Crapadilla
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Apparently, there is a perlin noise 'under the hood' of the Noise Distortion component. I was wondering whether it would make sense to extend this to the worley noises as well. Might be a lot slower, but could be handy...
Any thoughts? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 17, 2007 9:03 am | ||
Vladimir Golovin
Administrator |
Yes, we use Perlin for Noise Distortion (see its help for details on the algo). As for Worleys, you can easily assemble such a distorter using two Worleys with different random seeds and Offset.
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Posted: February 17, 2007 9:08 am | ||
Crapadilla
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Ok, I see.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 17, 2007 9:11 am |
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