YOUR ACCOUNT

Login or Register to post new topics or replies
Kraellin
Kraellin

Posts: 12749
Filters: 99
i realize this one may be a bit tricky, what with all the possible nodes on the curve, but could the curve control be included in the randomization when you hit that button, please? even if you only tagged a limited number of points it would be good.

thanks.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Yes, we'd like to see that as well, but we couldn't find a good algorithm for this. The only feasible approach would be to rescale the entire curve vertically and/or horizontally, or perhaps to bias / skew it a little (also vertically / horizontally), but could this be considered sufficiently random?
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
Could either be fixed X intervals and random Y, or random X,Y for each point.
An option to have either one or the other would be amazing.
You could limit the randomizer to, say, 10 points, then you have at least a random base for the user to work with.
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Morgantao, our randomizer always starts with the existing value as a base, it doesn't create control values from scratch. For the colors, it's the original RGB, for controls it could be an integer or a float. For curves it has to be the original curve, and we'll need to perturb it randomly, the higher the randomization level the higher the perturbation.
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
Oopsy... I was totaly thinking of the bezier curve component, and forgot about all the rest smile:blush:
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
[...] even if you only tagged a limited number of points it would be good.


Tagging points... it looks like Craig was talking about randomizing the Bezier Curve, no? Would be cool if we could have a random bezier curve with a random number of points, and random X/Y positions, point types and handles.

The problem is: How do you make this randomization reproducable for use with the global Variation parameter.

A 'Randomize' button inside the Curve Editor would be rather straightforward, but then again, how useful would this really be?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,718 Registered Users
+7 new in 7 days!

153,543 Posts
+12 new in 7 days!

15,348 Topics
+71 new in year!

Create an Account

Online Users Last minute:

24 unregistered users.