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hoek
Jedi Council member
Posts: 2
Was very surprised this feature is not already implemented.

Was creating a texture atlas in Photoshop and using filter forge standalone.

Having to save/load every image was a real drag. Really needs a right click context menu on the current image to "Copy". smile:D
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Sorry to ask, but way do not use the FF PLUGIN so it will save the rendered result directly inside Photoshop?

because using the plugin is directly and then you will not need to save and load, or copy and paste.
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hoek
Jedi Council member
Posts: 2
With the ability to copy I can paste the texture directly into an atlas and leave the plugin in standalone mode. V3 and V4 for me also always crash when I exit so it avoids this.

At the moment I'm creating 512*512 textures with 4 256*256 textures inside for both diffuse and bump. When you apply the plugin exits and I have to go back for the other channel.

Copy would mean I don't have to actually have a separate image for for each filter forge texture as I just use paste in place to put them on the atlas.

Also added below the error I get when I exit the plugin or stand alone app. Windows 8.0 x64.

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