CorvusCroax
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Ok: so the scuttlebutt is that FF is going to include bombers in some capacity.
(Personally, I'm stoked to have bombers / particles in FF.) I was wondering if others had any thoughts on what they want to do with bombers / particles, based on other apps. Every so often, I wind up trotting out the old KPT Scatter filter, just to place a bunch of stuff. It's fairly handy, and I haven't found anything else to really do this same thing. Attached is a pic of the interface: you can see it's got controls for size and rotation of each particle. It treats everything much as a range, with a high and a low, so you control the randomness pretty effectively. (FF might be able to drive these with map inputs) ![]() |
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Posted: July 19, 2009 6:50 pm | ||||||||
CorvusCroax
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Here's a fun thing you can do with it: rotate a bunch of stuff to an edge. I've got a bunch of roughly horizontally oriented rocks. Then I've got a sort of maze-like pattern, which I've used another KPT filter to stretch around the edges of my maze. This tells it which angle to orient the rocks. Applying it, it all works great and the rocks orient themselves pretty effectively.
In FF it might make more sense to be able to use the X and Y normal map, maybe. ![]() |
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Posted: July 19, 2009 6:56 pm | ||||||||
CorvusCroax
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Posted: July 19, 2009 6:56 pm | ||||||||
CorvusCroax
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Posted: July 19, 2009 6:57 pm | ||||||||
CorvusCroax
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So, nobody has any thoughts / comments on bombers?
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Posted: July 23, 2009 2:42 pm | ||||||||
Kraellin
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you wanna talk to uber and dilla and see the other threads about this
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 23, 2009 2:43 pm | ||||||||
Crapadilla
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Clicky! Yep, it's an old thread, but unless Vlad spills some more beans on the bomber implementation, all we can do is wait and see, eh? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 23, 2009 2:47 pm | ||||||||
CorvusCroax
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Oh, that's great.
So, how will the source images be defined? Will you have to hand-build some elaborate system, or will you be able to define and choose from an assortment of external files? (As in the KPT example above.) |
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Posted: July 23, 2009 3:21 pm | ||||||||
Sign Guy
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We've made quite a few with an offsetting filter in FF. It works pretty well if a bit slow. What takes the most getting used to and is the most time consuming aspect of it is image preparation and lighting direction. Rotation isn't desirable unless you have a way to overcome captured light directionality in the photo objects you're working with.
![]() ![]() Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: July 23, 2009 6:24 pm | ||||||||
Kraellin
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uhm, ok... made quite a few what? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 24, 2009 1:05 pm | ||||||||
CorvusCroax
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Well, that's the exciting thing about FF with bombers: you can have the bombers not just as the color channel, but other channels as well. (height, refl, spec, specX, etc.) (at least I hope that's the case... that you can have multiple-channel bombers...) |
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Posted: July 24, 2009 1:21 pm | ||||||||
CorvusCroax
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Hey, this is sort of a random idea, but what if FF had support for FONTS? I'm thinking specifically within the context of bombers/ particles, here.
If FF particles supported fonts, it would really open up an incredible variety of shapes, not just the typical circles squares and polygons. Plus, with all the Unicode characters within standard-to-your-computer fonts like Arial, Times New Roman, and wingdings it's a bewildering variety of shapes. Plus, they're all vectors, so it will work with FF's cool high resolution / non pixel based architecture. |
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Posted: July 24, 2009 1:38 pm | ||||||||
Crapadilla
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Posted: July 24, 2009 2:16 pm | ||||||||
Sign Guy
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Posts: 554 |
Renderings of random bombed photo objects as shown in the attached pics. Am I using the same term "bomber" but with a different definition? Are we not talking about the same application as shown in the fourth movie down on this Genetica Page? Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: July 24, 2009 3:47 pm | ||||||||
Kraellin
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fred,
sorry, it's most likely me. bombers, to me, were always something one used to destroy an enemy. so, this is new subject material to me and more than likely it's me that's confused, not you ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 25, 2009 8:25 am | ||||||||
Skybase
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I'm just going to expect it to happen.
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Posted: July 27, 2009 12:40 am | ||||||||
Sign Guy
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Posts: 554 |
It's important to note that good quality silhouetted photo objects are the key starting point to good looking bombed seamless tiles. ![]() Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: July 27, 2009 12:50 am | ||||||||
Kraellin
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it's a topic i really have very little knowledge of, fred; so, i'll take your word on it. you guys will have to train me if FF comes out with this stuff
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 27, 2009 1:20 pm | ||||||||
CorvusCroax
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Sheesh, you guys have thought of everything! ![]()
Vlad's description sounds a lot like a straingtforward particle system. I'm sure you'll be able to figure it out! |
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Posted: July 27, 2009 5:50 pm | ||||||||
CorvusCroax
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Yeah, actually, thinking about this and the notion of using fonts; something that would be cool for Filter Forge would be to be able to read / use other font and shape files, such as adobe 'brush' files (.abr), vector shape files (.shp?)... there's tons and tons of that stuff out there. |
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Posted: July 27, 2009 6:39 pm | ||||||||
Sign Guy
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Posts: 554 |
Even if you can't use fonts or EPS vectors directly, you can always convert them to PNG files with transparent backgrounds and then use them.
Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: July 27, 2009 7:21 pm |
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