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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Pattern: Bricks, Pavements, and Tiles are all very much oriented to horizontal uses. I wish that they had a 'vertical' checkbox, which made them go along the Y axis, instead of the X axis. (Just like the noises have.)

Right now, I find I often have to rotate my inputs, plug into Bricks, etc, get the output, then rotate it back to it's original orientation. This is obviously wasteful. It should be made consistent with the other components.

Oh, by the way: rotating with the transform:rotate node now breaks seamlessness, so just by trying to fix this, I end up break something else.
smile:hammer:
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i may be wrong, but i think any of the new components that have the radial wheel slider thingie, will break seamlessness. i was recently updating a filter and added both the 'rotate' and 'scale' components and had to pull both back out because i couldnt then go seamless. i ended up using the old double profile gradient into an offset to for zoom and the other snippet for rotating. i also think the 'free' type components will break it, too. would be nice to have it both ways smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
Kraellin wrote:
i also think the 'free' type components will break it, too


Sure they will smile:)
At the moment six components break seamless tiling: 4 'Free' components, Rotate and Scale.
@CorvusCroax: have you tried Flip? It is fully seamless.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
GMM wrote:
@CorvusCroax: have you tried Flip? It is fully seamless.


I don't think that solves my issue. (unless I'm misunderstanding the new flip node)
If I flipped it, (along X, Y or both) it would go from horizontal to ... horizontal.

Example:

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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
CorvusCroax wrote:
it would go from horizontal to ... horizontal.


Ehm... you're right. Sorry, I'm not a filter maker smile:-)
Maybe the Kaleidoscope or Polygon will come in handy for you:

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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
The rotate or old offset node will do it fine (aside from breaking seamlessness).

I guess what I'm getting at is:

- other nodes (like the noises) have a 'vertical' switch.
- to be more like them, bricks, pavement, and grid should have a 'vertical' switch.

- this also makes filter making a bit cleaner, since you do not have add extra nodes in a workaround to get them running vertical.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Hmm... so this is not happening... smile:?:
Maybe I should post an example of the workarounds necessary to plug this particular hole.
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