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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, this one is annoying. but, i dont know if this was intended or not. so, maybe it's a feature of the seamless tiling stuff. again, i dont know. if it is that, then perhaps this request shld go in the wishlist forum.

anyways, here's what i'm talking about. if you have a noise distortion of something and the edge of that is near the actual edge of the image, the noise distorted area will bleed into a wrap-around-to-the-other edge situation. this is, to me, not desirable and i sometimes have to mask that bleeding to get it to not show.

now, i can find no situation in which this wrap-around is desirable. is there any way to disable it or, if it is part of the seamless stuff, could a second noise distortion be made that doesnt do this? a seamless one?

attached is an image showing what i mean. look at the far left edge of the image and you'll see the blue bleeding over/wrapping around from the extreme right hand edge. oh, and it does it at the top and bottom too. not good.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
You could just remove the unwanted extra stuff with a gradient+threshold+setalpha on the bluestripe layer.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
KG, yes, i could mask, but the question is, why shld i have to? there is no good reason to have this the way it is. this shld just be masked off internally to the component.

then again, if there is a good reason to leave this, i'd love to hear it. and if there is a good reason for keeping it, then add a switch on the component to make it optional.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
It is per the basic FF philosophy of making all textures seamless. If the noise distortion didn't wrap around, every filter using it would have a seam at the edge of the image tile.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hmmm, ok 3D, i'll take your word for it. your understanding of this program is better than mine

so, the problem isnt that the current noise distortion is 'broken', it's that we need some non-seamless components or switches on components.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Right. Until then we just gotta settle for masking it off.
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