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CorvusCroax
CorvusCroax

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Ok: so the scuttlebutt is that FF is going to include bombers in some capacity.
(Personally, I'm stoked to have bombers / particles in FF.) I was wondering if others had any thoughts on what they want to do with bombers / particles, based on other apps.

Every so often, I wind up trotting out the old KPT Scatter filter, just to place a bunch of stuff. It's fairly handy, and I haven't found anything else to really do this same thing.
Attached is a pic of the interface: you can see it's got controls for size and rotation of each particle. It treats everything much as a range, with a high and a low, so you control the randomness pretty effectively. (FF might be able to drive these with map inputs)

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CorvusCroax
CorvusCroax

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Here's a fun thing you can do with it: rotate a bunch of stuff to an edge. I've got a bunch of roughly horizontally oriented rocks. Then I've got a sort of maze-like pattern, which I've used another KPT filter to stretch around the edges of my maze. This tells it which angle to orient the rocks. Applying it, it all works great and the rocks orient themselves pretty effectively.

In FF it might make more sense to be able to use the X and Y normal map, maybe.

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CorvusCroax
CorvusCroax

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Here's the overall thing

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CorvusCroax
CorvusCroax

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And here's a detail, where you can see the individual rocks:
There's some slop, but it has more to do w/ the irregularity of the rocks, I think.

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CorvusCroax
CorvusCroax

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So, nobody has any thoughts / comments on bombers?
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Kraellin
Kraellin

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you wanna talk to uber and dilla and see the other threads about this smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Quote
CorvusCroax wrote:
I was wondering if others had any thoughts on what they want to do with bombers / particles, based on other apps.


Quote
CorvusCroax wrote:
So, nobody has any thoughts / comments on bombers?


Clicky!

Yep, it's an old thread, but unless Vlad spills some more beans on the bomber implementation, all we can do is wait and see, eh? smile;)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CorvusCroax
CorvusCroax

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Oh, that's great.

So, how will the source images be defined? Will you have to hand-build some elaborate system, or will you be able to define and choose from an assortment of external files? (As in the KPT example above.)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
We've made quite a few with an offsetting filter in FF. It works pretty well if a bit slow. What takes the most getting used to and is the most time consuming aspect of it is image preparation and lighting direction. Rotation isn't desirable unless you have a way to overcome captured light directionality in the photo objects you're working with.



Fred Weiss
Allied Computer Graphics, Inc.
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Kraellin
Kraellin

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Quote
Sign Guy wrote:
We've made quite a few with an offsetting filter in FF


uhm, ok... made quite a few what?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CorvusCroax
CorvusCroax

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Quote
Sign Guy wrote:
Rotation isn't desirable unless you have a way to overcome captured light directionality in the photo objects you're working with.


Well, that's the exciting thing about FF with bombers: you can have the bombers not just as the color channel, but other channels as well. (height, refl, spec, specX, etc.)

(at least I hope that's the case... that you can have multiple-channel bombers...)
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CorvusCroax
CorvusCroax

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Hey, this is sort of a random idea, but what if FF had support for FONTS? I'm thinking specifically within the context of bombers/ particles, here.

If FF particles supported fonts, it would really open up an incredible variety of shapes, not just the typical circles squares and polygons. Plus, with all the Unicode characters within standard-to-your-computer fonts like Arial, Times New Roman, and wingdings it's a bewildering variety of shapes.

Plus, they're all vectors, so it will work with FF's cool high resolution / non pixel based architecture.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Clicky! smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Kraellin wrote:
uhm, ok... made quite a few what?


Renderings of random bombed photo objects as shown in the attached pics. Am I using the same term "bomber" but with a different definition? Are we not talking about the same application as shown in the fourth movie down on this Genetica Page?

Fred Weiss
Allied Computer Graphics, Inc.
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Kraellin
Kraellin

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fred,

sorry, it's most likely me. bombers, to me, were always something one used to destroy an enemy. so, this is new subject material to me and more than likely it's me that's confused, not you smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

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I'm just going to expect it to happen. smile;)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Kraellin wrote:
fred,

sorry, it's most likely me. bombers, to me, were always something one used to destroy an enemy. so, this is new subject material to me and more than likely it's me that's confused, not you Smile


It's important to note that good quality silhouetted photo objects are the key starting point to good looking bombed seamless tiles. smile:)

Fred Weiss
Allied Computer Graphics, Inc.
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Kraellin
Kraellin

Posts: 12749
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it's a topic i really have very little knowledge of, fred; so, i'll take your word on it. you guys will have to train me if FF comes out with this stuff smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CorvusCroax
CorvusCroax

Posts: 1227
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Quote
Crapadilla wrote:
Clicky!

Quote
Crapadilla wrote:
Clicky!

Yep, it's an old thread, but unless Vlad spills some more beans on the bomber


Sheesh, you guys have thought of everything! smile;)

Quote
Kraellin wrote:
i'll take your word on it. you guys will have to train me if FF comes out with this stuff


Vlad's description sounds a lot like a straingtforward particle system. I'm sure you'll be able to figure it out!


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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
Sign Guy wrote:
It's important to note that good quality silhouetted photo objects are the key starting point to good looking bombed seamless tiles


Yeah, actually, thinking about this and the notion of using fonts; something that would be cool for Filter Forge would be to be able to read / use other font and shape files, such as adobe 'brush' files (.abr), vector shape files (.shp?)... there's tons and tons of that stuff out there.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Even if you can't use fonts or EPS vectors directly, you can always convert them to PNG files with transparent backgrounds and then use them.

Fred Weiss
Allied Computer Graphics, Inc.
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