YOUR ACCOUNT

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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
In the middle of my "Rotate All Angles" filter I needed a contrast of exactly 2x.
That is 75% grey would become 100%, and 25% would become 0%.

After a bit of trial and error I discovered that the value needed was about 41.42 but even that was not exact.
That 41.42 looks familiar (1.4142 smile;) ) as does the result when run through a remapper (70.71).

So in the end if I simply want to (exactly) double the contrast, I would have to enter the exact value for the square root of two - which I can't! smile:evil: smile:evil:

Seeing as the FFFolk were so quick to solve the -100% Contrast problem, maybe there's a way to make the contrast control a little more "user-friendly".

smile:?:

Rô
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
In the meanwhile - here is my "workaround".

Rô

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My favourite question is "Why?".
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
byRo wrote:
I needed a contrast of exactly 2x


byRo -- if I understand this correctly, you need Multiply, not Contrast. Hopefully the upcoming Color Math components will solve this problem.
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Quote
Vladimir Golovin wrote:
byRo -- if I understand this correctly, you need Multiply, not Contrast.

Only if the Multiply uses 50% grey as the origin. smile;)
That is:
50% = 0;
0% = -1;
100% = +1.

If, however, it works straight (0% -> 100% : 0 -> 1) then that wouldn't do the trick.

Rô
_________________________________
My favourite question is "Why?".
My second favourite is "Why not?"
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Yep, you will be able to set Multiplier Max to 2 and Multiplier Min to 0, that should solve the problem.
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