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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
When we connect an Image with the Particle Adapter, the Particle Adapter deforms the Image.

The Image is generally used only to color the particles.

In the Bomber+ the color of the particles is inserted directly and only in the Particle plug. This gives the problem that the result is deformed and mirrored

In the normal Bomber we have the chance to use the Particle plug and also the Tint Color plug to add color in different way to the particles.
Wouldn't be possible to reintroduce the Tint Color plug also in Bomber+?
Practically having a Bomber+ handling the color like the Bomber but still having some of the options of the Bomber+, like the Randomizer.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I agree, sometimes the Particle Adapter is difficult to deal with or use. In several of my Bomber+ filters I add a Portrait/Landscape checkbox that allows the PA to be bypassed, which allows the filter to be "submitable". A workaround, I guess. Some of this comes down to a tiling philosophy in FF which mandates square images.

I think the philosophy of Bomber+ was to put more of the variations, like tint, up to the programmer. One of the powerful things that you can do with Bomber+ is use the original image for each brush stroke, not a solid color. I did this in Detail Painter. Then for each brush stroke using the original image, I used Randomizers to allow a range of Hue, Saturation, and Lightness variation for each stroke. Very powerful, but all up to the programmer.

*** maybe this belongs in feature requests?! ***
Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
GMM please move this to the Feature Wishlist. Thanks. You did this on Monday, but the change was probably lost in the system update.
Math meets art meets psychedelia.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Done. You're right: unfortunately the page move and a few posts were lost on Monday.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Ramlyn wrote:
Wouldn't be possible to reintroduce the Tint Color plug also in Bomber+?
Practically having a Bomber+ handling the color like the Bomber but still having some of the options of the Bomber+, like the Randomizer.


If this is the request?

I am not sure if it would help, but now I remember that there was already a thread about this and there was a possible filter solution available

What happens with the Tint of the bomber plus? is not included
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Hi SpaceRay. I explain my idea.

I make a simple example composed of a normal Bomber and a Bomber+.
The settings are the sames for both bombers.

As image, I use a white rectangle with two blue stars, so that it is easy to understand what happens.

I firstly show the normal Bomber :

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
As you see, the normal Bomber correctly reproduces the image.

But when I connect the Bomber+, the result is this :

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
This problem is not caused by the Bomber+ itself, but by the Particle Adapter.
As you can see below, if I jump the Particle Adapter and I connect directly the Image, the result is correct.
The problem is that I get an error message.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Then... how to avoid both the wrong result and the error message?

As you see, when we directly connect an image with a bomber, no matter it is a Bomber+ or a normal Bomber, we get the error.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
This means that, if we don't want that FF Team has to completely remake the Bomber and Bomber+ system, we should find a way for connecting the Image without passing through the Particle plug. Otherwise we will always get the Image deformed by the Particle Adapter.

As I was explaining the beginning of this thread, the Image is generally only used to add color to the particles.
Then, wouldn't be possible to simply reintroduce the Tint input also in the Bomber+ ?

This would allow us to still use the set "Image + Particle Adapter + Center X + Center Y + Lookup", if we want, or to simply plug the Image in the Tint, like we have in the normal Bomber.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
The Bomber+ has very interesting characteristics and it is a pity that it may give deformed results caused by the Particle Adapter.

Recently I've added to some of my filters a Scale component after the Bomber+.
Using the controls Scale and Squash is possible to bring the image back to its original size. But this is not precise, and it also deforms the shape of the particles.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I'm back on this subject. With a simple idea.

I use for my example a rectangular image, wider than higher.
I connect the Image to the Bomber Plus through a Lookup, without a Particle Adapter.
The result appear correct, but the connection shows an error.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Then I use the Particle Adapter. The connection error disappears, but the result is not correct.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Then, I add a Scale component after the Particle Adapter. With few corrections of the Scale, Squash and Origin parameters, the result is back to ok.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
As you can see, I get no errors in the connection.

I could add this set of controls to every filter using a Bomber and an image.
But it would be complex for the common users to manually adjust the image size every time. Because, depending on the Image size, the Particle Adapter would modify it in different way.

Then, would not be possible to have a component like an.... Image Adjuster to connect after the Particle Adapter?
The Image Adjuster, depending on the change done by the Particle Adapter, should brings back the image to the right size.
Manually doing it, it works. Then, if we just get every time from the Particle Adapter the variation that was done and automatically insert it in Scale-like component, we can get the original Image without any connection error.
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