlines.
The other thing is that the outline and the triangle fill themselves need to match up. So the best case scenario is that the outlines are being generated with the fill. Probably doable. |
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Posted: November 11, 2014 10:18 pm | ||||
Ramlyn
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What if we are looking at the problem from the wrong side?
Maybe we could make the pattern and then apply the picture I got an idea. It is less automatic than Percolator, but it could give some result. To see if it is possible to make it through a filter, I have two questions, if anybody knows how to do. Let's suppose that we can create the pattern ( made of circles, squares, or other shapes ), but only in black background with white shapes. Is there a way to assign a color to every circle on the basis of a picture? I make a concrete example: - Let's suppose to have a pattern of different size circles. - Let's use our FF lifesaver as picture. Some area we will have only white or orange color, so, even a large circle will only met one color. But some area will be a mix of colors. If we want that the circle covering that area is only one color, how to do? Second question: Let's use the same example of before, and again the case of one color or many colors in an area. Is there a way that the filter may automatically apply the choice A instead of the choice B depending on having one color or many colors in an area? I don't know if this is possible. Just wondering. |
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Posted: November 12, 2014 9:07 am | ||||
Skybase
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The answer is yes! You need the xy coordinates for each item which can be hooked up to a lookup component. Attached a very simple example. ![]() |
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Posted: November 12, 2014 9:45 am | ||||
Ramlyn
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Thank you for the answer.
![]() I start working on it. Let's see how it goes. |
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Posted: November 12, 2014 6:23 pm | ||||
Erik Pedersen
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I see a handful of 'topological' effects in Filter Forge's library, but I can't see where anyone has done just the basic lines like in the image below. It would be nice to be able to choose a couple of colors for different lines (perhaps based on thickness of line? Elevation?) and of course different colored/tectured backgrounds with the option for alpha transparency. I love the cartography lines and am really surprised no one has done it yet. Perhaps it was considered just too easy? I dunno, but I think it would be cool none-the-less!
![]() The Joy is in The Work |
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Posted: December 19, 2014 11:51 am | ||||
Erik Pedersen
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Posts: 290 |
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Posted: December 19, 2014 11:53 am | ||||
SpaceRay
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I wonder if there could be possible to make a good color chart inside Filter Forge like for example
![]() I do not mean to have the numbers and letters, as this would be maybe complex inside FF so is not needed and this could be easily added in photoshop or other software Please, continue reading here for more information if interested Be able to make a good color chart inside FF with all the gradients? Thanks for any help |
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Posted: August 27, 2015 11:53 am | ||||
Ramlyn
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Any stereographic projection filter?
To make things like these : ![]() ![]() ![]() ![]() ![]() |
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Posted: October 21, 2015 2:51 pm | ||||
SpaceRay
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Well is not the same but here is this Polar distort by CFandM And much more information is in this thread I have made some time ago Create your own 3D small planets with your panoramic photos Also if you may have a tablet, there are many app available either in Android or iPad, more on iPad than Android |
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Posted: October 21, 2015 3:05 pm | ||||
Ramlyn
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Thanks SpaceRay.
Yes, I have some apps for smart phone (Little Planet, Planetical, TinyPlanet). I wanted to find their version for desktop, but there is not. ( Working on computer graphic using a smart phone is not the best ) |
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Posted: October 23, 2015 2:30 pm | ||||
ddaydreams | ||||
Posted: October 27, 2015 5:52 pm | ||||
ddaydreams | ||||
Posted: October 27, 2015 6:09 pm | ||||
ddaydreams | ||||
Posted: October 27, 2015 6:17 pm | ||||
ddaydreams | ||||
Posted: October 27, 2015 6:19 pm | ||||
SpaceRay
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YES!! I agree this is very beautiful and great pattern, I like it very much too and I think that know could be possible maybe done with the loop component Although I personally prefer and like much more the Ammonite that have the segments not in waves as shown here above, I like them plain, curved (as the one shown below) or straight It seems that the pattern is like a fractal spiral in some way |
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Posted: October 29, 2015 4:48 am | ||||
DJI
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Hi folks.
![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: March 25, 2016 3:09 am | ||||
DJI
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Posted: March 25, 2016 3:10 am |
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